It is clear that COVID-19 has changed how teachers use educational technologies to support teaching and learning. During the “Emergency Teaching Era” of the pandemic, educators grew quite familiar with edtech resources and developed many new competencies and strategies for integrating those resources into instruction. However, as the education community tentatively moves into what I think of as the post-COVID world of education, the competencies and skills teachers built, and the edtech tools they acquired, can be used in new ways within your classroom.
Media stories about large metropolitan school districts usually focus on their challenges instead of the impactful work they are doing to help students succeed. As a former Council of Great City Schools (CGCS) CIO who spent part of my career working at large school systems, I collaborated with countless talented, intelligent, and inspiring education leaders.
Even before the pandemic, a third of U.S. students struggled with anxiety, depression, trauma, or attention issues that made it difficult to focus, stay motivated, and learn. That number has grown exponentially during the pandemic and recovery: now half of students feel persistently sad or hopeless. This is an urgent need that schools can no longer ignore.
Millions of students use Roblox and Minecraft to create characters and build entire worlds. As educators search for ways to boost student engagement as they inject real-world relevance into their lessons, finding creative reasons to use these platforms in the classroom becomes their goal. Should you start teaching with Minecraft and Roblox?