Vernier Graphical Analysis Pro App Wins Top Education Awards

The Vernier Graphical Analysis™ Pro app, which engages students in advanced data analysis from biology, chemistry, and physics experiments, was recently recognized by two leading education awards. The app was named a winner of the Tech & Learning Best of Show at ISTE 2020 Awards and the platinum winner in the STEM/STEAM App category of THE Journal’s 2020 New Product Awards.

“Graphical Analysis Pro provides the unique ability for students to delve into science concepts in new and unique ways, analyze experiments at their own pace as they learn remotely or in their classrooms, and create their own videos for scientific analysis, all while they are engaged in three-dimensional learning,” said John Wheeler, CEO of Vernier Software & Technology. “We are thrilled to be recognized by both Tech & Learning and THE Journal for this revolutionary app and the impact it has on providing students meaningful STEM learning experiences—regardless of whether they are in the classroom or learning remotely.”

The Tech & Learning Best of Show at ISTE 2020 Awards recognize products that are transforming teaching and learning during the pandemic and beyond. The judges selected the winning products based on numerous factors, including value, uniqueness in the market, and the product’s ability to solve specific problems for educators and administrators.…Read More

Schell Games’ Virtual Reality Educational Tool HistoryMaker VR Now Available For Free

With a majority of schools participating in distance learning this year, Schell Games announced its virtual reality education tool HistoryMaker VR is now available for free on Steam for all to use.

HistoryMaker VR is an immersive content creation tool that helps students learn history in an entertaining and engaging way. This innovative application allows learners to display their knowledge of history, civics, and social studies, while offering educators and parents a new way to improve student engagement, increase lesson retention, and introduce an exciting alternative to textbooks and Zoom lectures. HistoryMaker VR seamlessly integrates into curriculums and includes classroom guides and recommended activities for teachers and parents to use.

Using an Oculus Rift/Rift S headset and a PC, learners and/or educators can upload a script, prep the stage with a variety of props and set pieces, and record themselves giving a speech as one of eight diverse characters in U.S. history, including Benjamin Franklin, Harriet Tubman, Supreme Court Justice Sonia Sotomayor, and more. At the end of the recording, speeches can be exported as a video and shared with others, without the need for a VR headset. The videos can even be edited with any video editing tool, giving learners another opportunity to demonstrate their creativity and skill.…Read More

5 simple ways to integrate STEAM education into elementary classrooms

As educators, our goal is to shape our students’ lives by teaching them in ways that produce well rounded individuals. Whether STEAM education is new to you or you’re already familiar with it, it’s a great way to excite students about learning.

Some people like to debate STEM vs. STEAM. In case you’re unfamiliar with these terms I’ll tell you what they mean. STEM is an acronym for Science, Technology, Engineering, & Math. STEAM is all of those, plus the A for Arts. I once had an actual rocket scientist (he’s a genius & a truly brilliant man) debate STEM vs. STEAM with me. He said there is no place for art in STEM education. Well, I disagree!

When you look at a beautiful building or a breathtaking bridge, do you not see the artistic value? When engineers design something, I have to think that they take the aesthetics of their design into account to produce something unique and beautiful!…Read More

Discovery Museum Announces New STEM Learning Resources for Teachers and Families

Discovery Museum announced today the launch of Virtual Traveling Science Workshops (VTSW) and other teaching resources for schools, and Parent-Assisted STEAM Experiences (PASE), a set of in-museum and at-home learning resources and supports for families. Developed to address the educational constraints of the COVID crisis on schools and families, these resources will support student learning this school year and beyond.

Virtual Traveling Science Workshops – The Museum has launched Virtual Traveling Science Workshops (VTSW), a redevelopment of its popular in-school STEM workshops, with COVID-19 protocols and safety standards in place. VTSW are available for eight STEM topics including Magnets, Sound, Force & Motion, Weather & Climate, and more.  The workshops are for Kindergarten through 8th grade, for students either in the classroom or at home.

Virtual Traveling Science Workshops are taught by Museum educators, streamed live to encourage student interaction. Individual student materials are safely packaged and delivered to the school in advance of the workshop to allow for timely distribution to students, whether they will be in the classroom or at home. These workshops are available for booking now.…Read More

Two Kentucky School Systems Select Discovery Education to Support STEM and STEAM Instruction

Two Kentucky school systems—Fayette County Public Schools (FCPS) and the Jefferson County Public Schools (JCPS)—recently selected Discovery Education to support STEM/STEAM education in their school districts. Through these two new partnerships, Discovery Education will help educators in FCPS’s RISE Academy and JCPS’s Grace James Academy of Excellence nurture the growth of STEM cultures within these all-female schools  that help students develop the creative, critical thinking, communication, and collaboration skills needed for success in classrooms, online, or in the hybrid environment. Discovery Education is the global leader in standards-aligned digital curriculum resources, engaging content, and professional learning for K-12 classrooms.

