Educational gaming on the rise, but funding remains a challenge


Forty-four percent of teachers said they think their school or district’s allocation for digital game spending will remain the same over the next three years, 36 percent said they think their school or district will allocate more resources, and 20 percent said they believe fewer resources will go toward digital gaming.

Forty percent said they are not sure what their school or district spends per year on digital gaming, and 20 percent said their school or district spends nothing.

The survey is part of research being conducted by the Games and Learning Publishing Council, which aims to identify areas of innovation in the games and learning space. The Games and Learning Publishing Council, convened by the Cooney Center and E-Line Media, is funded by the Bill & Melinda Gates Foundation and the John S. and James L. Knight Foundation.

For more news about educational gaming, see:

Students create their own 3D content

$3M gaming project could help spark STEM education

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