The Steam Foundation Teams Up with MakerBot to Expand Access to 3D Printing for Students

January 14, 2022 — The Steam Foundation and MakerBot have teamed up to bring 3D printing to more students across the U.S. Founded by Aadhav Prabu and Akshar Raikanti, The Steam Foundation is a California-based nonprofit with a mission to make STEAM education equally accessible to all students in kindergarten through 12th grade. The organization, which is also run by a team of students, offers free workshops that teach 3D printing, robotics, graphic design, and coding to students as well as programs to help bring 3D printing into schools.

Prabu and Raikanti are currently juniors at Dougherty Valley High School in San Ramon, Calif., and have been teaching 3D printing for years. They were inspired to start the organization after seeing how engaged students were in their 3D printing club in middle school.

“When Akshar and I ran the 3D printing club, we saw how excited students were for the chance to use the Replicator+. For some of them, it was the first time they had ever seen a 3D printer. We started The Steam Foundation to give more students the chance to learn about 3D printing,” said Prabu. “We’re fortunate to work with MakerBot, a company which has the same commitment toward 3D printing in education as we do.” MakerBot donated 3D printing equipment and materials to support the Foundation’s mission and programs.…Read More

How coding shapes students’ future success

With unpredictability fast becoming our daily bread, what can be more important than preparing the next generations for future challenges? Every parent wants to secure the best foundation for their children, be it for primary school education, academia, work, or life in general. 

In this sense, research has shown us how coding can be relevant across school subjects and academic disciplines. Now it’s time to talk about the other advantages it brings, including the cognitive effects of coding on children’s brains.

This is how coding shapes the future prospects of children.…Read More

Ozobot Brings Learning to Life with MetaBot™ — the First Free Educational Augmented Reality Robot

REDONDO BEACH, CA – December 8, 2021 – Ozobot, global leader of programmable robotics and STEAM-based learning solutions for K-12 education that empower the next generation of creators, today unveiled its newest innovation –  MetaBot™ – the first free augmented reality (AR) robot for education. MetaBot™ is an interactive learning experience that enables all children to build coding literacy and create with technology in any environment using a single smartphone or tablet.  

Research shows that AR immersive experiences enhance K-12 learning outcomes and expand opportunities at all levels of learning¹. Starting today, students and educators of all backgrounds can unlock unlimited possibilities to learn with augmented reality and transform any space into an engaging 3D experience with MetaBot. Whether at home, in the classroom or on-the-go, students can use a smartphone or tablet to bring a 3D Evo robot to life instantly, right in front of their eyes. No physical robots, apps or fees required. 

“MetaBot is our answer to the digital divide and furthers our mission to democratize educational technology while also allowing us to stake a claim in the metaverse with education,” said Andy Fathollahi, CEO, Ozobot. “We believe every student should have access to STEAM education and equity in computer science, regardless of their circumstances or environment.” …Read More

Football Star Jonathan Jones Inspires Kids to Code and Get Active with Unruly Splats

This December, students are pushing their desks out of the way for the Get Active Coding Challenge during Hour of Code and Computer Science Education Week. Unruly Studios is partnering with Patriots football star and two-time Super Bowl champion Jonathan Jones to make computer science in K-8 education more approachable, fun, and physically active.

“We’re thrilled to partner with Jonathan Jones for a national competition combining coding with active play that will reach hundreds of classrooms across the country,” said Bryanne Leeming, CEO and Founder of Unruly Studios. “By teaching kids to code through games they might play at recess, we’re breaking down stereotypes around computer science education and bringing joy into the classroom when it’s needed most.”

For the Get Active Coding Challenge, students can build and play Jonathan’s “Playbook” of games including Race In Place, Relay Races, and the Cornerback Challenge. Students will create the games with Unruly Splats, programmable floor buttons that students code to light up, make sounds, and collect points when stomped on.…Read More

How math learning supports the future of work

Math is everywhere around us, whether we realize it or not. Every time we conduct an internet search, order something online, or automatically get recommendations for products that we are looking for, there is math at play behind the scenes. Search platforms use algebra to rank websites based on relevance, and all e-commerce and OTT platforms employ probability and statistics. But are we failing young minds when it comes to helping them develop a strong math learning foundation?

We need to reconsider how students have been taught math and encourage a strong base of skills, such as coding, data analysis, and problem-solving, which matter in today’s world and will in the future. Inspired by my understanding of the challenges faced by students, I believe children can master math, but also fall in love with it.

