These 10 TED-Ed videos will hold your students’ attention

Given students’ easy access to videos and digital resources via mobile devices and computers, it makes sense that educators would incorporate such tools into their instruction.

With a wealth of resources online, educators can find content that meets students where they’re comfortable learning, with interactive and engaging presentation.

TED-Ed lessons are among these resources that help students learn while engaging them in the subject matter.…Read More

These schools are leveraging E-Rate for a complete digital transformation

Textbooks and blackboards have become a thing of the past in K-12 schools as educators collaborate with IT teams to shape a full digital core curriculum as part of their educational strategy for 2017 and beyond. In a 2016 survey conducted by the Consortium for School Networking (COSN), 90 percent of IT administrators at K-12 schools expect that curricula will be at least 50 percent digital over the next three years.

As the world undergoes a digital transformation—with connectivity and access to computers and mobile devices playing an increasingly prominent role in everyone’s lives—elementary schools know they need to incorporate technology in the educational process to prepare their students for future success. To support these initiatives, the Federal Communications Commission’s E-rate program has recently been expanded to provide schools nationwide with subsidies for high-speed broadband and gigabit wireless networks.

According to the “2016 Digital Curriculum Strategy Survey Report” sponsored by Ruckus Wireless, hardware and network spend is estimated at $16.2 billion in 2017. Whereas currently 78 percent of students have device and network access for almost a full day, the expectation for this year is that schools will have close to one-to-one access, or one device per student.…Read More

Things might be looking up for online language learning

A recent report notes that a decline in U.S. foreign language learning could have negative impacts on the U.S. workforce, but new forecasts indicate the demand for online language learning tools could increase thanks to the prevalence of mobile devices.

Technavio analysts forecast the online language learning market in the U.S. to grow by almost 9 percent during the 2017-2021 forecast period, according to the firm’s latest report.

The research study covers the present scenario and growth prospects of the online language learning market in the U.S. for 2017-2021. To calculate the market size, Technavio analysts consider the revenue generated from the sales of foreign language learning products and services provided by online language learning providers.…Read More

Panasonic showcases the power of K-12 interactive displays

The company’s ISTE presence demonstrated how display technology can be crucial in the classroom

Panasonic, provider of professional display solutions for education, demonstrated its BF1 display technology at ISTE 2016.

The ISTE booth featured the new refined BF1 Series Multi-Touch Screen Display, now with Color Universal Design and Intel® Pro WiDi. The BF1 will be linked to 3 different devices (C2, tablet and phone) via Ormi-Exo-U. Ormiboard Pro is a visual creation and collaboration tool that helps teachers and students build lessons, activities, and interactive games for use in any classroom with displays and/or mobile devices.

“Panasonic is committed to continual improvement in performance, versatility, and efficiency in the education space,” says John Baisley, Senior Vice President, Visual & Imaging, Panasonic System Communications Company of North America. “We are driven by a desire to deliver a superior user experience beyond expectations while maintaining our industry-wide reputation for value, reliability, and quality.”…Read More

Yes, teens are addicted to mobile devices — but so are adults

Infographic shares realities behind today’s mobile device addiction

As kids get older, cries for strict limits on their screen time tend to taper off. By the time students hit high school, many are accustomed to texting in the hallways or even sneaking a peek at Facebook during dinner. But is the laissez-faire approach to device use actually enabling addictive behavior? Parents think so—and so do many of their kids, according to a recent Common Sense Media poll of 1,200 parents and teens centered around technology use and addiction.

Multitasking, toggling between multiple screens or between screens and people, which is common for kids doing homework or socializing, can impair their ability to lay down memories, to learn, and to work effectively, according to the report.

See also: Report: Teens feel ‘addicted’ to mobile devices…Read More

EXO U to launch visual creation, collaboration tool at ISTE

The device-agnostic, Google Classroom-integrated, collaborative tool allows teachers and students to build lessons, activities, and interactive games

At ISTE 2016, EXO U Inc., a software development company, will launch Ormiboard, a front-of-class visual creation and collaboration tool. Ormiboard gives teachers and students the freedom to build lessons, activities, and interactive games for use in any classroom that has displays and/or mobile devices.

The device-agnostic Ormiboard goes beyond presenting and testing by opening up whole-class creation and participation. With ping-pong sharing and group collaboration, Ormiboard users create sessions where everyone can watch and participate in the lessons. In a classroom setting, teachers can select a screen from a student device and share it on the font-of-class display.

