Equity and Access at the Core of Learning Without Tears’ Breakthrough Literacy Program, Phonics, Reading, and Me™

Cabin John MD Early learning leader, Learning Without Tears, today affirmed that equity and access are at the core of Phonics, Reading, and Me™—its K–3 supplemental literacy program designed to help students learn the skills they need to become proficient readers. While the content itself provides multicultural access through decodable texts and small group activities, Phonics, Reading, and Me also benefits from artificial intelligence-driven speech recognition technology powered by SoapBox Labs, the first company in the world to achieve independent certification for identifying and mitigating racial bias in AI design. This certification was awarded by Digital Promise, a non-profit established by the US Congress in 2011 to develop research, practice, and technologies to drive education equity, in partnership with the EdTech Equity Project.

“From the start, Phonics, Reading, and Me was designed to be different,” explained Learning Without Tears Chief Executive Officer, Terry Nealon. “In both content and technology and professional learning and support, Phonics, Reading, and Me raises the bar on delivering bias-free and equitable access learning for all students. This is at the core of Learning Without Tears’ commitment to delivering breakthrough learning programs.”

Partnering with SoapBox since June of 2022, Phonics, Reading, and Me leverages this AI technology to accurately capture data on skills proficiency—regardless of children’s race, background, or ethnicity. This data drives personalized pathing within the system: offering scaffolds and opportunities to stretch so all students progress along the skills sequence together. The data from child-specific, accurate speech technology from SoapBox coupled with Learning Without Tears’ activities and proprietary pathing formulas drive efficacy and empowers young learners with the essential literacy skills they need to access grade level text.…Read More

Why design thinking is important in early childhood education

In early childhood education, most parents are aware of the importance of teaching key academic skills such as early literacy and mathematics skills. Recent research also suggests that problem-solving is an equally important skillset to teach young children. While the design thinking model is implemented in K-12 education, it is relatively new in early childhood education but highly effective.

What is design thinking? Design thinking is an iterative process used to solve real-world problems. At its core, design thinking has several steps: Identify a problem, design potential solutions, test the solutions, redesign as needed and share the solutions with a wider audience. Design thinking is used regularly in many fields (engineering, business, IT, health care, etc.) and has recently gained wide popularity due to the effectiveness of this problem-solving approach.

Why is design thinking important? As pediatrician Laura Jana notes in her book, The Toddler Brain, 65 percent of today’s children will face unknown careers and problems when they are adults. Children will always need to solve problems throughout their lives and the difficulties they face will grow in complexity as they mature. Design thinking is a lifelong skill that children may use to tackle complex problems throughout their lives, so it is a valuable skill to learn early in life, particularly within the first five years. According to Dr. Jana, there is a direct connection between early skills and workforce development. The 21st century competencies valued by today’s business world are one and the same with the core social, emotional, language and executive function skills that can be fostered in early childhood. Forbes explains that design thinking is a way for businesses to increase productivity, foster innovation and eliminate wasted time and money on guesswork-based development by empowering front-line workers to collaborate on diverse teams and explore new ideas. Design thinking helps children build a resilience-focused mindset and teaches many of the 21st century skills, such as the four C’s: creativity, collaboration, compassion and confidence. These are skills children can use to address increasingly complex problems throughout their lives.…Read More

Back by Popular Demand: SHP Donates $10,000 to Students Across Ohio

Cincinnati – Architecture, interior design, and engineering firm SHP is awarding $1,000 scholarships to 10 high school students. The honors were announced during a reception at the 2022 Ohio School Board Association’s (OSBA) annual Capital Conference in November. The scholarships were presented to school districts as part of a random drawing at the conference reception.  

Each winning district will award the scholarship to a student by their own selection criteria.  

“It is an honor to have the opportunity to give back to Ohio communities—specifically the students; the future of those communities,” said Lauren Della Bella, president, SHP. “I am hopeful that we can continue this tradition for years to come.” …Read More

Explore Interactive Announces Partnership with Award-Winning Curriculum Developer, EiE

WEST LAFAYETTE, Ind. Explore Interactive and EiE, the award-winning curricula division of the Museum of Science, Boston,are now collaborating to expand engineering and STEM curricular resources to teachers and students across the globe. MindLabs by Explore Interactive brings state-of-the-art technology that, combined with award-winning EiE curricula, will provide teachers with standards-aligned, engaging activities to help students build skills in problem-solving, critical thinking, engineering design, and team collaboration — all skills required for jobs in the 21st century.

