AR for ELL: ‘I had students screaming and jumping up and down’

Almost 10 percent of students in US public schools are English language learners (ELLs), and that percentage is growing every year. One of the biggest challenges today’s teachers face is helping ELLs develop the literacy skills they need to keep pace with their peers. An essential first step in that process is getting their attention in class.

Here, two educators discuss how they use the engaging powers of the emerging 3D technology, augmented reality (AR), to do just that.

Hugo E. Gomez: Using AR to Engage Kindergarteners…Read More

5 AR & VR tools for social skills

Virtual and augmented reality, once far-off on the classroom horizon, have moved with relative speed into the realm of possible classroom technologies.

In fact, recent data indicates that while few teachers are using augmented and virtual reality, it does show some promise. Speak Up Survey data shows that 5 percent of teachers say they are using virtual or augmented reality in their classroom. Higher percentages of high school computer science and technology teachers (11 percent) and science teachers (9 percent) are using augmented or virtual reality.

Twenty-five percent of district administrators in small districts would like to see augmented reality apps in their schools, and 43 percent want virtual reality experiences and hardware in their schools.…Read More

How augmented reality enhances the classroom — even without technology

Several years ago, I made one of those foolish Dad choices. Despite my wife’s better judgment, I let my six- and seven-year-old sons watch Men in Black. What I thought would be a cool evening of fighting aliens turned into one of those nights ending with two kids afraid of going to sleep under a wife’s “I told you so” glare.

Miraculously, I stumbled onto a solution when my elder son came into our bedroom around midnight saying he kept waking up scared because he was afraid a giant bugman would get him. In the moment, a solution arose. I told my son that I kept special, super strong anti-bugman powder in the bathroom, so strong it could only be used in emergencies, but that it could keep bug monsters out of the house. With that, I went into the bathroom, filled a small plastic bag with talcum powder, and spent the next thirty minutes walking around the house throwing the powder about the place while chanting “Go away bugmen!” with my son. He slept the rest of the night.

The point of the story is not about showing myself to be a good parent (I abandoned any pretense to that title when I said to my wife, “The boys might be scared at first, but by the end they’ll be laughing”). What this incident demonstrates is a kind of teaching technique that too often is underutilized or even forgotten.…Read More

Lifeliqe Creator empowers teachers to create, publish interactive 3D content at ISTE

VR-enabled STEM models immerse students in a trip to space, a walk with a dinosaur, and a voyage through the inside of a shark

Lifeliqe, a learning and productivity platform for interactive 3D, VR, and AR, launched Lifeliqe Creator, a feature giving educators the power to create and publish interactive presentations and ebooks that integrate 3D models instead of 2D images.

Lifeliqe users can explore objects with interactive 3D views, zoom deep into the structure of the objects, experience augmented reality, view supplementary text on a subject, and change the language for a bilingual view in English and Spanish. With the Lifeliqe Creator feature, any of the 1,000 interactive 3D models can be dragged and dropped right into a presentation, ebook or lesson plan, so teachers can provide students with full, interactive 3D experiences.

“Lifeliqe Creator pushes the boundaries of publishing,” said Lifeliqe’s co-founder and CEO Ondrej Homola. “Embedding a real-time, interactive 3D model directly into a text document or a presentation takes it to another level. This enables teachers and students to create resources they have never been able to before, using 3D models instead of images.”…Read More

Top 10 ed-tech stories of 2013, No. 10: Augmented Reality

eSchool News counts down the 10 most significant developments in educational technology during the past year

augmented-top10In Washington, D.C., President Obama called for broadband internet access in every classroom within the next five years.

In Los Angeles, school district officials grappled with public criticism over an ambitious plan to give iPads to every student.

