Educators across the globe are using Minecraft in intricate ways, and they are discovering how the sandbox game can help students with social and emotional learning (SEL).
A new report, How Minecraft Supports Social and Emotional Learning in K–12 Education, published by Getting Smart, investigates the connection between classroom use of Minecraft and the SEL outcomes of K– 12 students.
The report is based on interviews, a global survey and case studies as it offers an overview of SEL, an insight on gaming in education, and advice from educators on how to support a school-based SEL program.
Almost all of the teachers surveyed (97.7 percent) said problem solving is the top SEL skill their students learn from in-school and extracurricular Minecraft participation.
(Next page: Other key SEL skills that can be bolstered with Minecraft)
Other SEL skills students develop through Minecraft include creativity (95.5 percent), critical thinking (93.3 percent), and collaboration (91.1 percent).
Surveyed teachers also said they believe their students’ decision-making (88.8 percent) and communication (86.6 percent) abilities were positively impacted by the time they spent playing Minecraft, whether working in small groups or individually.
Roughly half (51.1 percent) said they believe Minecraft also helps students build empathy skills, which could be due to interactions with classmates, as well as with characters within the game.
“It is clear from our research that Minecraft creates opportunities for transformational learning experiences,” said Caroline Vander Ark, Getting Smart COO. “However, we also found that the most critical component to connecting gaming and student SEL outcomes is the teacher. The educators we visited and spoke with were transparent about learning objectives, promoted student agency and independence and acted as learning guides.”
Looking for inspiration to help you integrate Minecraft into your classroom? Here are 4 examples:
During ISTE 2017, Dr. Chris Haskell offered session attendees a look at how to quickly and simply begin using Minecraft during school. He also offered 15 specific classroom uses for the game.
Games are powerful motivators, and educator Douglas Kiang has woven the game into his instruction while keeping in mind five gaming dynamics that engage students.
Mark Stevens, an education technology instructor at Bowling Green State University, is employing an educational version of Minecraft as a learning tool, not only for school-age children and teens, but for his own students as well.
Jim Pike, a third grade teacher at Ascension Catholic School and director of education for learnbygaming.net, aligned mathematical equations to Minecraft structures to engage his students in mathematical processes as they created buildings and other structures in a game dubbed “Mathcraft.”
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