Explore Interactive and EiE will combine the power of research-driven curricula with engaging activities that use augmented reality (AR) for hands-on discovery. EiE currently develops research-based, classroom-tested programs that empower children to become lifelong STEM learners. Its pre-K-8 curriculum encourages all children, including those from underrepresented groups, to see themselves as engineers. MindLabs brings to the partnership expertise in augmented reality and digital resources for STEM learning as well as critical components for teaching, such as digital assessment, digital engineering notebooks, and integrated technology for social-emotional learning.

“Involvement in STEM subjects can help to develop a student’s critical thinking, problem-solving, and analytical skills, all essential for success in STEM fields. Early exposure can also pique a student’s interest in STEM subjects and careers as well as dispel stereotypes or misconceptions about STEM fields,” said Katie O’Shea, Associate Director of Curriculum and Instructional Design at EIE, Museum of Science, Boston. “By incorporating MindLabs, we’re furthering our goals of helping students learn to think like engineers and promoting their STEM literacy.”…Read More

Museum of Science, Boston enters metaverse with “Mission: Mars” Roblox experience

The Museum of Science, Boston is making its first move into the world of immersive online education with its launch of “Mission: Mars,” an educational experience on Roblox, a global platform connecting millions of people through immersive 3D experiences.

Developed in partnership with Filament Games, “Mission: Mars” challenges participants to engage in the Engineering Design Process, developing and iterating on vehicles ready to navigate the mysterious red planet and complete exploratory missions with friends to survive on Mars.

The Museum of Science is the first Roblox Community Fund (RCF) recipient to launch their experience since the fund’s introduction in November of 2021. Through the initial $10M fund, RCF has been offering grants to educational organizations to develop innovative learning experiences and curriculum leveraging the platform in immersive and compelling ways. …Read More

Quieter classrooms: How classroom design promotes effective learning

Working in the education design space collectively for 26 years, we understand students and teachers need environments to support learning. Classrooms should be designed for listening and engagement; study spaces should be calm and quiet. And yet, these environments are typically noisy and full of unintentional distractions – and overlook design elements that facilitate focus.

Besides noise reduction, students require a harmonious balance among lighting, temperature, air quality, and intentional design to maximize their focus throughout their long days. Ninety-two percent of teachers believe classroom design has a strong impact on students’ learning, and carpet, color, and furnishings are just a few elements that can help improve education spaces.

Understanding the need to balance these components, we always approach education design by drafting inclusive spaces with adaptable features. It’s important that designs address today’s modern classroom demands and demonstrate how designers and architects can create a comforting, student-centered design. By integrating noise-absorbing elements for focused learning, supporting classroom productivity and creativity with color, and reconfiguring the classroom layout to inspire collaboration, students and teachers alike are better positioned to succeed.…Read More

Growing Number of Schools Turn to MiEN Company to Create Spaces that Support Learning and Collaboration

GRAND RAPIDS, Mich. – Jan. 4, 2023 – Twelve schools and one district-wide project are a few of the most recent educational institutions to make MiEN Company their furnishing and design partner in creating or upgrading spaces within their school campuses. MiEN helped its new partners to renovate spaces for cafés, esports, teacher lounges, student unions, common areas, makerspaces, and even an entire school building.

The categories of projects and the participating schools are listed below:

Café Space Projects…Read More

USPTO launches free K-12 invention education platform

The United States Patent and Trademark Office (USPTO) has announced the launch of the free invention education resource, EquIP HQ.

EquIP HQ is a contracted effort created and maintained by Second Avenue Learning. The site is available for grade bands K-2, 3-5, 6-8 and 9-12. The platform provides educators with access to free tools to teach students real-world skills and intellectual property (IP) literacy.

EquIP HQ enables students to personalize exploration of solving real-world problems through innovative design, prototypes and iterative tests and improvements towards real, inventive solutions. …Read More

95 Phonics Core Program® Earns Product Certification from Digital Promise for Research-Based Design

Lincolnshire, IL & Washington, DC –   95 Percent Group LLC, the trusted source for comprehensive, proven literacy solutions, today announced its  95 Phonics Core Program® earned the Research-Based Design for Instructional Learning Products: Product Certification from Digital Promise. This Product Certification underscores 95 Percent Group’s reputation for providing schools with trusted, evidence-based literacy programs and serves as a rigorous, reliable signal for district and school leaders, educators and families looking for products with a confirmed basis in research about learning.

To earn the certification, 95 Percent Group submitted evidence to Digital Promise confirming the connection between the Science of Reading and the design of its 95 Phonics Core Program. In addition, the company also demonstrated its commitment to making its robust research base clear and accessible to the public. …Read More