game-amplify

Amplify introduces game bundles


Lineup of 30 game titles focused on ELL, STEM available for per-student pricing

game-amplifyAmplify has announced it will offer its lineup of 30 cutting-edge, educational games for sale to schools and districts as separate bundles, in addition to offering it as part of its digital curriculum products.

The games aim to help middle school students achieve core educational goals in English Language Arts and STEM. The games are currently available on iOS, with plans to expand to other operating systems.

“We piloted our games all over the country, and heard how much students are learning by playing them in their own free time,” said Amplify CEO Joel Klein. “So we wanted to make them available to more students, beyond those who also use our digital curriculum at school.”

 Next page: How the game bundles will be structured

Amplify’s ELA bundle and its STEM bundle will each be available at an introductory price of $5 per student per bundle for the remainder of the 2014-15 school year. Schools and districts can alternatively buy both the ELA and STEM bundles together for $7 per student per bundle for the summer semester.

Increased outside-the-classroom learning is important for all students, but critical for those from low-income families. Decades of research has shown that learning loss during the summertime and other vacation periods significantly impacts the growing gap in test scores between children from families of high and low socioeconomic status.

In addition to extending learning time, educational games hold the potential to build “growth mindsets” — a set of beliefs and attitudes that are a key predictor of positive academic performance. The games seek to help students better understand the relationship between effort and success, to persist in the face of difficulty and to embrace (rather than fear) failure as a part of the learning process.

Material from a press release was used in this report.

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