It's not as difficult as you might think to introduce AR to your students--here are a couple tools to help you dive in.

Getting started with AR in the classroom


It's not as difficult as you might think to introduce AR to your students--here are a couple tools to help you dive in

Augmented reality (AR) is described by Jaime Donally in a recent edWebinar as a “digital layer in our real world that gives an illusion that it exists in our space.”

As she highlights, it is an exciting time, as emerging technologies associated with AR are feeling much more realistic. AR software such as Google Maps allows the viewer to have guidance as they are walking in a new area, and AR-embedded browsers can display 3D animated objects in real-life environments.

Related content: 10 AR apps for your classroom

The key to giving students opportunities to use AR begins with supporting teachers as they enhance learning experiences for students. Using AR software and tools such as 3DBear and MERGE, teachers have access to an abundance of activities and lesson plans that offer more in-depth content, provide opportunities for collaboration and exploration, and expand students learning experiences outside of classroom walls.

3DBear

For kindergarten students, Augmented Alphabet is a lesson that is effective for teaching letter-sound relationships. Using mobile devices such as tablets and iPads, students use AR to demonstrate the letter-sound connection with reflection sheets and interactive activities. Teachers can evaluate students through the students’ ability to respond, react, and explain what they have completed and accomplished.

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