Gaming-Digital

Wanted: Immersive gaming in K-8 classrooms


Report reveals that teachers are increasingly incorporating digital games into instruction

Gaming-Digital
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Seventy-four percent of K-8 teachers in a recent report said they use digital games for instruction, but few teachers reported engaging students with immersive games that offer in-depth exploration and 21st-century skill development.

Teachers surveyed for a new report from the Joan Ganz Cooney Center said they believe using digital games in the classroom helps students improve math skills (71 percent), computer/technology content and skills (65 percent), executive function skills (59 percent), and 21st-century skills (52 percent).

But while more and more teachers are turning to digital gaming, the report notes a distinct lack of immersive gaming in K-8 classrooms.

(Next page: What contributes to immersive gaming’s minimal presence in K-8 classrooms?)

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