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games

Literacy

One-Two-Three-Read!: A motivational reading program that works

May 20, 2025 by Dr. Gregory Stephens, Rust College and Mississippi State University
An educator-created reading program inspired genuine excitement, reinforced reading habits, and brought classrooms together.
How can educators transform reading into something students want to do rather than have to do? That’s the question we set out to answer when we created One-Two-Three-Read!.
Game-Based Learning

Video game design boosts students’ literacy skills

May 14, 2025 by Ava Wiseley and Dennis Pierce
A video game design pilot project in the Bronx results in 51-percent growth in literacy skills in just three months.
Teachers generally frown upon students who play video games in class, but a public school in the Bronx has found a way to use video game design as…
Coding and Robotics

How to teach K-12 coding without computers

April 23, 2025 by Laura Ascione
Beyond individual lessons, it’s important to build a K-12 coding culture that encourages problem-solving and critical thinking.
Teaching K-12 coding without computers may seem like a daunting task, but it can be a powerful way to introduce students to the fundamental concepts of computer science…
Newsline

Illustration, Comic & Animation App Clip Studio Paint Named Best for Large Screens by Google Play

November 19, 2024November 19, 2024 by ESchool News Staff
Clip Studio Paint, the illustration, comic, webtoon, and animation app developed and distributed by Celsys, has been named the Best ... Read more

Playworks Launches SparkPlay

November 5, 2024 by ESchool News Staff
OAKLAND, Calif. – Playworks has launched SparkPlay, an online, subscription-based education resource to support the continuous learning of safe and ... Read more
Newsline

MIND Education Enhances Flagship Math Program ST Math with Transformative Back-to-School Upgrades

September 10, 2024 by ESchool News Staff
IRVINE, Calif. — MIND Education, a leader in neuroscience-driven math education solutions, has released transformative upgrades to the ST Math ... Read more
Innovation in Education

The State of STEM in 2024

September 5, 2024 by Kevin Hogan
Patrick Brown, Executive Director of STEM and Career and Technical Education in Saint Charles County, Missouri, oversees STEM and technical ... Read more
Innovation in Education

Esports: More than just fun and games

August 28, 2024August 27, 2024 by Kevin Hogan
What does esports phenomenon mean for the broader educational landscape? Schools that embrace esports are starting to see changes in ... Read more
Academic Esports

Verizon Innovative Learning brings esports to classrooms

August 26, 2024 by ESchool News Staff
Participating schools will receive free coaching from esports pros through Verizon, from technical skills to health wellness for gamers.
In time for back-to-school season, Verizon is launching a free scholastic high school esports league through its free Verizon Innovative Learning HQ portal.
Academic Esports

The 4Cs: How esports promotes student development

April 5, 2024 by Chris Aviles, Garden State Esports
Esports and competitive gaming develop students’ sense of community, competition, character, and college and career readiness.
I first started trying to get an esports program at my school in 2011. At the time, there was a lot of resistance around the misconception that violent…
Game-Based Learning

How to weave video game principles into the classroom

February 23, 2024February 22, 2024 by Sam Baule & Steven M. Baule, Ed.D., Ph.D.
The integration of video game mechanics into educational content offers a promising avenue to enhance engagement and classroom learning.
Student engagement is vital for any educator throughout the length of a course. The unfortunate reality is that a great teacher only has control of a student’s environment…
Newsline

Discovery Education Enhances K-12 Platform with New Games, Interactives, Career Resources, and More to Nurture Student Curiosity  

February 20, 2024 by ESchool News Staff
Charlotte, NC — Global edtech leader Discovery Education today announced the addition of new games, interactives, career resources and more ... Read more
Academic Esports

How esports can help students in the classroom (no, seriously!)

February 8, 2024 by Benjamin Yeh
Esports programs instill important leadership, critical thinking, and communication skills students will carry during their education.
Ask most parents if their children’s school should start an esports team, and you’ll be met with reluctance. Video games? In the classroom? Absolutely not!
Digital Learning Tools

Learning enters the metaverse with “Mission: Mars” Roblox experience

January 4, 2024December 27, 2023 by Joseph Casale, Account Executive, Denterlein
The immersive 3D “Mission: Mars” experience focuses on engaging students of all ages in the engineering design process
The Museum of Science, Boston is making its first move into the world of immersive online education with its launch of “Mission: Mars,” an educational experience on Roblox,…
Newsline

Introducing Tynker Copilot – The First-Ever LLM-Powered Coding Companion for Young Coders

