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Scientists release educational computer game
"Immune Attack" helps students explore the immune system

 

Primary Topic Channel:  Gaming

 

Students get in-depth knowledge of the immune system.

Aiming to make learning science fun and engaging for students, the Federation of American Scientists (FAS) has introduced a free educational computer game called "Immune Attack."

The program is part of a strategy that capitalizes on the huge popularity of gaming to get kids interested in science. FAS first previewed "Immune Attack" at a summit on video gaming in education three years ago (see "Educators take serious look at video gaming"). Participants, who ranged from cognitive scientists for the military to entertainment game producers from Hollywood, discussed the pedagogical value of gaming technology as a teaching tool.

"Immune Attack" is a three-dimensional game that provides scientifically accurate simulations of the immune system, with imagery designed by medical illustrators. The game features conferencing and auto-tutoring technology meant to personalize the gaming and learning experience with content-rich sessions. It also contains a built-in assessment feature, through which users must answer questions to move on to the next level.

Players navigate a nanobot through 3-D blood vessels and connective tissue in an attempt to save an ailing patient by retraining her non-functional immune cells. The game was designed by immunologists, teachers, and learning scientists from institutions such as Brown University, the University of Southern California, and Escape Hatch Entertainment.

Henry Kelly, FAS president, said his organization chose to focus on the immune system because it is part of a biology course taken by most high school students--and teachers have told FAS that the concepts are often difficult for students to master.

"It's also not hard for students to [relate] what they've learned about the immune system with the diseases and treatment that they and their family have experienced," Kelly added. "We felt the subject lent itself perfectly to an attempt to use game technology to convey sophisticated knowledge while retaining interest in the phenomena."

Some educators might think gaming is more entertainment than a learning tool, but that doesn't have to be the case, Kelly said. He believes the word "game" can create misunderstanding, because it covers such a broad range of concepts.

To make an educational game more than just "edutainment," Kelly said it should be based on meeting challenges that are authentically interesting to students; should move forward to new challenges at a rate tailored to ensure that each individual is neither bored nor frustrated; and can provide learners with the information, tutoring, and counseling they need as they face new challenges. And that's the approach FAS has taken with "Immune Attack," which has undergone months of testing in schools.

 
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Textbook vs. Games = False paradigm

"Can these kids navigate a "cool" virtual reality and stay focused? You bet. Take many of the same kids, put a good ole textbook in front of them, and suddenly...poof! Their interest is gone" I don't think materials like this game exist in competition with other tools like a textbook. Student engagement is the key. An engaged student who wants to learn will use all the tools available to learn more about a subject. Materials like this game can be used to foster greater engagement and thus increase the reach of other teaching tools like a textbook. Frankly, there's nothing magical about textbooks. Their dominance in classrooms is largely historical since they predate the ed tech era. Now there are more tools that can be used in addition to textbooks. I posted a longer post about this subject at www.edtechadvisor.com

Posted By: daniel.milowski, 2008-05-28 12:35 PM

Make sure education does not become edutainment driven

For the science teachers, I say..."Bravo. Go. Download. Enjoy. Teach." The jury is out, however, on the efficacy of such an approach. Already my students bombard administration with cries that what they're studying is "boring," or "not fun." I really don't want to empower students away from a textbook anymore than we already have. Can these kids navigate a "cool" virtual reality and stay focused? You bet. Take many of the same kids, put a good ole textbook in front of them, and suddenly...poof! Their interest is gone. Sad...since 95% of what they'll do in college is still textbook driven.

Posted By: thekingster, 2008-05-24 9:30 AM

Mac?

Too bad it only runs on a Mac if you have an Intel-Mac running XP - missing part of the education market.

Posted By: lochsloidh, 2008-05-23 3:43 PM

Integrating New Tools into Lesson Plans

Hello. I'm Melanie Stegman, new project manager for Immune Attack, here at the Federation of American Scientists. Thank you for looking at our new learning game, and for taking the time to figure out how to use it in your lesson plans. Our game development team has had three equal parts from the beginning, Scientists, Programmers and Teachers. We are all still working to improve all aspects of our game! None of us on this three part team is satisfied yet. Therefore, we are very interested in hearing from teachers as they implement this tool in their classrooms. We also want to do formal evaluations, to gather data as to whether our game is an effective learning/teaching tool. So please contact us at FAS with any suggestions, or if you would like to help out in the evaluation process next school year. You can find our contact information on the Immune Attack download site: http://fas.org/immuneattack/ and our FAS Learning Technologies site: http://www.fas.org/programs/ltp/index.html Thank you very much! Melanie

Posted By: dr.stegman, 2008-05-23 11:44 AM

To david989

Read this if you want a more comprehensive account of all the other help teachers would need to use this nice simulation. Don Le7 *& his colleagues are literacy specialists and this is research exploring the inter-relationships between science content and literacy in science teaching: http://www.newliteracies.uconn.edu/ncrel_files/FinalNCRELReport.pdf Another posting may show up later containing some specific suggestions about supporting this sim. BobBl http://www/blomeyerandclemente.com

Posted By: bobblomeyer, 2008-05-22 2:50 PM

Teacher Resources For Immune Attack

BoBBI Teacher resources are available for Immune Attack! Please visit our partner site: http://www.sciencenetlinks.com/tools.cfm?DocID=180 Or the Immune Attack website directly at www.FAS.org/immuneattack and look for teacher guide

Posted By: jaron, 2008-05-22 2:44 PM

To david989

I found those. I even downloaded the PDF containing the lesson plan. All very nice, if I'm a life sciences of biology teacher with cellular biology in my curriculum. Having additional download-able materials would be useful; (1) A complete glossary of all technical terms. (There's one online in the game, but that won't do much for supporting the teachers to deal with the reading comprehension issues. A full, printable technical vocab would probably help more than anything else.) 2. A flash file containing a simple tutorial demo of piloting the nano-saucer. (I'm a proto-geek and I found the tutorial in the game to be virtually useless. Many teachers will try the tutorial or try running the easiest "mission" and bail out. If learning how to use the sim requires too much teacher "trial and error" learning, few will have time for it.) Probably no teacher should try &use the sim until they either learn how to use it themselves are have assurance one of their students does and is also willing to be a peer tutor with their classmates. It requires a high reading level to read all the background information that's imbedded behind the simulation. Providing scaffolding to support teachers to systematically work on helping students learn the vocabulary would probably help more than anything else. BobBl http://www.blomeyerandclemente.com/

Posted By: bobblomeyer, 2008-05-22 2:42 PM

The Teacher's Guide is provided!

I'm hoping that the "More is needed" person goes to the end of the story and sees the link for the 'Teachers Guide' - it was already provided!!! Thanks to the Federation for providing free software and tools for teachers!

Posted By: davidb989, 2008-05-22 12:16 PM

More is needed

Now if the Federation of American Scientists will only give some thought to what teachers need to know in order to effectively use their resource. Teachers will need some help is “framing” the simulation so it becomes “meaningful” for their students. It’s the age-old story about making software meaningful for classroom use. Nothing seems to change except the technology & the software. Until the scientists and the educational administrators begin to understand that more is needed for technologies to become “meaningful” for teaching and learning, these fine materials will go unused and teaching and learning will proceed with out them. BoBBl

Posted By: bobblomeyer, 2008-05-22 12:04 PM

Posted By: bobblomeyer, 2008-05-22 12:04 PM

 

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