5 ways to gamify writing in the classroom

Believe it or not, writing is a natural fit for gamification techniques

You’ve surely noticed how your class gets engaged as soon as you introduce a game into the teaching process. The students get competitive, but that’s a healthy competition you want to nurture.

Have you ever thought about teaching writing through games? It’s a great strategy that helps students overcome the lack of motivation they have regarding writing assignments. Robert Monroe, a writer for EduGeeksClub and a father of a 10-year-old, explains how he made writing attractive for his son: “I realized he was bored whenever he had to write something for school. I know how fun writing can be, so I found a way to turn it into a game. I set up a private online diary and gave him brief prompts every day. He received points for each ‘level’ he passed and a prize for every big achievement. I noticed great improvements in his grammar and style in a really short period of time.”

Needless to say, you’ll need an effective strategy that will help you introduce writing games in the classroom. Read on; we have the tips you need.…Read More

App of the Week: One-stop shop for research and writing

Ed. note: App of the Week picks are now being curated with help from the editors of Graphite.org, a free service from Common Sense Education. Click here to read the full app review.

Citelighter Education

What’s It Like? Citelighter is an engaging online platform designed to support students and teachers as they tackle the intricacies of the writing process. Students simply sign up and download the Citelighter toolbar or work on the Citelighter website. Students can work on Citelighter’s platform to research topics and construct their own written work or use the Citelighter toolbar to search and cite from the open Web. On the platform, students follow a series of scaffolded steps predetermined by their teacher; they’ll explore leveled articles and various multimedia content (videos and images) before they begin writing a paper. As students find useful excerpts, capturing and organizing is as simple as highlighting, clicking, and dragging. Citations are automatically saved and referenced in a bibliography.

Price: Free/subscription

Grades: 3-12…Read More

App of the Week: A game that teaches game design

Ed. note: App of the Week picks are now being curated with help from the editors of Graphite.org, a free service from Common Sense Education. Click here to read the full app review.
Update: Microsoft is shuttering Project Spark. It is no longer available for download and online services for existing players will end Aug. 12.

Project Spark

What’s It Like? Project Spark is a digital game creator that lets students build their own games. Students can browse, play, and learn from other community-designed games and from plenty of genres: action/adventure, first-person shooter, arcade, puzzle, strategy, and platformer. Students will build 2-D or 3-D environments, write dialogue and scripts for their characters and stories, and execute complex lines of logic. This “kode,” as Project Spark calls it, dictates what the game world, objects, and characters will do and how they will behave. Once finished, students can upload their creations for others to play and/or remix.

Price: Free

Rating: 4/5…Read More

Survey: Teachers now use twice as much gaming and video in the classroom

Annual survey reveals digital resources such as game-based environments and online videos have experienced increased use in classrooms

Teachers’ use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released on May 5.

The national report, From Print to Pixel: The role of videos, games, animations and simulations within K-12 education, reveals that in 2010, only 23 percent of surveyed teachers said they used games, compared to 48 percent of those surveyed in 2015. In 2010, 47 percent of teachers said they used online videos, and that jumped to 68 percent of teachers in 2015.

“Many more schools are demonstrating greater use of digital content, tools and resources today than six years ago and we believe that the increasing adoption of interactive, visual media in the classroom by teachers is the driver for much of that change,” said Julie Evans, CEO of Project Tomorrow, in a press release. “The explosion in teacher interest and usage of videos and game-based learning could be a harbinger of a new awakening for digital learning.”…Read More

Online petition urges computer science education funding

Policy makers, educators, and the private sector ask for federal investments in computer science education

An online petition urges Congress to provide $250 million to help schools and districts integrate computer science into the curriculum.

In a letter sent to Congress, the authors note that technology is quickly changing society, and “participating in this world requires access to computer science in our schools.”

They also state that more than 100 school districts are working to roll out computer science courses, and 20 states have passed policies around the subject and are in the process of identifying professional development for computer science teachers. But despite pockets of growth, three-quarters of U.S. schools do not offer meaningful computer science courses.…Read More

eSchool Media, Casey Green to host interactive interviews from ASU GSV Innovation Summit

Shindig, a platform for large-scale video chat, to power the three-day event

eSchool Media and Campus Computing announced plans for interactive Thought Leader Interviews at the 2016 ASU GSV Innovation Summit on April 18, 19 and 20 in San Diego.

