Using games to measure student skills

Game-based learning has broad implications for assessing student skills, researchers say

game-gamificationGame-based learning is one of the most popular trends in education today, and for good reason–a well-designed game engages students, boosts their interest in the topic it addresses, and immerses students in an educational and challenge-driven environment in an almost seamless manner.

But this is just scratching the surface. Many researchers and educators say games have a positive impact on student learning and that they help students develop skills such as problem solving, critical thinking, and collaboration.

What if game-based learning could help educators measure skills such as these–skills that aren’t always measured by traditional assessments?…Read More

Beyond Minecraft: Games that inspire building and exploration

The success and popularity of Minecraft in and out of classrooms is no surprise, Mind/Shift reports. It’s one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these…

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Teachers finding games give a leg up on learning

Heidi McDonald saw her fourth-grade son, Ian, growing bored while memorizing his multiplication tables and figured he would make better progress if she could make the exercise fun, the Pittsburgh Post-Gazette reports. As an educational video and computer game designer for South Side-based Schell Games, Ms. McDonald is used to building educational concepts into games. For Ian, instead of creating a new game, she used his favorite computer game, Minecraft, as the learning vehicle. Together, through the game, they built structures with brick walls, with Ms. McDonald instructing Ian as to the number of bricks to use for the sides of the walls…

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Are video games the answer to college counseling shortage?

Recent high school graduate Edwin Brito plays the pilot version of USC's Pathfinder game.
Recent high school graduate Edwin Brito plays the pilot version of USC’s Pathfinder game.

A simple online search will turn up hundreds of web sites packed with advice for high school students applying to college. But few internet resources offer step-by-step guidance, and with college counseling dwindling in public schools, University of Southern California researchers have created a video game that lets student simulate the application process in all its complexity.

The online game, called Pathfinder, has been piloted among more than 100 Los Angeles-area high school students this year and could be available to school districts free of charge if USC’s Game Innovation Lab secures $1 million in grants and funding, said Zoe Corwin, a research associate in the university’s Center for Higher Education Policy Analysis.

The Pathfinder pilot uses playing cards, but the finished product will be a web-based game, officials said.…Read More