October 19, 2023 by ESchool News Staff
MOUNTAIN VIEW, California — Tynker, the leading game-based coding platform that has engaged over 100 million kids, proudly introduces “Tynker Copilot.” ... Read more
STEM & STEAM Trends

4 ways to build engineering into your curriculum

May 18, 2023 by Jon Oosterman, Learning Specialist, Van Andel Institute for Education
By bringing engineering into our classrooms, we encourage our students to see the mechanics of the world around them
Engineering is arguably one of the most useful and relevant subjects in our schools today. Its impact on our world cannot be overstated. Engineers are the ones who…
Game-Based Learning

MDM solutions and gamification make perfect interactive learning partners

May 10, 2023 by Nadav Avni, CMO, Radix Technologies
Adding gamification elements during teaching sessions, and using the right MDM solutions, can help educators increase student engagement.
In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with…
Digital Learning

Museum of Science, Boston enters metaverse with “Mission: Mars” Roblox experience

January 31, 2023 by Joseph Casale, Account Executive, Denterlein
The immersive 3D “Mission: Mars” experience focuses on engaging students of all ages in the engineering design process
The Museum of Science, Boston is making its first move into the world of immersive online education with its launch of “Mission: Mars,” an educational experience on Roblox,…
SEL Trends

How to provide effective and engaging virtual therapy for kids

January 20, 2023January 20, 2023 by Orly Zimmerman-Leizerov, LCSW-C; and Jill Jerome LCSW-C, RPT-S
Virtual therapy is not going away--here are some tips, tools, and lessons learned to help foster connections in every therapeutic setting
As was the case for so many other therapists working with children and families, March 2020 felt overwhelming in our center for child and family therapy. From seeing…
Coding and Robotics

How robotic gamification helped my elementary students love STEM

January 6, 2023 by Dr. Yuvraj Verma, Teacher, Martha Gaskins Elementary School
Coding platforms offer virtual programming services where children can learn code through games
Coding is a necessary skill in today’s world, but it is relatively challenging to master, especially for kids. Its complexity is not necessarily because it is incomprehensible, but…

5 Ways to make your eSports program successful

December 1, 2022September 27, 2022 by Jeff Festa
Whether you have an active program in your school district or not, you’ve likely heard about the blazing hot eSports ... Read more
eSchool Media

Why digital formative assessment is critical in today’s classrooms

August 18, 2022 by Jaya Yoo, SVP of Product Development, Learning A-Z
Formative assessment is versatile--teachers can turn almost any sort of assignment into a type of digital formative assessment.
The accelerated digitization of today’s classroom impacts every aspect of instruction–from attendance to summative assessment and everything in between. As ... Read more
Game-Based Learning

Is it time to fire up gaming consoles in classrooms?

December 7, 2022August 15, 2022 by Mark Horneff, CEO, Kuato Studios
Gaming has the potential to become a great educational tool in the right context and environment
Digital learning has become a significant part of education as a result of the pandemic and schools are continually observing new, innovative ways to engage and motivate students…
Classroom Innovations

Gamification tools that increase student engagement

July 27, 2022 by Abigail Beran, 5th Grade Teacher
Gamification offers many benefits for teachers and students alike--here's how to integrate these tools into your instruction.
Who out there doesn’t enjoy some form of game? Whether it be watching or playing a sport, a card game, a board game, or video games, most people…
Academic Esports

How esports promotes inclusion and belonging

December 7, 2022July 1, 2022 by Audra Yocom, Teacher, Pleasant Grove High School & Director of Technology Education, Success in Education
An educator shares how her school's esports program offered a place for students to gather, build 21st-century skills, and form friendships
I grew up a casual gamer, half-decent at a few games like ‘Yoshi’s Island’ and ‘Rush.’ The most intense PC games I ever played were ‘Minesweeper’ and ‘Frogger.’…
Game-Based Learning

How teachers use Wordle–and other games–for next-level engagement

December 7, 2022June 6, 2022 by Laura Ascione
Wordle has gone viral, and such games are proving useful in the classroom as teachers leverage their popularity for student engagement
"Did you get the Wordle today?" What initially began as something Josh Wardle created to serve as a personal daily game has become a household name, with users…
Newsline

Discovery Education and Venture Valley Partner to Launch New Educational Initiative Teaching Financial Literacy Through Games and Resources