The interactive interviews are intended to connect educators in schools and on college campuses with the Summit presenters and participants. Shindig, a turnkey solution for video chat teaching and events, will power the three day event, allowing moderator Casey Green, founding director of Campus Computing, and the interview participants to engage directly with the online audience.

The annual ASU GSV Innovation Summit brings together educators, entrepreneurs, business leaders, policymakers, philanthropists, and university and school district leaders to create partnerships, explore solutions, and to shape the future of learning.…Read More

Wisconsin launches online CTE school

Online CTE model will provide hands on training and dual credit opportunities for middle and high school students

Online learning provider K12 Inc. announced the opening of Destinations Career Academy of Wisconsin, an online career and technical education (CTE) high school in Wisconsin using the curriculum and academic programs by K12 Inc. It also offers a construction apprenticeship program in partnership with industry leaders.

“Studies have shown that by 2020 two out of three jobs will require some postsecondary education or training and that job-related skills can dramatically increase employment options for new graduates,” said Stuart J. Udell, CEO of K12. “We have a unique expertise in delivering online course content to young students and the addition of career and technical courses like the ones we are offering through our Destinations model will allow them to explore potential careers and get a jump on the certification process.”

K12’s career readiness offering uses an end-to-end approach, designed to prepare students to enter the workforce or pursue other post-secondary options. Students can access multiple versions of core online high school courses and opt to take CTE courses in one of four Career Clusters: Architecture and Construction; Business, Management, and Administration; Health Science; or Information Technology. These Clusters are designed to give students a head start on their career goals by earning technical and specialty trade credentials, college credits, and workplace experiences.…Read More

Follett acquires ClassBook

Deal aims to create ‘best-in-class solution for private and parochial schools’

Follett announced it has acquired ClassBook, a K-12 education online bookstore that serve schools, teachers, parents, and students. ClassBook provides private and parochial schools with 24/7 bookstores, streamlining and personalizing the ordering and fulfillment process for print and digital textbooks.

The acquisition combines Follett’s publisher relationships, infrastructure, and resources with ClassBook’s digital services, with the combined entity steadfast in its focus on delivering high-touch customer service.

Follett accesses, curates and delivers content to schools from a network of more than 7,000 publishers and education-service providers. ClassBook provides and manages access to eBooks and eTextbooks through proprietary digital tools, including the “Virtual Backpack” app, which allows students to manage access through a single virtual bookshelf.…Read More

School Specialty unveils intervention program for low-level readers

Interactive intervention tool aims to engage learners in a digital classroom

According to the 2015 National Assessment of Educational Progress — the Nation’s Report Card — only about 35 percent of U.S. fourth and eighth graders perform at the “proficient” level in reading.

To help schools close the achievement gap with students performing significantly below grade level, EPS Literacy and Intervention, a division of School Specialty, announced the debut of iSPIRE, an interactive reading intervention program incorporates phonemic awareness, phonics, spelling, vocabulary, comprehension and fluency to accelerate literacy skill development for the lowest performing students in grades PreK-8.

iSPIRE is powered by Exploros, a streamlined online teaching platform designed to connect teachers to students in a digitally transformed classroom with the teacher at the center of mastery based instruction.…Read More

How peer video coaching is completely changing how our teachers teach

Peer-to-peer video comments are changing how one district’s teachers think about their practice

A new era of professional development is sweeping into districts across the country, and just in time. For many districts, the days of after-school PowerPoint-driven lectures not differentiated by content, expertise, grade-level or delivery, not to mention daylong workshops on an obsolete topic, have recently given way to face-to-face coaching programs and professional learning communities. And in St. Vrain Valley School District, where we serve 32,000 students in seven towns northwest of Denver, we’ve gone one step further.

We’ve augmented our professional development program with an online video coaching platform for classroom observation through one-on-one coaching and collaborative study teams. As one of nine exemplar districts designated by the U.S. Department of Education to be “Future Ready,” the integration of video coaching is an extension of our pledge to empower educators through personalized learning. But our decision also created some cognitive dissonance as we migrated to video coaching.

Hard questions lead to the right answer…Read More