Sophisticated software and new online collaborations are helping students of all abilities acquire key art concepts and skills
Primary Topic Channel: Art
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In art, as in life at large, technology has changed everything – or, more precisely, almost everything.
In art classes at schools and universities today, new and emerging software is rendering art appreciation and even actual artistic production accessible to a far greater number of interested students and aspiring artists than ever before.
In the classic approach, talented apprentices toil under the tutelage of a highly skilled master to perfect their skills and learn the fundamentals of their art. That approach works well for the talented few but not so well for those who lack dogged desire or raw native talent. It also imposes strict limits on the number of individuals permitted to benefit from the wisdom, skill, and experience of the master.
To a remarkable degree, technology in the service of art and art education is changing all that.
With the rise of technology in art education, some might fear that traditional media, such as charcoal drawing and oil painting, are being shunted aside in favor of software-based creations, but the art educators who spoke with eSchool News said certain software programs and emerging web-based collaborations are helping establish a strong base of conceptual understanding--regardless of raw manual or technical talent. This enables a far wider range of students to appreciate art. It also encourages and facilitates the acquisition of more advanced, traditional techniques and skills by far more talented beginners.
Consider Stephanie Reese, a technology teacher at Notre Dame Preparatory High School in Scottsdale, Ariz. For the past 12 years, she, has been using Corel Painter, software designed to mimic traditional painting.
"I use art in the classroom to teach everything from communication and desktop publishing to web design and in yearbook classes," she said. "We're using it for students to be able to tell a story, and this allows them to do it visually. Whether they use video or artwork, they still manipulate the medium and create something that's a story."
Reese uses Painter software to teach different concepts--including 3D animation modeling, 3D figures for geometry, and sculpting for anatomy classes--and also to teach color theory.
Although Reese currently teaches students in grades 9-12, she has taught classes ranging from the elementary-school level up through undergraduate college courses.
"It doesn't matter the age; these kids are so technology adept that all you have to do is show them the basics and they just take off," she said. "I think [technology] can replace some of the traditional forms of art instruction, but I think there's a need for the tactile feel of clay and paint, and getting dirty--it's a real need. Until some of the software has a more haptic feel to it, that need is going to continue to be there--and I can take clay and teach something that I can't teach with a computer program."
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Art Education, Technology, & Sunspots
Picasso said some painters turn the sun into a yellow paint spot, whereas he turns a yellow paint spot into the sun. As a visual artist with three progressive degrees in visual arts education, the following is my two cents on whether technology makes art education a bigger draw. The article raises a lot of issues. First, there’s a general tendency to conflate art making and design with pictorial verisimilitude. This gets more surreal with software that allows ‘realistic’ brush strokes to be rendered on the screen. Then there’s the case made that it’s best to learn to first draw manually prior to whatever creative online work that may follow. Finally, there seems to be a categorization of those with ‘talent’ and those who lack ‘dogged desire or raw native talent’. All of this tends to create a climate of fear on the part of students and teachers in meeting impossible expectations. I remember several years ago watching two twin girls, age 10, drawing on big pieces of paper mounted to the wall. One was a free spirit and just drew. The other sobbed bitter tears because she didn’t have the skills to render the horse she was drawing to match the picture in her mind. I showed her some drawings of horses done a hundred thousand years ago. With one or two fluid lines, the artist captured the horses’ vitality. I also showed some photos of horses. The idea being that there are lots of tools and lots of ways to communicate one’s visual sense of a horse. We must help people get over the idea of renaissance realism as the hallmark of good visual communication. Visual language and literacy like any skill can be learned easily. The Bauhaus had a good approach. We also need to legitimize the use of visual expression throughout the curriculum and not just in the poor beleaguered art class. A good example is Picture This, an initiative of Harvard and MIT, which uses drawing as a way to learn science collaboratively. It’s also worth noting that a large percentage of high school early leavers are visual spatial learners. Thanks to the ubiquity of inexpensive computers, open software, and high-speed access, they now have a way to express themselves in a way that the traditional system doesn’t enable. This is now changing in pockets across North Americas. For example, the Eastern Townships School Board in Quebec provides a laptop to each of its high school students and teachers. I’m all for using all graphic tools, from charcoal sticks and wall surfaces to my iMac and its creative software. Buffy St. Marie said using a computer was like painting on light. Bien sur. Howard B. Esbin. PhD www.heliotrope.ca
Posted By: hbe983, 2008-09-22 4:58 PM
Art Museums Also Play a Role
In addition to teaching kids to make art, art museums today use digital technology to connect teachers and students to the study of art that's already made. It's rare these days to find an art museum Web site that doesn't offer documents, interactives and tools to support art education in classrooms.
Posted By: krisw, 2008-09-19 12:11 PM
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Yes! Tech Can Help Us Recapture Art for Education!
Software to support student art making efforts has the potential to elevate art from something few teachers are comfortable with or equipped to offer their students, (and that many students find difficult because of limited technique), to an eminently practical approach to successful learning that can be made part of a great many common school activities! Youngsters naturally want to explore ideas visually, and supporting them through the use of simple to use software is an easy step to take in making classwork more motivating and relelvant. My book 'Visual Arts Units for All Levels' shows how student art can be made easily with free resources like Google's Picasa or nearly ubiquitous applications like MS Word and PowerPoint, which nearly all schools have already. Info. http://www.iste.org/source/Orders/isteProductDetail.cfm?product_code=netart Kudos for a much needed article! Mark Gura
Posted By: markgura215, 2008-10-10 8:16 AM