A growing number of children are playing educational video games as part of their school curriculum, in after-school programs, or via the web from home, reports the New York Times. After years of watching technology transform the way children play, socialize, and learn, a range of academics, foundations, and start-up companies are working on games that will put the passion children have for the genre to good use. Gamestar Mechanic, for example, is part of the curriculum of Quest to Learn, a New York City public school focused on game-based learning that opened this fall. A nonprofit group called the


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