How robots and our school’s buddy program bring computer science to life

Coding and robots are both natural tools for encouraging collaboration in the classroom. At Sewickley Academy, we have taken that collaboration to the next level by having Grade 5 students step into mentoring roles for our kindergarteners who are just being introduced to computer science. Here’s how we did it.

From Reading to Robotics

Recently, our PreK through Grade 12 independent school has been working to include more computer science opportunities across all grade levels. These classes are a distinguishing factor of a Sewickley Academy education.…Read More

How robotic gamification helped my elementary students love STEM

Coding is a necessary skill in today’s world, but it is relatively challenging to master, especially for kids. Its complexity is not necessarily because it is incomprehensible, but because it is a new concept for most students. This is especially the case for students in inner-city schools where technology is inevitably scarce due to systemic factors beyond the students’ control.

With numerous programming languages available, it can take time to pick a starting point. Educators have found a solution to this problem: gamification. Platforms like CoderZ offer virtual programming services where children can learn code through games. These games make learning code both fun and engaging for kids.

Through the CoderZ Robotics curriculum, kids learn to create, manage, and communicate with cyber robots in a virtual setting by inputting code. Block code is used because it is easier for children to understand and execute instead of complex text-based code. Learning is more accessible because virtual robots do not require hardware, space, or other associated costs.…Read More

CoderZ Launches New Code Farm Coding and Robotics Course for Grades Four Through Six

DERRY, N.H. – When young students learn coding, they hone skills – such as computational thinking and collaboration – that enhance their success in school and future careers. CoderZ, an award-winning, cloud-based robotics and STEM platform, is helping educators introduce computer science in elementary and early middle school with its new Code Farm coding and robotics course for grades four through six.

Created for teachers and students with no prior experience in coding or robotics, Code Farm provides 45-60 hours of self-paced, gamified activities with real-time feedback and step-by-step instructions. The course offers a broad view of computer science education through a variety of lenses: engineering design, algorithms and coding, ethics and the social impact of technology, and more. The course is aligned with relevant standards frameworks, such as CSTA and NGSS, and includes extension opportunities for middle school classrooms.

Learners use the programming language Blockly to steer virtual robots through tasks such as collecting fruit, avoiding obstacles, and even planting a garden of their own design.…Read More

Educators Name Best Products and Services that Meet the Evolving Needs of STEM Teaching and Learning

BEAVERTON, Ore. (GLOBE NEWSWIRE) — As educators face a new generation of technology needs for teaching and learning STEM, science, and coding, companies are rising to the challenge by deeply understanding educators’ evolving needs. The 2022 Best of STEM Award provides EdTech companies with a fresh twist—an awards program judged by STEM educators for STEM educators: “The Educators Pick Best of STEM Awards.”

“Three years ago, we created the awards program EdTech was missing—Educators Pick Best of STEM,” said Daylene Long, CEO, and Founder of Catapult X. “The needs of educators are rapidly transforming as new teachers enter the field, administrators address learning loss, and educators search for modern solutions to engage students born as digital natives. This program is truly about creating connections between EdTech and the teachers they serve.”

“Our educator judging team this year was particularly strong,” said Lead Judge Annie Galvin Teich. “With a larger team, we were able to match science and STEM technology to specific science and STEM expertise, such as high school physics and emerging technologies. These experienced STEM educators offered unique insights and feedback to the award entries.”…Read More

How this teacher uses story coding to spark creativity and collaboration

When coding merges with storytelling, you have story coding, in which students use computational skills and design thinking as they demonstrate creativity across core curricular areas.

During an ISTELive 22 virtual session, computer science, robotics, and design thinking educator Paige Besthoff demonstrated how story coding–combining storytelling and coding–helps students develop critical skills.

Story coding involves using computer programming to retell stories–students might summarize a story, write original stories, or use programming to create alternative endings to well-known stories. Teachers can use story coding to bring history, science, world languages, ELA, and even math into their lessons.…Read More

Are you teaching with Minecraft and Roblox? You should be

Millions of students use Roblox and Minecraft to create characters and build entire worlds. As educators search for ways to boost student engagement as they inject real-world relevance into their lessons, finding creative reasons to use these platforms in the classroom becomes their goal. Should you start teaching with Minecraft and Roblox?

“Why Minecraft? Why Roblox? Your students are already on these platforms and they absolutely love them. That doesn’t necessarily make for a great teaching tool right off the bat, but the engagement is there,” said Matthew Kreutter, a product manager for Connected Camps, during an ISTE Live22 session.

A Connected Camps team led session attendees through some brief examples of how they can begin teaching with Minecraft and Roblox with simple coding and building activities.…Read More

6 tools to help kids learn coding and robotics

Introducing students to coding and robotics gives them early exposure to STEM in general. This early exposure, according to research, is key to the future of the workforce.

Aside from the cool factor K-12 coding and robotics offers, students will learn a number of skills they’ll take with them well into adulthood, including creativity, problem solving, and the ability to fail without quitting. These skills stick around even if students don’t pursue STEM-related study paths or careers later in their lives.

Coding and robotics can be introduced in any subject, with a little creativity.…Read More

Why girls need more STEM role models

This story was originally published by Chalkbeat. Sign up for their newsletters at ckbe.at/newsletters.

My Advanced Placement computer science course is half girls and half boys. I coach an award-winning robotics team, Retro5ive, that is equally balanced between girls and boys, nearly all of whom are students of color.

Getting there requires combating gender norms and stereotypes every day. This fall, while conducting a two-week Tools and Build module with the robotics team, I held up a pop rivet gun and asked students what it was. Here’s a recap of an exchange between me, a boy who was learning about the team, and a few girls on the team.…Read More

CoderZ Launches League in a Box for “On-Demand” School and District Coding Tournaments

DERRY, N.H. – April 14, 2022 Schools and districts now can bring the thrill of virtual coding competitions to their classrooms and communities at any time with CoderZ Technologies LTD’s newest offering, CoderZ League in a Box. This latest version of the award-winning code-learning platform enables educators to create on-demand local tournaments in addition to participating in the international CoderZ League: the Virtual Cyber Robotics Competition.

While students can gather at a school or community center for a league tournament, the gameplay occurs on CoderZ’s online coding platform. Teams of students play together in fun “missions” by programming virtual 3D robots while learning the principles of coding. The teams can be any size though three to six students per team is recommended. The competitions can involve students in a single school or educators can invite several districts to participate.

“League in a Box is an easy ‘plug and play’ solution that enables schools and districts to create exciting STEM community events on demand,” said Yaarit Levy, VP Business Development. “This is a fun way to incorporate STEM in the curriculum and promote STEM learning throughout a district’s student population. In addition to students learning coding and robotics, working as a team hones their collaboration skills, achieving mission goals boosts their critical thinking and problem-solving abilities, and the competitive aspect encourages grit.”…Read More