Viewpoint: Educational software games could leave poor children even poorer

Socioeconomic status should not prohibit technology access.
Socioeconomic status should not prohibit technology access.

The amazing progress of technology used in modern teaching resources herald huge advances in learning opportunities. But are the costs of the equipment that play the new educational games limiting the scope to wealthy schools and families? Could children from economically disadvantaged families and countries get left behind?

Educational gaming software as we know it may soon become a stronghold of select major players. Developments are well underway with technology companies who view the educational market with keen interest. Understandably, they are primarily focused on the commercial opportunity that links the software to their branded products. But the arrival of these big companies could stem the flow of those great ideas that emerged from teachers and educationalists who previously developed the games for educational use.

In the distant past, a key feature of “slate and chalk” learning was its very low cost.  Education using this fundamental communication technique focused on the ability of the teacher and the commitment of the child. It was a level playing field for all.…Read More

Study: Student access to classroom tech limited

Students said their top priority is having their own computing devices.
Students said their top priority is having their own computing devices.

Just 8 percent of high school teachers said that technology is fully integrated into the classroom; and the technology that is available is primarily used by teachers, and not students, according to the results of a national survey of more than 1,000 high school students, faculty, and IT staff members. As a result, 43 percent of students said they are not–or they are unsure if they are–prepared to use technology in higher education or the workforce. CDW-G conducted the 2010 21st Century Classroom Report to understand how students and faculty are using technology.

“A decade into this century, the door to 21st century skills remains locked for many students,” said Bob Kirby, vice president of K-12 education for CDW-G. “Today’s students need an interactive learning environment in which the technologies that they use outside of school are integrated into the curriculum. With that in mind, districts need to focus on providing a hands-on technology experience that translates to students’ futures, whether in higher education or the workforce.”

While high school IT professionals provide support for technology such as wireless internet access, student computing devices, interactive whiteboards, and even virtual learning, less than half of faculty members are designing lesson plans that enable students to use technology in class, and just 26 percent of students report they are encouraged to use technology throughout the school day.…Read More