I gamified my classroom and students are soaring

An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. So what if we make classrooms the game?

Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context. In the classroom, it can be as straightforward as transforming learning activities into games or a more subtle application of game-design principles to learning tasks.

Gamifying your classroom can be as simple or as complex as you choose to make it. Some teachers choose to create their own game for their classroom in order to customize features including backstory, characters, rules, and objectives. At the same time, there are many user-friendly apps that teachers use to simplify those features.…Read More

The Friday 4: Your weekly ed-tech rewind

Every Friday, I’ll recap some of the most interesting news and thought-provoking developments from the past week.

I can’t fit all of this week’s news stories here, though, so feel free to browse eSchool News and read up on other news you may have missed.

This week? The future of education, including citizen science apps, increases in gamification and game-based learning, and artificial intelligence’s impact on the education industry.…Read More

5 ways to gamify writing in the classroom

Believe it or not, writing is a natural fit for gamification techniques

You’ve surely noticed how your class gets engaged as soon as you introduce a game into the teaching process. The students get competitive, but that’s a healthy competition you want to nurture.

Have you ever thought about teaching writing through games? It’s a great strategy that helps students overcome the lack of motivation they have regarding writing assignments. Robert Monroe, a writer for EduGeeksClub and a father of a 10-year-old, explains how he made writing attractive for his son: “I realized he was bored whenever he had to write something for school. I know how fun writing can be, so I found a way to turn it into a game. I set up a private online diary and gave him brief prompts every day. He received points for each ‘level’ he passed and a prize for every big achievement. I noticed great improvements in his grammar and style in a really short period of time.”

Needless to say, you’ll need an effective strategy that will help you introduce writing games in the classroom. Read on; we have the tips you need.…Read More

New professional development focuses on engagement through gaming

New online professional development course focuses on increasing student achievement through engagement with game-based learning

The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this in mind, Teach n’ Kids Learn (TKL) and DimensionU have teamed up to create a robust Online Professional Development course that supports teachers’ instruction in mathematics and language arts through gamification, quickly and easily.

Included for K-12 educators who enroll in the course by February 15, 2016, is a free DimensionU Class License (for up to 30 students), through the remainder of this school year.

The online professional development course focuses on helping teachers incorporate educational video games and applying game-based learning techniques in the classroom. The DimensionU portfolio of educational games creates high student engagement and offers a solid foundation with demonstrated improvement in students’ achievement results. In regards to the online course, TKL’s instructional methodology, guarantees teachers immediate implementation in the classroom, individualized support and well structured, easy-to-use examples for applying the newly acquired techniques.…Read More

Microsoft replacing MinecraftEDU with new education edition

A new education experience is coming to Minecraft

Starting this summer, classrooms hooked on MinecraftEDU will be given the option of migrating to a new education-focused Minecraft title, recently announced by Microsoft who has acquired the rights to MinecraftEDU from Teacher Gaming, a Finnish company.

The rebranded title, called Minecraft: Education Edition, will launch as a free trial this summer, and all MinecraftEDU subscribers will receive a yearlong subscription to the new game (they can also continue to use MinecraftEDU). In the meantime, Microsoft is reworking and expanding the new education edition especially for classrooms. In a statement, Microsoft alluded to working on a “transition plan” with Teacher Gaming, but said that further details — including if and when MinecraftEDU would be absorbed into the new title — would be worked out in the coming months.

Microsoft is also encouraging more involvement in its online community at education.minecraft.net, where they hope to connect educators interested in the game with relevant lesson plans, a place to provide feedback, and even a Minecraft Mentors page that “allows educators experienced in Minecraft to connect with those interested in trying it for the first time,” according to a recent online announcement.…Read More

4 Essential Game-Based Learning Questions

Asking the right questions can help games make a positive impact in the classroom

game-learningYou’d have to live under a rock to be unfamiliar with the rise of game-based learning in classrooms across the nation in recent years. Integrating a game into an instructional unit may seem daunting, but four key implementation questions should help educators use games to support teaching and learning and help drive student engagement.

Games offer opportunities for collaboration and inquiry-based, self-directed learning. They also support skill development that students need under Common Core math and Next Generation Science Standards.

It’s first important to define what is not a learning game, said Susannah Gordon-Messer, curriculum and professional development specialist at the MIT Education Arcade, during an edWeb webinar on gaming implementation strategies.…Read More

Using games to measure student skills

Game-based learning has broad implications for assessing student skills, researchers say

game-gamificationGame-based learning is one of the most popular trends in education today, and for good reason–a well-designed game engages students, boosts their interest in the topic it addresses, and immerses students in an educational and challenge-driven environment in an almost seamless manner.

But this is just scratching the surface. Many researchers and educators say games have a positive impact on student learning and that they help students develop skills such as problem solving, critical thinking, and collaboration.

What if game-based learning could help educators measure skills such as these–skills that aren’t always measured by traditional assessments?…Read More

7 ways to evaluate educational games

Educational games are becoming more mainstream–here’s how to evaluate them 

educational-gameAs educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to engage students and help them prepare for future learning.

By ensuring that games meet certain requirements, educators will find themselves on the path to choosing an impactful game that goes beyond the typical drill-and-practice or end-of-unit reward game.

“It can be overwhelming, but as gaming becomes more mainstream and there’s more out there about it, educators will be better equipped to evaluate games and GBL,” said Dan White, founder of Filament Games, a member of the advisory board for Games for Change, and a founding member of the Games Learning Society at the University of Wisconsin.…Read More