Game-based learning has broad implications for assessing student skills, researchers say
Game-based learning is one of the most popular trends in education today, and for good reason–a well-designed game engages students, boosts their interest in the topic it addresses, and immerses students in an educational and challenge-driven environment in an almost seamless manner.
But this is just scratching the surface. Many researchers and educators say games have a positive impact on student learning and that they help students develop skills such as problem solving, critical thinking, and collaboration.
What if game-based learning could help educators measure skills such as these–skills that aren’t always measured by traditional assessments?
(Next page: How games can help educators measure important skills)
- Children learn best on paper: We need better technology, not less of it - July 13, 2026
- In districts, reaching readiness, retention, and success - March 5, 2026
- AI use is on the rise, but is guidance keeping pace? - January 2, 2026