This VR headset at night shows how you can use AR and VR in the classroom to engage students.

10 reasons to use AR and VR in the classroom

Using innovative technologies can improve learning--here's what incorporating AR and VR in the classroom can do for student engagement

In Phenix City, using AR and VR in the classroom has been an integral part of our STEM programming for the past four school years. Using engaging technology, our educators are bringing lessons and scientific applications to life for our students, exposing them to new worlds and opportunities, both academic and career.

To ensure our students are engaged and excited about our STEM programming, I frequently solicit feedback from them to learn about their experiences in the classroom. We use AR and VR lessons from zSpace, and they are consistently listed among the favorite learning experiences by our students.

Related content: 5 ways to use AR and VR in the classroom

After watching students enthusiastically embrace AR and VR in the classroom over the past four years, 10 reasons clearly emerge as to why these immersive technologies are poised to make such an impact on our students.

1. Outstanding visualizations
Located in a small Alabama town in an area with poverty levels above the national average, many Phenix City students are faced with limited opportunities. However, in our STEM classrooms — and all across Phenix City Schools — we have adopted the vision of providing the best possible experiences through quality educational technology.

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