March 7, 2022 by ESchool News Staff
Silver Spring, MD. (Monday, March 7, 2022) – Venture Valley video game team and Discovery Education announced today a new ... Read more
Newsline

PresenceLearning Partners with Hasbro to Bring Beloved Characters and Classic Games to the PresenceLearning Therapy Platform

February 18, 2022 by ESchool News Staff
NEW YORK, February 18, 2022 – PresenceLearning, the leading provider of online therapy solutions for schools and clinicians, has partnered ... Read more
Newsline

Osmo From BYJU’s Names Kar-Han Tan, Ph.D., Head of Computer Vision and Machine Learning

February 10, 2022 by ESchool News Staff
Palo Alto, CA–Feb 10, 2022–Award-winning STEAM brand, Osmo from BYJU’S, announces Kar-Han Tan’s appointment as Head of Computer Vision and ... Read more
Newsline

Discovery Education and TrueSport Partner to Present a Unique, Virtual Town Hall Exploring the Life Skills Students Need for Success Beyond Sports

January 27, 2022 by ESchool News Staff
Silver Spring, MD (Thursday, January 27, 2022) — TrueSport – the outreach education arm of the U.S. Anti-Doping Agency (USADA) ... Read more
Newsline

Slooh Brings Space Exploration to Classrooms Worldwide with ‘The Online Telescope for Teachers’

January 20, 2022January 18, 2022 by ESchool News Staff
Washington Depot, Connecticut, January 18, 2022 – Slooh, the only organization offering live online telescope feeds to students, is now ... Read more
eSchool Media

How to bundle education device management

December 22, 2021 by Nadav Avni, Chief Marketing Officer, Radix Technologies
Managing thousands of devices across classrooms and districts isn't easy, but bundling education device management can simplify the process
Technology has opened up endless possibilities in classrooms around the world. For one, access to education has been significantly broadened, ... Read more
Digital Learning Tools

3 ways you can use digital tools to boost student motivation

January 4, 2024December 3, 2021 by Erika Chmura, Science Educator, Montclair High School
Use these simple strategies to effectively maneuver technology towards increasing student motivation and engagement, whether virtually or in person
Many educators navigating the use of technology for learning have seen this scenario come to life in the classroom: you give your students an online assignment and a…
Classroom Innovations

How scholastic esports helps students’ academic achievement

December 1, 2021 by Dr. Brooke Haag, Board Member, NASEF
Scholastic esports offers many benefits, key among them its ability to boost learning outcomes and career interest for select student groups.
According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers. Clearly,…
Newsline

BOOKR Kids Enters US Educational Market With BOOKR CLASS Next Generation ESL Learning App For Classrooms And Families

October 1, 2021 by ESchool News Staff
BUDAPEST/LOS ANGELES (October 1, 2021) – An acclaimed and multi award-winning English As A Second Language (ESL)appin daily use with ... Read more
Classroom Innovations

How to establish international collaboration with esports

August 13, 2021 by Alexander Gibson, Math and AP Computer Science Principles Teacher, William Penn Senior High School, York, Pennsylvania
A Pennsylvania school's esports team got a firsthand experience in international collaboration using a familiar tool--Minecraft
As the high school esports club advisor for the William Penn Cybercats, I have had the opportunity to work with my students on some pretty awesome projects. From…
Newsline

Reading Eggs Reaches 20 Million Users Milestone

August 12, 2021 by ESchool News Staff
NEW YORK, NY – August 10, 2021– Reading Eggs, a Blake eLearning program that creates a unique online world where children learn to read, ... Read more
Classroom Innovations

Scholastic esports participation leads to substantial learning outcomes

August 3, 2021 by Dr. Brooke Haag, Board Member, NASEF
Scholastic esports offers many benefits, key among them its ability to boost learning outcomes and career interest for select student groups.
According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers. Clearly,…
Academic Esports

How scholastic esports opens up college pathways

December 7, 2022August 2, 2021 by Jeff Young, Freelance Writer
Scholastic esports allows educators to open new futures for their students in the burgeoning digital age of entertainment and education
Esports programs continue to grow at a rapid pace at both the collegiate level and at the high school level in the United States. With that growth, there…
STEM & STEAM

What makes a good digital math tool?

June 25, 2021 by eSchool News Staff
As popularity and usage of digital tools rises, it's important to know what, exactly, makes a good digital math tool with a laptop and calculator.
We recently spoke with Texthelp’s Chief Technology Officer, Ryan Graham, on the current state of edtech tools in math and the future of math education. As popularity and…
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