Remember the days of Oregon Trail? How about Where in the World is Carmen Sandiego? While learning games have been around for decades, technological advancements are creating an entirely more modern gaming experience—one where quality mirrors the digital literacy expectations of today's student, one that entices the student to play and play again, and one that aligns a game's outcomes with the goals of the course.

Every game teaches the player something, from the very basics of how to play the game to achieving the game's objectives, whether it be killing zombies or winning races. As Eli Neiburger points out in the paper...

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About the Author:

André Thomas founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University, where he also teaches game design, game development and interactive graphics techniques. He also serves as CEO of Triseum, which creates entertainment quality, immersive learning games for foundational subjects. Previously, he was Head of Graphics for EA Sports Football (including NCAA, Madden NFL, Head Coach, and NFL Tour), the longest running and most successful sports franchise in this history of the games industry.