Introducing Tynker Copilot – The First-Ever LLM-Powered Coding Companion for Young Coders

MOUNTAIN VIEW, California — Tynker, the leading game-based coding platform that has engaged over 100 million kids, proudly introduces “Tynker Copilot.” Leveraging the capabilities of Large Language Models (LLMs), Tynker Copilot empowers young innovators aged 6-12. It provides a seamless interface for these budding developers to transform their ideas into visual block code for apps and games. Additionally, when exploring existing projects, kids benefit from the tool’s ability to explain block code fragments, ensuring a deeper understanding. Tynker Copilot allows children to build confidence as they work with AI, laying a solid foundation for their future. With this launch, coding education takes a significant leap forward.

Large Language Models (LLMs) have excelled in text-based programming languages like Python and JavaScript. However, their application to visual block coding, the primary introduction to programming for many kids, had yet to be explored. Tynker is the first to bridge this gap. Our latest integration lets children quickly convert their ideas into block code, streamlining their initial coding experience.

Tynker introduction of the Copilot feature marks a significant industry milestone. Until now, the capabilities of LLMs have not been fully utilized for the younger age group. Tynker Copilot empowers children as young as 6 to input text commands like “Design a space-themed knock-knock joke” or “Teach me how to build a Fruit-ninja style game” and receive block code outputs with step-by-step instructions. Moreover, when debugging existing projects, students can submit block-code snippets and benefit from LLM-generated natural language explanations.…Read More

4 ways to build engineering into your curriculum

Key points:

  • Engineering doesn’t have to be intimidating
  • Engineering helps students learn the mechanics of their world

Engineering is arguably one of the most useful and relevant subjects in our schools today. Its impact on our world cannot be overstated. Engineers are the ones who help humanity reach the moon, explore the depths of the ocean, assist in the treatment of serious illnesses, and even design many of the games our students play.

Unfortunately, engineering can often feel like a separate unit or idea that teachers need to explain. With many of today’s educators already feeling overwhelmed with the responsibilities of teaching, finding ways to seamlessly integrate engineering into the curriculum is essential for both teacher and student success.…Read More

MDM solutions and gamification make perfect interactive learning partners

In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with interactive touchscreens and utilize gamification techniques. As these modern education tools require management and security, integrating MDM solutions has become imperative for every organization.

Understanding the Basics of Gamification in Education

Gamification means adding interactive gaming elements to processes such as learning. Everyone loves games, and competition motivates people to perform their best. So, by adding gamification elements during teaching sessions, schools can significantly increase their participation and engagement levels.

In addition, gamification can improve student skills such as active learning, problem-solving, and critical thinking. It also helps students enhance teamwork and collaboration.…Read More

Museum of Science, Boston enters metaverse with “Mission: Mars” Roblox experience

The Museum of Science, Boston is making its first move into the world of immersive online education with its launch of “Mission: Mars,” an educational experience on Roblox, a global platform connecting millions of people through immersive 3D experiences.

Developed in partnership with Filament Games, “Mission: Mars” challenges participants to engage in the Engineering Design Process, developing and iterating on vehicles ready to navigate the mysterious red planet and complete exploratory missions with friends to survive on Mars.

The Museum of Science is the first Roblox Community Fund (RCF) recipient to launch their experience since the fund’s introduction in November of 2021. Through the initial $10M fund, RCF has been offering grants to educational organizations to develop innovative learning experiences and curriculum leveraging the platform in immersive and compelling ways. …Read More

How to provide effective and engaging virtual therapy for kids

As was the case for so many other therapists working with children and families, March 2020 felt overwhelming in our center for child and family therapy. From seeing clients in-person all day in our client-centered, carefully designed therapy rooms equipped with all the therapeutic tools that a child therapist might need to engage a child in the hard work of therapy, we scrambled to figure out a way to transfer our clinical tools to the virtual realm. The transition from using toys, games, animal assisted therapy, art, music, movement, and parent-child attunement enhancing interventions to connecting through a digital screen seemed at times to be an impossible mission.

The transition was especially challenging for our very young clients and those who appeared to have significant struggles with the adjustment to virtual education. Even after weeks of creating and identifying multiple virtual tools that enabled us to engage most of our clients in expressive ways to process their experiences and share their internal worlds with us, we consistently received skeptical messages from parents who were certain that their child would not be able to effectively use a virtual platform for their therapy work.

We were convinced that we would be eager to return to our carefully designed, in-person therapy rooms as soon as we possibly could safely do so. Little did we know that we would not only find the virtual therapeutic tools to be highly effective, even in some of our most challenging and complex cases, but we would also discover that there are many unexpected and valuable therapeutic benefits that come with this virtual approach to providing child and family mental health therapy services. …Read More

How robotic gamification helped my elementary students love STEM

Coding is a necessary skill in today’s world, but it is relatively challenging to master, especially for kids. Its complexity is not necessarily because it is incomprehensible, but because it is a new concept for most students. This is especially the case for students in inner-city schools where technology is inevitably scarce due to systemic factors beyond the students’ control.

With numerous programming languages available, it can take time to pick a starting point. Educators have found a solution to this problem: gamification. Platforms like CoderZ offer virtual programming services where children can learn code through games. These games make learning code both fun and engaging for kids.

Through the CoderZ Robotics curriculum, kids learn to create, manage, and communicate with cyber robots in a virtual setting by inputting code. Block code is used because it is easier for children to understand and execute instead of complex text-based code. Learning is more accessible because virtual robots do not require hardware, space, or other associated costs.…Read More

Why digital formative assessment is critical in today’s classrooms

The accelerated digitization of today’s classroom impacts every aspect of instruction–from attendance to summative assessment and everything in between. As educators have shifted to the hybrid environment, they have had to make significant changes in the way they approach formative assessment.

Formative assessment is a wide-encompassing term that allows teachers to monitor student progress. In person, this can mean a variety of things like thumbs up/thumbs down, class review games, exit tickets, science activities, and more. As classrooms moved to an online or digital format, the approach to formative assessment had to be considerably changed to meet the needs of a digital landscape.

Digital Formative Assessment Programs…Read More

Is it time to fire up gaming consoles in classrooms?

Digital learning has become a significant part of education as a result of the pandemic, and schools are continually finding innovative ways to engage and motivate students online. So, with Ofcom revealing six in ten children played games online in 2021, what might the use of video gaming in the classroom look like to engage students with a model they’re already invested in?

Historically, gaming has been associated with recreational activities rather than as a medium used to boost the diversity of learning techniques, despite it being an actual benefit to a child’s literacy, empathy and imagination.

The question is: Does gaming have a viable role to play right now, as digital learning continues to claw its way to the forefront of education, or is it simply an unwelcome distraction?…Read More

Gamification tools that increase student engagement

Who out there doesn’t enjoy some form of game? Whether it be watching or playing a sport, a card game, a board game, or video games, most people would say they at least enjoy one.

Games are part of many people’s lives–so why not use them to benefit students when teaching?

From a 5th grade teacher lens, it is evident that students are more likely to engage in an educational activity when it is “gamified,” and even more so when it is gamified with technology. …Read More