OAKLAND, Calif. – Playworks has launched SparkPlay, an online, subscription-based education resource to support the continuous learning of safe and ... Read more
IRVINE, Calif. — MIND Education, a leader in neuroscience-driven math education solutions, has released transformative upgrades to the ST Math ... Read more
Patrick Brown, Executive Director of STEM and Career and Technical Education in Saint Charles County, Missouri, oversees STEM and technical ... Read more
In time for back-to-school season, Verizon is launching a free scholastic high school esports league through its free Verizon Innovative Learning HQ portal.
I first started trying to get an esports program at my school in 2011. At the time, there was a lot of resistance around the misconception that violent…
Student engagement is vital for any educator throughout the length of a course. The unfortunate reality is that a great teacher only has control of a student’s environment…
Charlotte, NC — Global edtech leader Discovery Education today announced the addition of new games, interactives, career resources and more ... Read more
Ask most parents if their children’s school should start an esports team, and you’ll be met with reluctance. Video games? In the classroom? Absolutely not!
The Museum of Science, Boston is making its first move into the world of immersive online education with its launch of “Mission: Mars,” an educational experience on Roblox,…
MOUNTAIN VIEW, California — Tynker, the leading game-based coding platform that has engaged over 100 million kids, proudly introduces “Tynker Copilot.” ... Read more
Engineering is arguably one of the most useful and relevant subjects in our schools today. Its impact on our world cannot be overstated. Engineers are the ones who…
In the era of mobile devices and tablets, interactivity has become the norm for schoolchildren. To facilitate effective teaching and learning, modern schools must equip every classroom with…
The Museum of Science, Boston is making its first move into the world of immersive online education with its launch of “Mission: Mars,” an educational experience on Roblox,…
As was the case for so many other therapists working with children and families, March 2020 felt overwhelming in our center for child and family therapy. From seeing…
Coding is a necessary skill in today’s world, but it is relatively challenging to master, especially for kids. Its complexity is not necessarily because it is incomprehensible, but…
The accelerated digitization of today’s classroom impacts every aspect of instruction–from attendance to summative assessment and everything in between. As ... Read more
Digital learning has become a significant part of education as a result of the pandemic and schools are continually observing new, innovative ways to engage and motivate students…
I grew up a casual gamer, half-decent at a few games like ‘Yoshi’s Island’ and ‘Rush.’ The most intense PC games I ever played were ‘Minesweeper’ and ‘Frogger.’…
"Did you get the Wordle today?" What initially began as something Josh Wardle created to serve as a personal daily game has become a household name, with users…
NEW YORK, February 18, 2022 – PresenceLearning, the leading provider of online therapy solutions for schools and clinicians, has partnered ... Read more
Palo Alto, CA–Feb 10, 2022–Award-winning STEAM brand, Osmo from BYJU’S, announces Kar-Han Tan’s appointment as Head of Computer Vision and ... Read more
Technology has opened up endless possibilities in classrooms around the world. For one, access to education has been significantly broadened, ... Read more
Many educators navigating the use of technology for learning have seen this scenario come to life in the classroom: you give your students an online assignment and a…
According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers. Clearly,…
As the high school esports club advisor for the William Penn Cybercats, I have had the opportunity to work with my students on some pretty awesome projects. From…
According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers. Clearly,…
Esports programs continue to grow at a rapid pace at both the collegiate level and at the high school level in the United States. With that growth, there…
We recently spoke with Texthelp’s Chief Technology Officer, Ryan Graham, on the current state of edtech tools in math and the future of math education. As popularity and…
PlayShifu combines real figurines with digital gameplay to bring alive all-time favoriteboard games & more Cupertino, California (June 1, 2021) ... Read more