gaming K12

Survey: K-12 gaming use has doubled in the last six years


As educators seek innovative instructional models, gaming is proving its worth

Gaming is growing, that’s for sure. We read about it in survey results, we hear about game-based learning in conference sessions and during webinars, and we stumble across it in news coverage.

In fact, teachers’ use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released in May.

In 2010, only 23 percent of surveyed teachers said they used games, compared to 48 percent of those surveyed in 2015, according to the survey. In 2010, 47 percent of teachers said they used online videos, and that jumped to 68 percent of teachers in 2015.

And as gaming become more prevalent in classrooms, education colleges are taking note–some are even asking students to plan for how they might use games in their instruction.

Next page: How universities are helping current and future teachers incorporate gaming

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