In seconds, teachers can fully integrate Ormiboard with Google Classroom, Google Drive, Dropbox, Evernote, and other common resources. With browser-driven publishing, lessons are assigned links and can be sent to students using Google Classroom. Ormiboard users can also share their creations with anyone, anywhere in the world through an online marketplace.…Read More

EXO U launches Ormiboard Pro Visual Creation Software

New whiteboarding software offers instant sharing to any student device, classroom management, and advanced interactivity building without an internet connection

At InfoComm 2016, EXO U Inc., a software development company, launched Ormiboard Pro, a visual creation and collaboration tool. Ormiboard Pro gives teachers and students the freedom to build lessons, activities, and interactive games for use in any classroom that has displays and/or mobile devices.

The device-agnostic Ormiboard Pro goes beyond presenting and testing by opening up whole-class creation and participation. With ping-pong sharing and group collaboration, Ormiboard Pro users create sessions where everyone can watch and participate in the lessons. In a classroom setting, teachers can select a screen from a student device and share it on the front-of-class display.

Ormiboard Pro is designed for schools and districts and is primarily offered through distribution channels. Ormiboard Pro is an installed software with a perpetual license and enables complete device integration and collaborative sharing over existing networks via local WIFI (no internet access required). Ormiboard Pro is optimized for fast speed and split-view capabilities for multi-touch panels and tables, and gives administrators dashboard control over building, classroom, teacher, user and content grouping.…Read More

How a telepresence robot is changing some classrooms

A new technology enables both interactive communication and observation capabilities with a telepresence robot platform

Thanks to recent strides in robotics and mobile devices, telepresence technology has opened up numerous possibilities at both the K-12 and higher-ed levels, where remote observation and communication can come in handy.

Educators and students are exploring a new way to remotely observe and interact with colleagues and peers with a telepresence robot that enables face-to-face communication.

Using Kubi, from Revolve Robotics, users download an app onto a tablet and connect the tablet to Kubi using Bluetooth. The tablet sits on a robotic platform. Other users can then “navigate” to Kubi with a browser. This lets them control the robot remotely over the web, including moving it for face-to-face communication.…Read More

13 apps that promote higher-order thinking standards

These mobile apps go way beyond games

Mobile devices are becoming increasingly common in schools because they cost so much less than computers—especially since so many students are willing to bring their own devices to school.

While mobile devices, tablets in particular, have been commonly used to reinforce math and reading skills through the use of games, they can also be used to promote the development of higher level skills and knowledge included in the National Educational Technology Standards for Students (NETS*S): creativity and innovation; communication and collaboration; research and information fluency; and critical thinking and problem solving. Here are a handful of high-quality apps that reinforce these skills and promote others.

Writing skills

Students who resist typical writing instruction with pencil and paper may blossom as authors when given the opportunity to compose electronically on computers and tablets. Some that struggle with the fine motor skills necessary for producing legible print are liberated by the ability to type. Although pressing letters on a flat screen without being able to feel them may be awkward for an adult accustomed to typing on a keyboard, students that learn to type on these devices when they’re young are likely to be as skilled on them as they are on a traditional keyboard.…Read More

What does research really say about iPads in the classroom?

Two educators put the research to the test. When (and how) are iPads most effective?

Popular mobile devices may come and go, but the iPad has remained a hit in the K-12 classroom. But even though they’re in schools, our work with teachers has led us to understand that while many of them would like to use iPads meaningfully in their classrooms, they can’t because of time, access, and training.

So for the past year and a half, we’ve both been working with teachers and university students integrating iPad technology into the classroom in a controlled way. While doing this, we came across several outcomes that made us question and dig deeper into what the research actually says about using them in the classroom. Do students and younger teachers use them more effectively? Do they work better for some student populations? It’s probably not giving much away to say that the most important learning outcome we found was that experience is the greatest teacher.

First, a note about who we are. Jeanne is a teacher (elementary and part-time professor) and Tanya is a university professor (former special education teacher) who loved using technology as a teaching tool. Jeanne wrote several grants to bring technology into her school and her classroom but she kept noticing that she was flying solo—very few of her school’s teachers were using iPads in the classroom beyond the usual Friday afternoon fun time and as a reward for being “good.” We wanted to know more about this resistance and hesitation when it came to the use of iPads in the classrooms.…Read More