Instead of using VR to gamify the classroom, students can use VR to develop higher-order thinking skills that are critical for thriving in today’s digitally connected society
Instead of using VR to gamify the classroom, students can use VR to develop higher-order thinking skills that are critical for thriving in today’s digitally connected society
Optoma’s interactive displays are designed to fit the needs of teachers and students. Don’t settle for a complicated whiteboard with limited options. Our displays provide a user-friendly interactive classroom solution,…
The 21st century classroom requires reliable, high performance, and secure Wi-Fi to support the wide variety of teaching methods and personalized instruction- including STEAM and 1:1 learning – that teachers…
Teaching digital citizenship is essential to help students achieve and understand digital literacy, online safety, digital responsibility, and digital health and wellness. Download this family-friendly guide to learn best practices.