Children can create audio recordings with family members or peers while creating original stories or putting their own spin on existing stories, and can share those stories via eMail.
Interactivity, immediacy
Interactive multimedia and engaging web content will lead to attention-grabbing lessons that encourage students to learn, said Vincent Buscemi, vice president of client service at Mindgrub Technologies.
“Every time we Google something, we’re the student and Google is the teacher,” he said. “We’re always learning.”
Smartphones and mobile technology make it possible for students of all ages to become immersed in the learning process.
viaPlace, a framework that lets companies deliver information to users based on their location, and augmented reality, in which users can look through smartphones and receive additional location-based input (such as graphics or audio) from computers or GPS devices, are a perfect illustration.
Buscemi envisioned a “geo-located Wikipedia page” where students use smartphones to walk through a historical site–such as the Gettysburg battlefield during a lesson on the Civil War. As students move through the area, GPS coordinates register and facts about the battle itself, soldiers, and historical events pop up on smartphones to enhance students’ experiences.
“Unfortunately, education still hasn’t completely caught onto this idea,” Buscemi said, noting that retail companies have mostly executed this concept.
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