eSchool Media, Casey Green to host interactive interviews from ASU GSV Innovation Summit

Shindig, a platform for large-scale video chat, to power the three-day event

eSchool Media and Campus Computing announced plans for interactive Thought Leader Interviews at the 2016 ASU GSV Innovation Summit on April 18, 19 and 20 in San Diego.

The interactive interviews are intended to connect educators in schools and on college campuses with the Summit presenters and participants. Shindig, a turnkey solution for video chat teaching and events, will power the three day event, allowing moderator Casey Green, founding director of Campus Computing, and the interview participants to engage directly with the online audience.

The annual ASU GSV Innovation Summit brings together educators, entrepreneurs, business leaders, policymakers, philanthropists, and university and school district leaders to create partnerships, explore solutions, and to shape the future of learning.…Read More

13 apps that promote higher-order thinking standards

These mobile apps go way beyond games

Mobile devices are becoming increasingly common in schools because they cost so much less than computers—especially since so many students are willing to bring their own devices to school.

While mobile devices, tablets in particular, have been commonly used to reinforce math and reading skills through the use of games, they can also be used to promote the development of higher level skills and knowledge included in the National Educational Technology Standards for Students (NETS*S): creativity and innovation; communication and collaboration; research and information fluency; and critical thinking and problem solving. Here are a handful of high-quality apps that reinforce these skills and promote others.

Writing skills

Students who resist typical writing instruction with pencil and paper may blossom as authors when given the opportunity to compose electronically on computers and tablets. Some that struggle with the fine motor skills necessary for producing legible print are liberated by the ability to type. Although pressing letters on a flat screen without being able to feel them may be awkward for an adult accustomed to typing on a keyboard, students that learn to type on these devices when they’re young are likely to be as skilled on them as they are on a traditional keyboard.…Read More

When will assessments finally test deeper learning?

Technology means assessments can focus on more than just multiple-choice. Can testing keep up?

 

When we imagine the future of assessment it’s easy to envision all sorts of impressive ways to help gauge what students know and what they can do. Gaming and simulations, especially, create all kinds of possibilities.

But the major focus of assessment technology in recent years, of course, has been on efficiency of test delivery and administration—with little true innovation making it to students’ test booklets or computer screens.…Read More

8 maker tools to inspire next-gen innovation and design

Looking to develop designers and entrepreneurs? SXSWedu offered several ideas

How can schools prepare students to be the designers, innovators, and entrepreneurs our economy needs for future success? That was a key area of focus at the 2016 South by Southwest Education (SXSWedu) conference in Austin, Texas, March 7-10, and a number of ed-tech companies and organizations demonstrated possible solutions.

The “maker movement” can play an important role in getting kids interested in innovation and design, and littleBits—which makes easy-to-use electronic building blocks—is finding itself at the center of this movement. Until now, the company has focused mostly on the consumer market, but during a March 8 keynote session, littleBits founder and CEO Ayah Bdeir announced a new kit made specifically for schools.

“We want to unleash the inventor in everyone,” Bdeir said.…Read More

Destination Imagination, Oracle Academy launch computer science challenge

Organizations join forces on the development of two coding challenges

Destination Imagination (DI), an educational nonprofit organization dedicated to teaching students the creative process skills needed to become the next generation of innovators, entrepreneurs and industry pioneers, has collaborated with Oracle Academy to advance coding and computer science opportunities that will help students thrive in the future workforce. Oracle Academy works globally to expand knowledge, skills, innovation and diversity in technology through computer science education.

“There is an urgent need to provide students and teachers access to computer science education,” said Dr. Chuck Cadle, CEO of Destination Imagination. “The Association for Computing Machinery estimates that by 2020, one out of every two STEM jobs will be in computing. However, nine out of 10 K-12 schools do not currently provide computer science education. As computing technology continues to grow and evolve, it’s essential we provide students with affordable access to computer science opportunities that will inspire and engage them in career-ready learning opportunities. We’re excited to work with Oracle Academy to ensure students connect to the needs of the future workforce.”

Through the collaboration, Destination Imagination will release two new computer science challenges—Dear Hero and Co{DI}ng Space—in hopes of engaging 10,000 students in computer science education this year. Each challenge is designed to spark kids’ interest in coding and encourage students of diverse backgrounds to incorporate their artistic expression while learning skills such as collaboration, storyboarding and perseverance.…Read More

Will your students excel in the Innovation Age?

