Using games to measure student skills

Game-based learning has broad implications for assessing student skills, researchers say

game-gamificationGame-based learning is one of the most popular trends in education today, and for good reason–a well-designed game engages students, boosts their interest in the topic it addresses, and immerses students in an educational and challenge-driven environment in an almost seamless manner.

But this is just scratching the surface. Many researchers and educators say games have a positive impact on student learning and that they help students develop skills such as problem solving, critical thinking, and collaboration.

What if game-based learning could help educators measure skills such as these–skills that aren’t always measured by traditional assessments?…Read More

What’s the difference between games and gamification?

Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game,” EdSurge reports. Lumping all digital game approaches together makes no more sense than a toddler’s inclination to call every four-legged animal a “doggie.” Game interest is definitely on the upswing in K-12 and higher education. It seems almost cyclical: every several years, almost in sync with the acceptance of new technologies (such as multimedia CD-ROM, then online, then mobile), there’s a surge of activity with games in education…

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