Survey: Teachers now use twice as much gaming and video in the classroom

Annual survey reveals digital resources such as game-based environments and online videos have experienced increased use in classrooms

Teachers’ use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released on May 5.

The national report, From Print to Pixel: The role of videos, games, animations and simulations within K-12 education, reveals that in 2010, only 23 percent of surveyed teachers said they used games, compared to 48 percent of those surveyed in 2015. In 2010, 47 percent of teachers said they used online videos, and that jumped to 68 percent of teachers in 2015.

“Many more schools are demonstrating greater use of digital content, tools and resources today than six years ago and we believe that the increasing adoption of interactive, visual media in the classroom by teachers is the driver for much of that change,” said Julie Evans, CEO of Project Tomorrow, in a press release. “The explosion in teacher interest and usage of videos and game-based learning could be a harbinger of a new awakening for digital learning.”…Read More

Follett acquires ClassBook

Deal aims to create ‘best-in-class solution for private and parochial schools’

Follett announced it has acquired ClassBook, a K-12 education online bookstore that serve schools, teachers, parents, and students. ClassBook provides private and parochial schools with 24/7 bookstores, streamlining and personalizing the ordering and fulfillment process for print and digital textbooks.

The acquisition combines Follett’s publisher relationships, infrastructure, and resources with ClassBook’s digital services, with the combined entity steadfast in its focus on delivering high-touch customer service.

Follett accesses, curates and delivers content to schools from a network of more than 7,000 publishers and education-service providers. ClassBook provides and manages access to eBooks and eTextbooks through proprietary digital tools, including the “Virtual Backpack” app, which allows students to manage access through a single virtual bookshelf.…Read More