Educators can encourage behavioral improvements and positive classrooms with gamification.

Using gamification to improve schoolwide behavior


Educators can encourage behavioral improvements and positive classrooms with gamification

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs.

Shawn Young, co-founder and CEO of Classcraft, explained during a recent edWebinar how gamification techniques can be combined with research-based approaches such as Response to Intervention (RTI), to create engaging and
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