virtual reality

Teachers say virtual reality would boost engagement


A new survey reveals that while more than half of teachers want to use virtual reality, very few do

Sixty-eight percent of surveyed teachers said they would use virtual reality to supplement curriculum to help students better grasp course concepts. This might include watching a video trailer for a book during a literature unit, or viewing a chemical reaction for a science lesson.

Of those surveyed, 72 percent of teachers said they would use virtual reality to simulate experiences relevant to course content, such as flying like the Wright Brothers did, or trading stocks on the floor of a stock exchange.

Virtual reality opens up virtual field trip opportunities, too, with 69 percent of surveyed teachers saying they would use the technology to travel to global landmarks. Sixty-eight percent would use virtual reality to explore “otherwise inaccessible” locations, such as outer space or the interior of a volcano.

Of surveyed high school teachers, 42 percent would use virtual reality to tour college campuses and encourage students to pursue higher education.

“As we saw with Chromebooks, tablets, digital curriculum and game-based learning, emerging technologies can have a profound impact on student success and virtual reality has the potential do the same and more,” said Ted Brodheim, vice president of Vertical Business at Samsung Electronics
America. “Samsung is committed to empowering students and teachers through technology, and we’re excited to work with educators to create new learning opportunities with virtual reality.”

According to the survey, science (82 percent), social studies (81 percent) and history (81 percent) are the top three subjects teachers think can most benefit from virtual reality.

Teachers across generations have a positive perception of technology in the classroom. However, millennial teachers are more likely to say they are “innovators” in the use of classroom technology – 79 percent, compared to 67 percent of Gen Xers and 57 percent of Baby Boomers. Also, more millennial teachers report having already experienced virtual reality for personal or professional purposes (22 percent), compared to Gen Xers and Baby Boomers (both 15 percent).

For additional details on the research, an infographic detailing the survey findings is available at:
http://www.slideshare.net/SamsungBusinessUSA/.

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