Where my love of math began…Read More

Q Academy Kids Boosts Coding Skills of Children, Teens Worldwide, Launches Kids’ Projects Via Incubation Platform

The global e-learning market is poised for growth, especially post COVID-19. The size of North America’s e-learning market in particular is projected to reach US$135 billion by 2026, boosted by advancements in digital infrastructure in the United States and Canada, according to recent research.

Virtual classrooms, online learning, and vocational learning will all contribute to this growth. Companies are zeroing in on kids’ learning and development online, such that British Columbia-based Q Academy, a pioneer in tech-focused education in the region, has ventured into a kids’ coding and online learning platform through Q Academy Kids.

QA Kids caters to ages 6 to 18 years old, offering students one-on-one or group online classes on coding, Minecraft, graphic design, comic creation, 3D animation, digital marketing, and photography, among others. Designed with learning flexibility in mind, QA Kids enables parents to choose the courses and the schedule of classes best suited for their kids. It also makes available trial classes for free and prioritizes youth safety by making use of secure servers in its classes and a stringent vetting process in place for instructors as part of the site’s enhanced security features.…Read More

Blackbird Updates Code Education App

PORTLAND, Ore., Aug. 24, 2021  —  Blackbird, bridging the gap in Computer Science curriculum, today announced updates and improvements inspired by student and teacher feedback to their code education app and platform. Improvements include a modern site-wide redesign, a dedicated page for Guided Projects, a Code Workshop that better eases students into using professional IDEs, and refined teacher tools used to manage classes, review code, view progress reports, and more. Created to bridge the gap between introductory game-based curriculum and advanced computer science, Blackbird was built to enable students and teachers to learn real-world coding skills in an intelligent and encouraging educational environment.

“With great feedback from our users we were able to refine the app’s user experience significantly. The goal was to improve ease-of-use for students and make it easier for teachers to have a successful coding class,” said Bjorn Hansen, cofounder and director of technology, Blackbird. “In the past year, Blackbird students have written over 2 million lines of JavaScript and completed over 150,000 lessons. We’re excited that Blackbird has had such an impact and we hope to hit 5 million lines before the end of the year.”

For more info, or to try Blackbird for free, please visit:  https://www.blackbirdcode.com/…Read More

Q Academy Ventures into Online Learning for Kids

British Columbia-based Q Academy, a pioneer in tech-focused education, taps into online learning with the soft-launching of Q Academy Kids (QA Kids), a coding and design platform for young people.

With the increased internet adoption and the rising demand for real-time accessible training globally, Q Academy makes this timely shift from purely on-campus delivery to the addition of virtual delivery methods through QA Kids.

“Q Academy is known for delivering short-term training for individuals and corporate learners with a focus on upgrading their skills. It has been offering in-person summer tech camps, after-school and professional development courses for kids in Vancouver and Victoria, BC, and now with Q Academy Kids, we are able to extend our reach across the nation,” says Q Academy Campus Manager Rachael McPherson. …Read More

CoderZ Recognized by SIIA as Best Coding and Computational Thinking Solution

DERRY, N.H. – July 26, 2021 – The computer science program CoderZ was named winner in the Best Coding and Computational Thinking Solution of 2021 as part of the annual SIIA CODiE Awards. The prestigious CODiE Awards recognize the companies producing the most innovative education technology products across the country and around the world.

CoderZ is a powerful, self-paced virtual learning platform for grades 4-12 that teaches computer science integration by gamifying NGSS and CSTA-aligned curriculum. Any teacher, even those without computer science expertise, can use CoderZ’s proven approach, which uses virtual robots to bring instruction to life. Each CoderZ course develops interdisciplinary skills like problem-solving, collaboration, and grit as well as core knowledge in physics, geometry, literacy, and algebra. CoderZ also offers a professional development program that introduces instructors to the concepts of teaching computer science and computational thinking using an online tool.

The Software & Information Industry Association (SIIA), the principal trade association for the software and digital content industries, announced the full slate of CODiE winners during an online winner announcement on June 23, 2021 in light of ongoing COVID-19 concerns.…Read More

5 reasons to set up a coding program in your district

At Everett Public Schools, we’ve always had a robotics team at the elementary and secondary levels. Last year we were up to 50 robotics teams within the FIRST organization. During the shutdown, we went into a panic over how students wouldn’t be able to physically “touch” and work on the robots on campus anymore.

I didn’t want to lose our robotics stipend, nor did we want students to miss out on that learning during the shutdown. For help, we started searching for an online platform that would augment our in-person robotics curriculum.

We found what we were looking for in CoderZ and soon after, we shifted our entire robotics curriculum over to that platform. We weren’t sure how many students would want to log in from home voluntarily, but our participation levels have actually grown since the pandemic shut down in-person learning in March 2020.…Read More