Panasonic showcases the power of K-12 interactive displays

The company’s ISTE presence demonstrated how display technology can be crucial in the classroom

Panasonic, provider of professional display solutions for education, demonstrated its BF1 display technology at ISTE 2016.

The ISTE booth featured the new refined BF1 Series Multi-Touch Screen Display, now with Color Universal Design and Intel® Pro WiDi. The BF1 will be linked to 3 different devices (C2, tablet and phone) via Ormi-Exo-U. Ormiboard Pro is a visual creation and collaboration tool that helps teachers and students build lessons, activities, and interactive games for use in any classroom with displays and/or mobile devices.

“Panasonic is committed to continual improvement in performance, versatility, and efficiency in the education space,” says John Baisley, Senior Vice President, Visual & Imaging, Panasonic System Communications Company of North America. “We are driven by a desire to deliver a superior user experience beyond expectations while maintaining our industry-wide reputation for value, reliability, and quality.”…Read More

Yes, teens are addicted to mobile devices — but so are adults

Infographic shares realities behind today’s mobile device addiction

As kids get older, cries for strict limits on their screen time tend to taper off. By the time students hit high school, many are accustomed to texting in the hallways or even sneaking a peek at Facebook during dinner. But is the laissez-faire approach to device use actually enabling addictive behavior? Parents think so—and so do many of their kids, according to a recent Common Sense Media poll of 1,200 parents and teens centered around technology use and addiction.

Multitasking, toggling between multiple screens or between screens and people, which is common for kids doing homework or socializing, can impair their ability to lay down memories, to learn, and to work effectively, according to the report.

See also: Report: Teens feel ‘addicted’ to mobile devices…Read More

Flexcat collaboration system gets big upgrade for ISTE

The classroom audio system now has expanded coverage, Whisper Coaching, and a new iOS app, making it a powerful tool for teachers and their mentors

At ISTE 2016, classroom audio provider Lightspeed Technologies will introduce three new features of its Flexcat system. The only classroom audio system designed for small-group learning, Flexcat consists of a wearable microphone for the teacher, a speaker for whole-group instruction, and a set of two-way audio pods that allow teachers to listen and speak to small groups from anywhere in the classroom so they can reinforce, respond, and challenge students in their moment of need.

Lightspeed’s new mobile app, launching in July, turns teachers’ iOS device into a Flexcat remote control. This allows them to switch among the two-way audio pods directly from their device, making the Flexcat an even simpler and more seamless tool for gathering critical learning insights. The new app unlocks some additional new features of the system.

With the app, the new Flexcat includes expanded coverage for up to 12 audio pods, making it a powerful tool for large classrooms, small-group instruction, team teaching, and professional development events.…Read More

Vernier app offers hands-on learning about thermal energy

Accompanying physics, chemistry and biology investigations have students analyze images and videos captured with the FLIR ONE Thermal Camera

Vernier Software & Technology developed a new free app to allow students to study thermal energy concepts by analyzing images and video captured with the FLIR ONE Thermal Camera for iOS.

Using the Thermal Analysis for FLIR ONE app, which is available for download in the App Store, as well as new investigations created by Vernier, students can measure temperature changes on the skin, illustrate convection, track heating due to friction, compare heat conduction in different materials, analyze the transparency of materials in infrared versus visible light, and more.

“The new app provides students with an engaging way to study and to visualize thermal energy,” said John Wheeler, CEO of Vernier Software & Technology. “Ideal for BYOD and mobile learning environments, the app matched with our innovative investigations lets students easily collect and analyze thermal data, make scientific connections, and participate in hands-on learning.”…Read More

EXO U to launch visual creation, collaboration tool at ISTE

The device-agnostic, Google Classroom-integrated, collaborative tool allows teachers and students to build lessons, activities, and interactive games

At ISTE 2016, EXO U Inc., a software development company, will launch Ormiboard, a front-of-class visual creation and collaboration tool. Ormiboard gives teachers and students the freedom to build lessons, activities, and interactive games for use in any classroom that has displays and/or mobile devices.

The device-agnostic Ormiboard goes beyond presenting and testing by opening up whole-class creation and participation. With ping-pong sharing and group collaboration, Ormiboard users create sessions where everyone can watch and participate in the lessons. In a classroom setting, teachers can select a screen from a student device and share it on the font-of-class display.

In seconds, teachers can fully integrate Ormiboard with Google Classroom, Google Drive, Dropbox, Evernote, and other common resources. With browser-driven publishing, lessons are assigned links and can be sent to students using Google Classroom. Ormiboard users can also share their creations with anyone, anywhere in the world through an online marketplace.…Read More

Nureva’s Span wall collaboration system is going mobile

A new cart-based option for projector/wall collaboration system

Nureva is launching a mobile option for the Span system, providing the ultimate in flexibility for break-out groups or huddle room usage.

The Span cart integrates a full HD 1080p projector and customer-supplied PC within a sleek, mobile unit to provide a 6′ 2″ (1.88 m) wide image. Two infrared pens provide touch interactivity at the wall. Two or three carts can be linked seamlessly together to produce 12′ 4″ and 18′ 6″ (3.76 m and 5.64 m, respectively) digital workspaces. The Span cart complements the projected images of the wall-mounted Span systems in 10′ 2″, 20′ 2″ and 30′ 2″ (3.10, 6.15 and 9.19 m, respectively) configurations that have been announced and released over the past year.