A brand new school opening in the 2020-2021 school year, FCPS’s Rise STEM Academy will support young women as they explore science, technology, engineering, and math during their formative years so that each student may more eagerly embrace STEM career pathways. JCPS’s Grace James Academy of Excellence is dedicated to empowering, activating, and illuminating academic excellence in every girl through an Afrocentric and gender-specific STEAM curriculum.

While in different school systems, both schools sought a complete STEM/STEAM solution that combined sustained professional learning and high-quality digital resources in a way that would nurture and develop a culture of STEM teaching and learning.  In addition, each school wanted a solution that presented a holistic, research-based approach to STEM/STEAM that offered participating educators a strong support structure.  Following a rigorous review, both schools selected Discovery Education’s comprehensive STEM program and Teacher Leader Collaborative (TLC) professional development support.  In FCPS’s RISE Academy, educators in grades K-2 will participate in the TLC, and in JCPS’s Grace James Academy of Excellence, educators in grade 6 will utilize the TLC.…Read More

3 ways to teach STEAM in a blended learning environment

Before March 2020, there were many conversations about the benefits of minimizing screen time for young learners. Since the pandemic hit, educators and parents have had no choice but to rely on screens to reach and teach students. But screen-based learning is not always developmentally appropriate for young learners, and it is not well suited to some forms of learning. STEAM lessons in particular, with their exploratory and experiential elements, may seem impossible to deliver in a remote learning model.

But with the right tools and the right approach, we can keep engaging our young learners in STEAM. Here’s how educators, whether they’re teaching 100% virtual or in a blended learning environment, can teach STEAM concepts in a hands-on, playful way.

Grounding learning in hands-on manipulatives…Read More

STEM @ Home

Pitsco Education is offering five STEM/STEAM activities perfect for K-5 learning at home. Using a few readily available household items and some creativity your students can learn while making 5 projects.

For older students, Pitsco Education has made its SySTEM Alert! publication available which includes STEM fast facts, trends, related topics, and much more.  A quiz and answer key is available for each as well.

For more information and many more resources visit Pitsco Education’s STEM @ Home website.…Read More

eSchool News launches eSchool News STEM, STEAM, & Makerspaces Guide

We are excited to bring you the latest in the eSchool News Guides series. eSchool News Guides are full of resources, tips, trends, and insights from industry experts on a variety of topics that are essential to the classroom, school, and district.

The February Guide, the eSchool News STEM, STEAM, & Makerspaces Guide, offers insight on the best approaches to STEM, STEAM, and makerspaces. The guide also highlights some resources and tools educators can use in the classroom to engage students, improve classroom climate, and create interactive classroom environments.

In the guide, we take a look at how educators are implementing STEAM projects for very young learners. Plus, we examine one school’s successful transition from STEM to STEAM learning, and we learn some of the most-needed components for a successful makerspace.…Read More

Three key trends in robotics education

Robots are hugely popular with kids. Want proof? Four of the 20 best-selling toys on Amazon during the 2018 holiday season were robots, robotics kits, or other electronic circuitry kits. So it’s not surprising that K-12 educators would turn to robotics as a way to get students excited about science, technology, engineering, arts, and math (STEAM) education.

Worldwide, schools spent $146.5 million on robotics products and curricula in 2018, and this figure is expected to grow annually by 28 percent through 2023, reaching $640.5 million by that time. Some of the many companies that sell robotics kits to schools include LEGO Education, Pitsco Education, Sphero, Ozobot, Modular Robotics, VEX Robotics, and BirdBrain Technologies.

Reasons for this surge…Read More

How we created a comprehensive drone curriculum

As educators, we are all continuously looking for interdisciplinary learning opportunities that will provide students with the most authentic learning experiences possible. With students’ hyper-exposure to the growing applications for technology, STEAM programs are one area in which real-world applications are readily apparent to students.

Here in Salamanca, New York, as we seek to ensure our students have the necessary marketable skills for the modern economy, we’ve chosen to incorporate a drone curriculum into our STEAM programs. With the core drone skills, our students open themselves to employment opportunities in diverse sectors such as cinematography, industrial inspections, public safety, agriculture, construction, specialized sciences, and much more.

Drone education starts early on

To deliver on this goal for our students, we have developed a comprehensive drone curriculum that will introduce students to drones as early as kindergarten and allow them to become more hands-on throughout their academic career. For juniors and seniors, that experience culminates with an immersive curriculum through which they become FAA-certified drone pilots, while also imparting the core skills in data collection analysis necessary to pursue careers in this rapidly evolving workforce.…Read More