21 great tools for AR and VR in the classroom

Each year, we share our 10 most-read stories. Not surprisingly, many of this year’s Top 10 focused on student engagement and online or hybrid learning strategies related to pandemic teaching. This year’s 10th most-read story focuses on engaging AR and VR tools to use in the classroom.

Nearly everyone has experienced augmented reality and virtual reality to some degree, and while they’re fun, AR and VR can also be incredibly powerful when integrated into classroom learning.

During an engaging ISTELive 21 session, Jennifer Hall, NBCT, an educational technology specialist with Atlanta Public Schools, outlined an abundance of AR and VR apps for students and educators.…Read More

Ozobot Brings Learning to Life with MetaBot™ — the First Free Educational Augmented Reality Robot

REDONDO BEACH, CA – December 8, 2021 – Ozobot, global leader of programmable robotics and STEAM-based learning solutions for K-12 education that empower the next generation of creators, today unveiled its newest innovation –  MetaBot™ – the first free augmented reality (AR) robot for education. MetaBot™ is an interactive learning experience that enables all children to build coding literacy and create with technology in any environment using a single smartphone or tablet.  

Research shows that AR immersive experiences enhance K-12 learning outcomes and expand opportunities at all levels of learning¹. Starting today, students and educators of all backgrounds can unlock unlimited possibilities to learn with augmented reality and transform any space into an engaging 3D experience with MetaBot. Whether at home, in the classroom or on-the-go, students can use a smartphone or tablet to bring a 3D Evo robot to life instantly, right in front of their eyes. No physical robots, apps or fees required. 

“MetaBot is our answer to the digital divide and furthers our mission to democratize educational technology while also allowing us to stake a claim in the metaverse with education,” said Andy Fathollahi, CEO, Ozobot. “We believe every student should have access to STEAM education and equity in computer science, regardless of their circumstances or environment.” …Read More

21 awesome AR and VR tools for learning

Nearly everyone has experienced augmented reality and virtual reality to some degree, and while they’re fun, AR and VR can also be incredibly powerful when integrated into classroom learning.

During an engaging ISTELive 21 session, Jennifer Hall, NBCT, an educational technology specialist with Atlanta Public Schools, outlined an abundance of AR and VR apps for students and educators.

Augmented reality is the idea that you’re bringing something into your real world and using your device to see something that isn’t actually there. Animation or 3D images come into your real world. Virtual reality is where a person is immersed in the experience, as if they’re actually there.…Read More

What AI can and can’t do in education

When some people hear the term “artificial intelligence,” they think of robots like the ones in the Steven Spielberg movie AI. In education today, AI is something less glamorous.

As a tool among others in the software developer’s toolbox, it is used under the hood in many services and applications that teachers and students use every day in schools and families rely on at home. For example, it enables natural-language processing (search engines, speech recognition, spell checking), social media (interest profiling, sentiment analysis, add targeting), and computer vision (object detection, face recognition, augmented reality).

Despite its many uses, AI has raised some concerns among parents and teachers. According to the report “AI and the Future of Learning” from the Center for Integrative Research in Computing and Learning Sciences, three of those worries are students’ privacy, the potential for bias, and the possibility of teachers losing their jobs to AI.…Read More

National Geographic and NASA Collaborate on Exclusive Mars AR Activation for @natgeo Instagram

The excitement of NASA’s Perseverance rover touching down on Mars continues with National Geographic’s new augmented reality (AR) experience on the @natgeo Instagram account. In what is another historical moment, National Geographic is offering users one of the first opportunities to be the Perseverance rover through this brand-new Mars AR activation, which offers an immersive 360 look at the panorama from the robot’s point of view (and even lets you take a selfie with the rover!).

Through this new activation, Instagram users can expect to truly become one with the rover, seeing through its eyes, observing its first panorama, searching for ancient signs of life on the red planet, and operating its extremities.

To increase the accuracy of the immersive experience, National Geographic collaboratedwith NASA on the Mars AR activation, consulting scientists and engineers who worked to design and build the rover, including Roger Weins (SUPERCAM), Christina Diaz (PIXL), and Jim Bell (Mastcam-Z).…Read More

Learn Letters with 3D Augmented Zoo Videos

As educators are seeking engaging ways to help parents and kids with learning from home, this magically entertaining show for learning letters and letter sounds starts on YouTube.

