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The 7 coolest edtech products I saw at FETC

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I saw many interesting products at FETC 2019 in Orlando last week, but here are the ones that resonated most strongly because of their uniqueness and immediate classroom application.

1. Lucid for Education

Lucid is one of those companies that you may not have heard of, but you definitely should! They have a visual learning toolkit that helps students learn to collaborate using 21st-century skills while making deeper connections to prior knowledge. By creating digital resources and presentations with other students and educators, this tool makes the classroom appear more like today’s workplace of today than anything else I’ve seen.

2. Juice Mobile Power from Bretford

Say goodbye to dead devices. Juice Mobile Power charges all your devices on demand by turning one wall outlet into a smart power hub for the entire room. Connection points are magnetic, so they are strong enough to keep devices charged but safe enough for schools. The starter kit includes a 12- or 6-foot track, base and power cord, four device cords, and two pods.    

3. Really Good Stuff Digital Learning Collection

Are your elementary teachers exhausted from trying to find the best app for each student? This new K-2 learning solution includes more than 170 standards-aligned, pre-vetted apps in math, language arts, social studies, science & STEM, SEL, critical thinking, and creativity. Sign up for a free 30-day trial online.

4. Alive Studios’ Rugs Alive

Talk about immersive! Rugs Alive are colorful classroom rugs that come to life with the free Rugs alive app. Students can learn about the world’s animal habitats, explore 26 animals in 3D, take fun photos with their favorite animal, brush up on upper- and lower-case letters, and more. The Rugs alive mobile app turns smartphones and tablets into magic windows as the animals jump, run, swim, dance, and perform. Students can also practice early STEM concepts by matching the right habitat with each animal.

5. Epson’s LightScene

Introducing a new category in projection: accent-lighting laser projection for digital art and signage. Districts can use the LightScene for signage, wayfinding, school branding, and promotional messaging. Display your school logo across the lobby, direct parents to the auditorium for Back to School Night, or showcase student projects on the walls. The projector comes pre-loaded with templates, effects, and color filters (or you can create your own).

6. Encyclopaedia Britannica’s LumieLabs

Say hello to video storytelling with LumieLabs™, which uses video creation and digital storytelling to engage today’s media-obsessed generation. The platform, which features millions of royalty-free clips, editing tools, and personalized, project-based video lessons, enables students to tell digital stories that combine footage, images, music, text, and a narrative voice. Whether they use the provided media or add their own images, video, and voice-overs, students develop creativity, research, writing, critical-thinking skills, and more.

7. MERGE Cube

I was looking for practical uses for AR, and the MERGE Cube is a great example. This lightweight foam cube + an iOs, Android, or Windows 10 device + educational apps lets students hold and interact with virtual objects while allowing teachers to bring lessons to life. For example, students can hold the solar system, human heart, or ancient artifacts as part of lessons or labs. Students can also code and design in Tinkercad, SketchFab, Paint 3D, or CoSpaces Edu and hold their creations as virtual objects instead of 3D printing them. MERGE EDU is a new subscription-based AR/VR software platform for active learning. The platform offers single sign-on access to nearly 100 STEM-topic modules aligned to NGSS standards and allows teachers and students to access AR objects, VR experiences, lesson content, and activity plans.

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