When teachers used digital educational games in the classroom, students raised test scores by more than half a letter grade in only three weeks, according to a study from researchers at Vanderbilt University and partners at Legends of Learning, a research-driven educational game platform.
The new research, published by the Journal of the Learning Sciences, demonstrates the benefits of game-based learning for students when compared to students who had no access to such games.
“Substantial Integration of Typical Educational Games into Extended Curricula” involved more than 1,000 students of 13 teachers in 10 diverse urban, suburban and rural schools in seven states.
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The educators integrated a standards-aligned set of 55 typical educational games into their curricula. Each teacher taught at least one class with the games and one class without.
The research found students in the classes with the games outperformed their peers on essay and multiple choice questions.
(Next page: 5 benefits of educational games, straight from teachers)
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