Back-to-school IT projects reshape campus life

The top back-to-school IT projects at 10 colleges and universities show a tidal wave of change in higher education, Reuters reports—and many of the changes could presage broader shifts in enterprise and consumer technology. Not surprisingly, wireless is fast becoming the default network connection for campus users, who typically own between two and four wireless-enabled mobile devices. At the same time, virtualization and growth in cloud-based services are centralizing and offloading IT functions. These changes, coupled with soaring video traffic, are triggering bandwidth upgrades at all levels. As students head back to college, Network World has identified six major areas of technology change: the shift toward 802.11n and all-wireless access; the rising tide of mobile devices; recentralizing IT through virtualization; the growth of cloud computing; fast-growing video use; and big bandwidth upgrades. For instance, video usage is growing, fueled partly by student use of online video streaming services. In addition, there’s expanding use of video in learning, such as “lecture capture” systems that create and store searchable videos of class presentations by teachers, visitors, and students. To accommodate these changes, the University of North Texas upgraded its campus distribution network from 1Gbps to 10Gbps, and a new design will improve redundancy. North Texas University ended the 2010 academic year hitting about 300Mbps to 400Mbps of internet traffic and expects to reach 500Mbps in the new academic year. Campuses are also paying more attention to cellular bandwidth…

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Cheating vs. collaboration: Fine line for computer-science students

A recent article entitled “Why computer science students cheat” hit a raw nerve for undergraduates, software professionals, and hiring executives, Network World reports. The article discussed how more college students are caught cheating in introductory computer-science courses than in any other course on campus, thanks to automated tools that professors use to detect unauthorized code reuse and excessive collaboration. The article explored the implications of this trend for hiring managers, who are looking for ethical employees who also can function in teams. The article prompted more than 50 comments on Network World’s web site and 670 at Slashdot. The comments show IT professionals are split on the idea of whether computer-science students who work in groups to complete their homework should be punished for cheating or rewarded for collaborating. One camp said that computer-science students who collaborate on homework shouldn’t be accused of cheating because they will work in teams when they are in the workforce. Another camp, however, argued that computer-science students should do their own homework so they learn the underlying concepts and are better prepared for the workplace…

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Can the iPhone save higher education?

What happens when you give about 2,000 college students and their teachers Apple iPhones and iPod Touches and tell them “Go mobile, go digital?” No one knows. But that’s what Abilene Christian University is trying to find out with its Mobile Learning project, Network World reports. What ACU is trying to explore isn’t whether the iPhone itself will transform teaching and learning, but whether always-on, always connected, personal digital devices and social networks can. Higher-education computing programs now often mandate or provide wireless laptops, but many of these are ad-hoc efforts, with more or less no funding. By contrast, when ACU first gave 650 entering freshmen in 2008 a choice of iPhone or iPod Touch, it was already putting in place a funded program to equip and encourage faculty to begin exploiting the handsets in the classroom, and a framework to evaluate the results. The goal, in effect, was eventually to turn the entire campus into a laboratory for mobile learning research, experimentation, and analysis. “Based on the feedback we’re getting, we’re convinced it’s working,” says CTO Kevin Roberts…

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