Catch up on the most compelling K-12 news stories you may have missed this week

Every Friday, I’ll be bringing you a recap of some of the most interesting and thought-provoking news developments that occurred over the week.

I can’t fit all of our news stories here, though, so feel free to visit eSchoolNews.com and read up on other news you may have missed.

In this week’s news:
The 4 essentials of a successful Genius Hour
What are you passionate about? What do you want to do more than anything in the world? Well I hope you said what you are doing right now. This is not always the case. Some people hate what they are doing. They may hate it because it pays too little, but being a teacher doesn’t make me very wealthy and I love what I’m doing. More importantly, people may hate their job because they would rather be doing something else. This is where I think we can do better in education.…Read More

The 4 essentials of a successful Genius Hour

Genius Hour projects may be open ended, but there are still some ground rules

What are you passionate about? What do you want to do more than anything in the world? Well I hope you said what you are doing right now. This is not always the case. Some people hate what they are doing. They may hate it because it pays too little, but being a teacher doesn’t make me very wealthy and I love what I’m doing. More importantly, people may hate their job because they would rather be doing something else. This is where I think we can do better in education.

As educators, we can help our students find and explore their passions. Once they discover what they’re truly passionate about, the learning and engagement will never stop. The best way for students to explore their passions is through Genius Hour.

Genius Hour isn’t new concept. Many teachers and businesses have been doing this for a while. Companies like HP and Google started “20 Time” so their staff could pursue passions projects and make their organizations stronger. Similarly, teachers have allowed students to read any book and present a book report in any format for a while now, giving them a chance to indulge their interests while learning. Of course, the true concept of Genius Hour is more open than a book report. It recognizes the need for students to have the freedom to explore their passions and not be restricted.…Read More

Teach students to communicate effectively in the Innovation Age

Communication looks different in the Innovation Age compared to the Information Age of yesteryear. Here’s how to help students succeed

PLCs-communitiesEd. note: Innovation In Action is a monthly column from the International Society of Technology in Education focused on exemplary practices in education.

Ready or not, education has entered the “Innovation Age,” where it’s not about what students know but what they can do with what they know. Teachers can prepare students to thrive in the Innovation Age by teaching them to think at three levels: “what,” “so what,” and “now what.” Students might think of it in terms of three overarching questions: What is the basic concept? What is its relevance and what is it related to? And now, what can I do with what I have learned to find solutions to unmet needs?

In the Information Age, the era we are just now emerging from, knowledge was power so educators taught students to access, gather, analyze, and report information. In the Innovation Age there is a glut of information and data are readily generated or at fingertip accessibility. Successful educators in the Innovation Age must empower students by leading them discover their agency, define their purpose, and be open to fresh perspectives.…Read More

What do we really mean by risk taking in the classroom?

It’s important for students to learn risk taking skills. But how do schools do that without taking some big risks themselves?

Let’s face it. We are of two minds when it comes to how we feel about kids and risk taking. We know that the teenage brain is wired to ignore consequences and to take risks without any adult encouragement, so parents spend a lot of time trying to keep their kids from doing stupid things like drinking and driving or having unprotected sex.

In the classroom, however, risk taking is often viewed as a good thing. We educators tend to praise and encourage students to take gambles and learn from their mistakes. At least, that’s what we say.

This idea can raise a few hackles and more than a few questions. What characterizes a “good risk?” How can we create a culture of risk taking in our classrooms? And what might we currently be doing that discourages risk taking in our students?…Read More

Most Popular in 2015, No. four: 8 things every teacher can do to create an innovative classroom

Innovation can’t be tested or graded — but it can be built up

Ed. note: We’re counting down the top stories of 2015 based on popularity (i.e. website traffic) to No. 1 on Dec. 31. How to create a more interesting, innovative classroom was a theme of many of the top stories this year, perhaps as educators, finally comfortable with technology begin to branch out into ways into using it to strengthen higher-order thinking skills and create projects unthinkable five or ten years ago.

innovative-classroomInnovation is a trait that I desperately want to instill in my students, and many teachers I talk to seem to share that goal. In the current climate of high stakes testing, state standards, and prescribed learning outcomes, it can be incredibly difficult to foster an atmosphere of innovation and creativity that inspires students. But rest assured, it is possible.

Here, I outline eight basic principles for the “Innovative Classroom,” around which I designed a middle school course called Physical Computing. Some of the projects and tools are specific to that course, but I think the fundamental ideas could be applied to almost any course at any level.…Read More