Instead of using VR to gamify the classroom, students can use VR to develop higher-order thinking skills that are critical for thriving in today’s digitally connected society
Instead of using VR to gamify the classroom, students can use VR to develop higher-order thinking skills that are critical for thriving in today’s digitally connected society
Personalized learning that relies only on adaptive assessments and differentiated lessons are just one part of the solution to boost achievement. Research indicates that high dosage tutoring at scale can…
Whether instructing from within a physical classroom or remotely, it is important that teachers employ smart audiovisual tools that enhance the overall e-learning experience. New technology includes smart features like…
Case Study: In this case study, see how a California High School launches advanced programs that prepare students for film and media with Panasonic LUMIX cameras. “Our goal is to…
School districts nationwide are facing unprecedented teacher shortages, with thousands of schools understaffed each year. With the 2023-24 school year ... Read more