And in school systems from coast to coast, tech-savvy educators experimented with augmented reality, educational gaming, and other techniques designed to enhance teaching and learning.…Read More

Putting augmented reality into practice

A classroom is transformed, and student engagement receives a boost, with new augmented reality technology

augmented-realityThis year, when I introduced creative writing to my students, I wanted to do it a little differently than I had in years past. This year I wanted to use the awesome power of augmented reality to engage my students and inspire them to be creative and have fun. Augmented reality takes something in the static world and brings it to life. It gives the end user an additional and engaging experience.

I started by giving my students a choice of three different coloring pages from the colAR Mix app. They had a choice of a dragon, a girl in her room, and a hot air balloon. Their directions were to take their time coloring the picture and have fun.

After students had plenty of time to color their pictures, I told them to come have a seat on the carpet and to bring their pictures with them. I asked them: “Wouldn’t it be great if we could bring these pictures to life?” At that point, I took one of each of the three coloring pages and, using an iPad, I brought them to life using colAR.…Read More

Augmented reality snags a coveted spot in classrooms

Increased accessibility, applications mean augmented reality is no longer a pipe dream

augmented-reality
Courtesy of The Teaching Palette.

A student holds a tablet in front of a series of famous paintings. On each painting, something comes to life–sounds, animation, or a pop-up fact linking the painting to historical events.

The scene is reminiscent of a Harry Potter movie, but this isn’t magic. This is augmented reality–which, due in part to an increase in access to mobile devices and augmented reality apps, is becoming increasingly common in K-12 classrooms.

Augmented reality uses technology to blend the real world with interactive and enhanced content. When a student uses an augmented reality application while looking through a mobile device such as a tablet, the student will experience an overlay of interactive elements that enhance the “normal” scene. For instance, using an augmented reality app while hovering a tablet in front of a historical landmark could call up videos of important historical reenactments, important facts, or more.…Read More

Six technologies that soon could be in your classrooms

The fourth annual K-12 Horizon report lists six technologies likely to appear in schools in the next five years.

Looking into educational technology’s crystal ball for the fourth time, the annual Horizon Report for K-12 education has listed six emerging technologies that schools are likely to adopt in the near future.

Some of the technologies, like mobile tech, might seem like no-brainers—but will students be immersed in augmented reality within five years ? According to the report, even the most future-proofed classrooms ain’t seen nothin’ yet.

The report, produced by the New Media Consortium (NMC), the Consortium for School Networking (CoSN), and the International Society for Technology in Education, uses a qualitative research process designed and conducted by NMC that engages an international body of experts in education, technology, and business around a set of research questions designed to expose major ed-tech trends and challenges and to identify emerging technologies with a strong likelihood of adoption in pre-college education.…Read More

Augmented reality takes hold in classrooms

Augmented reality overlays digital images and information on real world settings.
Augmented reality overlays digital images and information on real-world settings.

A small but growing number of schools across the nation are turning classroom lessons into engaging experiences with augmented reality (AR), a technology that overlays digital information on top of real-world surroundings as viewed through a smart phone or other handheld, GPS-enabled device.

Proponents of the technology in education say augmented reality differs from virtual reality in that while virtual reality aims to replace a person’s perception of the world with an artificial world, augmented reality enhances a person’s perception of his or her surroundings.

The Augmented Reality Development Lab (ARDL), from virtual reality developer Digital Tech Frontier, lets users display relevant information at the appropriate time and location during an AR experience, which results in virtual 3-D objects appearing in the real world.…Read More

Report details coming trends in campus technology

Typing on a laptop could be outdated in four or five years, according to ed-tech projections.
Typing on a laptop could be outdated in four or five years, according to ed-tech projections.

Open scholarly content will become more commonplace in higher education in the next year as online universities and textbook companies organize and harness the internet’s mass of educational material, according to a report that predicts campus technology advances within the next five years.

The 2010 Horizon Report, released this week by education technology advocacy group EDUCAUSE and the New Media Consortium, describes technological changes that will have the greatest impact on college students and faculty.

The seventh annual report’s short-term prediction focuses on open content—a trend buoyed by MIT’s Open Courseware Initiative and the Open Knowledge Foundation, among others.…Read More