The integrated projector features solid-state illumination (SSI) and 25,000 hours of useful life (similar to that of flat-panel displays) for long-term, carefree operation. The projector’s optics are optimized for the cart to be pushed up squarely to a wall (the projection surface) with no adjustments ever required. A VESA mount on the shelf within the open cabinet provides the option for top or bottom installation of the PC. All cables are neatly integrated within the cart with a single power cable out. HDMI and USB ports on the side of the unit are easily accessible. The swing-up handle can be used to push or pull the cart, and then dropped down and fixed in place while the cart is in use.…Read More

District launches responsive website from Rediker Software

Waltham Public Schools chooses Rediker Software’s RediSite for their 10 schools and district office to meet the increasing mobile needs of parents, students and staff

Serving more than 5,500 students and 10 schools, Waltham Public Schools unveiled an improved approach to mobile communications recently by launching a district-wide responsive website from Rediker Software.

The service provides schools and districts with an attractive and affordable website that delivers an optimal viewing experience on any device. The site automatically adjusts to any size screen for easy reading and navigation on smartphones, tablets and computers without having to maintain a separate mobile site.

In keeping with Waltham Superintendent Drew Echelson’s strategic priorities for the district, RediSite will make it easy for all parents to access information about their students’ progress and about their schools.…Read More

EXO U launches Ormiboard Pro Visual Creation Software

New whiteboarding software offers instant sharing to any student device, classroom management, and advanced interactivity building without an internet connection

At InfoComm 2016, EXO U Inc., a software development company, launched Ormiboard Pro, a visual creation and collaboration tool. Ormiboard Pro gives teachers and students the freedom to build lessons, activities, and interactive games for use in any classroom that has displays and/or mobile devices.

The device-agnostic Ormiboard Pro goes beyond presenting and testing by opening up whole-class creation and participation. With ping-pong sharing and group collaboration, Ormiboard Pro users create sessions where everyone can watch and participate in the lessons. In a classroom setting, teachers can select a screen from a student device and share it on the front-of-class display.

Ormiboard Pro is designed for schools and districts and is primarily offered through distribution channels. Ormiboard Pro is an installed software with a perpetual license and enables complete device integration and collaborative sharing over existing networks via local WIFI (no internet access required). Ormiboard Pro is optimized for fast speed and split-view capabilities for multi-touch panels and tables, and gives administrators dashboard control over building, classroom, teacher, user and content grouping.…Read More

How to manage your one-to-one program after you hand out devices

After the Chromebooks and iPads are distributed, admins and IT teams must keep asking the tough questions

If there’s one thing schools have learned from the multiple one-to-one mobile device implementations that have rolled out during the last few years, it’s that they’re hardly “set it and forget it” projects.

Purchasing and handing out the iPads, Chromebooks, or laptops are just the first steps on a long path that must also incorporate ongoing professional development for teachers and training for students; the establishment of acceptable usage policies and procedures; management of device support, insurance, and repair…and the list goes on.

“As a one-to-one implementation matures, different things happen that you may not have considered at the outset,” said Scott S. Smith, Ed.D., who serves as chief technology officer at Mooresville Graded School District in Mooresville, N.C — a district with one of the most celebrated one-to-one programs in the country. “For this reason, it’s important to maintain a clear vision and purpose from day one.” For most districts, that vision should center on why the one-to-one initiative is a good idea and how it will change instruction, teaching, and the learning environment for the better.…Read More

How a telepresence robot is changing some classrooms

A new technology enables both interactive communication and observation capabilities with a telepresence robot platform

Thanks to recent strides in robotics and mobile devices, telepresence technology has opened up numerous possibilities at both the K-12 and higher-ed levels, where remote observation and communication can come in handy.

Educators and students are exploring a new way to remotely observe and interact with colleagues and peers with a telepresence robot that enables face-to-face communication.

Using Kubi, from Revolve Robotics, users download an app onto a tablet and connect the tablet to Kubi using Bluetooth. The tablet sits on a robotic platform. Other users can then “navigate” to Kubi with a browser. This lets them control the robot remotely over the web, including moving it for face-to-face communication.…Read More

Blackboard launches New Learning Experience platform

Integrated platform enables personalized learning, streamlined communication with family and community engagement, and unified workflows

Blackboard has launched a new K-12 platform for districts and schools that brings together institutions, parents, teachers, and learners in an integrated approach that addresses fundamental requirements for student success including school safety and security, family and community engagement and personalized competency-based learning.

Blackboard’s offering combines multiple products, integrations, and professional services that can be deployed individually or as a comprehensive solution.

Technologies include: Blackboard Mass Notifications™ (formerly Blackboard Connect™), Blackboard Web Community Manager™ (formerly Blackboard Schoolwires™), Blackboard Mobile Communication App™ (formerly Blackboard Parentlink™), Blackboard Social Media Manager™ (formerly Sociability™), Blackboard Collaborate™, Blackboard Blackboard Open Content (formerly xpLor), and a choice of Blackboard’s leading learning management systems: Blackboard Learn™ or Moodlerooms™ and their mobile apps for students and teachers.…Read More

13 apps that promote higher-order thinking standards

These mobile apps go way beyond games

Mobile devices are becoming increasingly common in schools because they cost so much less than computers—especially since so many students are willing to bring their own devices to school.

While mobile devices, tablets in particular, have been commonly used to reinforce math and reading skills through the use of games, they can also be used to promote the development of higher level skills and knowledge included in the National Educational Technology Standards for Students (NETS*S): creativity and innovation; communication and collaboration; research and information fluency; and critical thinking and problem solving. Here are a handful of high-quality apps that reinforce these skills and promote others.

Writing skills

Students who resist typical writing instruction with pencil and paper may blossom as authors when given the opportunity to compose electronically on computers and tablets. Some that struggle with the fine motor skills necessary for producing legible print are liberated by the ability to type. Although pressing letters on a flat screen without being able to feel them may be awkward for an adult accustomed to typing on a keyboard, students that learn to type on these devices when they’re young are likely to be as skilled on them as they are on a traditional keyboard.…Read More