Designed with early learners in mind, Alive Studios created The Zoo Crew Alphabet Show using the same mind-boggling technology they offer to classrooms. Cynthia B. Kaye hosts the show along with my zany friend, Gerdy Giraffe (a puppet character played by Faith DeWerd, one of their Training Coaches).

Each episode introduces a zoo animal, a letter, and letter sounds using 3D Augmented Reality technology. Some of the shows include a “Come Alive Surprise,” which allows children to use a mobile device to scan an image shown in the show and bring the day’s animal into their home. The free Journals alive™ mobile app is compliments of Alive Studios and works on most tablets and smartphones. This interactive experience breaks new ground in distance learning and presents endless possibilities for young children. The shows also include the reading of an original short rhyming story that teaches a social-emotional growth skill. These stories can be downloaded and printed for kids to read and color at home.…Read More

Augmented reality science flashcards

While the current COVID-19 virus lock-down continues, many children across the world are unable to attend school. Parents and teachers alike may need to come up with creative ways to keep the children occupied and also provide them with education from home.

During these hard times, Octagon Studio would like to support those who are currently at home with our #LearnFromHome campaign. We are giving away 3,000 serial numbers and digital markers for users to enjoy our educational Augmented Reality experiences for free. This campaign shall be ongoing until the pandemic is over or until the 30,000 quotas have been met.

To get a free serial number, users can simply visit our website at https://octagon.studio/ and scroll through to find the #LearnFromHome campaign banner. By clicking the CLAIM NOW button and fill in their details, users will receive an email from us containing a free serial number and the digital markers of the product of
their choice. Each serial number can be used on one device, and each email address can be registered to claim one product out of five available 4D+ series: Animal 4D+,
Octaland 4D+, Space 4D+, Dinosaur 4D+, and Humanoid 4D+.…Read More

20 K-12 edtech predictions for 2020

We asked edtech executives, stakeholders, and experts to share some of their thoughts and predictions about where they think edtech is headed in 2020.

Social-emotional learning will remain a big focus, along with edtech driving personalized learning experiences and the growing potential of artificial intelligence and augmented reality.

Related content: Innovation tips from pioneering schools…Read More

5 ways to use AR and VR in the classroom

Augmented reality (AR) and virtual reality (VR) are the new hot trends in education. But what does that mean and how is it going to benefit our students? AR superimposes information on our world through the use of a device; VR—a computer-generated environment in which we can interact and be immersed—is typically done with VR goggles and allows you to see a different world or space with 360-degree vision. These new tools may seem futuristic, but we are already living in the world of AR and VR.

Sometimes, technology is a cool factor. This is not a bad thing if the cool factor encourages students to follow their passion for learning or leads a student to a more innovative environment, but we need to keep technology’s instructional benefits at the forefront of our searches. Educators need to look at both AR and VR with a critical eye. We need to discover how this technology can help educate our students. We need to examine the use of this tech and know that we are not just endorsing a cool tool, but rather we are discovering new and innovative means to support our students’ learning.

The benefits of AR & VR are …?

Let’s consider some benefits of these trends. For starters, VR can totally immerse you in another location, another reality. What if we could place the students inside a cell for a science class, or on the road in ancient Rome while reading Julius Caesar? What if we could have students working in a virtual science lab using virtual chemicals that would react according to their natural elements? Talk about an experience like no other!…Read More

Check out these 10 AR apps for your classroom—coding not required

For teachers who have always wanted to use augmented reality (AR)—tech that overlays content on top of the real world—but haven’t had the chance to explore it, Jaime Donally has heard you. In her presentation “Creating Classroom Content in Augmented Reality,” she gave attendees some inside help on which apps to use in the classroom. With programs ranging from beginner level to current AR practitioners, she offered 10 apps that can help educators get started with no coding skills needed.

The best AR apps for your classroom

1. Curiscope 

Using the Virtuali-Tee (a t-shirt with code embedded on it) and the company’s app, students can take an in-depth look at the human body. They can explore the body’s systems and get a deeper understanding of anatomy.

2. Experience Real History (ERH)

Starting with the Alamo in 1836, ERH uses cards and Reality Boards, in addition to the app, to let users get insights into history. The cards feature individuals from the time period, and when two cards are viewed through the app, students learn how the individuals interacted.…Read More