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games

Newsline

Family Game Nights Come Alive With Tacto

June 1, 2021June 1, 2021 by ESchool News Staff
PlayShifu combines real figurines with digital gameplay to bring alive all-time favoriteboard games & more Cupertino, California (June 1, 2021) ... Read more
Newsline

SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

February 10, 2021 by ESchool News Staff
SplashLearn, the US-headquartered learning company began 2021 on a high note raising $18 million in Series C funding round led ... Read more
Newsline

Super Duper’s Jeepers Peepers Game Wins 2020 NAPPA Award

November 12, 2020 by ESchool News Staff
Super Duper Publications’ Jeepers Peepers The “Ask and Answer” Question Game has earned a 2020 National Parenting Product Award (NAPPA). ... Read more
Newsline

Schell Games’ Virtual Reality Educational Tool HistoryMaker VR Now Available For Free

October 26, 2020 by ESchool News Staff
This VR headset at night shows how you can use AR and VR in the classroom to engage students.
With a majority of schools participating in distance learning this year, Schell Games announced its virtual reality education tool HistoryMaker ... Read more
Newsline

Super Duper Digital Library is selected as a Winner by Two Prestigious Family Awards Programs

October 23, 2020 by ESchool News Staff
Librarians are leading learning across the nation, in districts that have moved instruction and resources online in the wake of a global pandemic
The Super Duper Digital Library, a collection of hundreds of online cards, games, and worksheets to support reading and literacy ... Read more
Ancillary

Super Duper Publications Provides Unique Educational Materials for PreK-5 Distance Learning and Teletherapy

August 19, 2020August 19, 2020 by ESchool News Staff
ebook-digital
Distance learning has become a staple of our current educational system. With the launching of its new Digital Library, which ... Read more
District Management

What you need to start an esports program

July 7, 2020July 7, 2020 by Dennis Pierce
With esports growing quickly throughout higher education, these four tips can help those interested in starting their own program
Esports is seeing phenomenal growth, with the worldwide market expected to reach $2.2 billion by 2023. There are professional esports leagues for popular video games such as Overwatch,…
COVID-19 Update

6 steps to help children find purpose and resilience from home

June 4, 2020June 4, 2020 by Tara Chklovski
Remote learning can wear on children and parents--here are some great ideas to boost motivation and help children find purpose while they are learning from home
Some days are great. Others are hard. More than two months into stay-at-home orders, parents and kids are getting used to the concept of learning from home via…
Newsline

Online learning for special education

June 30, 2020May 14, 2020 by ESchool News Staff
Vizzle is an online learning solution that keeps students with special needs on track with teachers and parents able to ... Read more
Newsline

Georgia Power Learning Power Mobile App

June 30, 2020May 6, 2020 by ESchool News Staff
While parents, teachers and students alike are managing new ways of learning during school closures and “stay-at-home” orders, the Georgia ... Read more
Ancillary

Complete web-based math curriculum

April 6, 2020 by ESchool News Staff
Real-world math can help students find a "reason" to learn math in school.
Art of Problem Solving (AoPS) is offering one free month or a $15 discount on a yearly subscription to Beast ... Read more
Ancillary

Free Math Program for iOS and Android

March 23, 2020March 18, 2020 by ESchool News Staff
In response to the demand for learning at home, Bedtime Math has taken their research-proven after-school math club activities and ... Read more
College and Career Readiness

Teachers: Empower your students and help them prepare for the future

January 25, 2023June 11, 2019 by ESchool News Staff
Here are some of eSN’s most popular articles for teachers over the past month: 1. 10 things I do to ... Read more
STEM & STEAM

Why I use student-driven ideas in my curriculum

May 23, 2019May 20, 2019 by Dianne Pappafotopoulos
You might think that teaching a high school programming course in which students are asked to code simple games and interactive websites would be motivating and exciting, but…
eClassroom News

4 ways I make learning fun in the classroom

March 11, 2019March 11, 2019 by Korey Barkley
Teenager with headphones listening to music
As a middle school Spanish teacher, my #1 goal is to have my students fall in love with learning a language the way I did in middle school.
Game-Based Learning

I gamified my classroom and students are soaring

December 7, 2022January 9, 2019 by Amanda Moore
An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of…
District Management

10 conversations about digital equity

January 21, 2020October 17, 2018 by Laura Ascione
digital equity
Educators universally agree that equity should be one of the top priorities in every school and in every district across the country. Addressing equity issues is more difficult…
21st Century Skills

Can creativity be taught?

January 29, 2018January 29, 2018 by Dianne Pappafotopoulos
I recently attended a conference and enjoyed the sessions and topics ranging from professional-development strategies to the emergence of artificial intelligence (AI). Like everyone else, I am eager…
Curriculum

Video of the Week: 3 tips for great formative assessment

January 12, 2018January 8, 2018 by Laura Ascione
Ed. note: Video of the Week picks are supplied by the editors of Common Sense Education, which helps educators find the best ed-tech ... Read more
STEM & STEAM

Students discover the power of coding

December 6, 2016 by ESchool Media Contributors
hour of code
Got Code? This week students across the Rowland Unified School District, along with their families, are continuing their exploration of computer coding and programming by participating in Computer…
Teaching & Learning

12 ed-tech tools to try this term

September 7, 2017October 18, 2016 by Gloria Kopp
world-languages-instruction
The school year is in full swing, so it’s time to kick things into high gear and push learning to ... Read more
Edtech Trends

The Friday 4: Your weekly ed-tech rewind

January 25, 2023September 9, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
news pic
Every Friday, I’ll recap some of the most interesting news and thought-provoking developments from the past week. I can’t fit all of this week's news stories here, though,…
Ancillary

CodeCombat adds game, web development to coding platform

August 30, 2016 by Laura Ascione
CodeCombat, which offers an engaging platform for helping kids learn computer science (CS), has significantly enhanced its platform in time ... Read more
Teaching Trends

Cricket Media, Smithsonian launch 2016 Global Folklorist Challenge

August 9, 2016 by Laura Ascione
Cricket Media, a next-generation global learning company, announced the launch of its 3rd Annual Global Folklorist Challenge in partnership with ... Read more
District Management

Panasonic showcases the power of K-12 interactive displays

July 6, 2016July 6, 2016 by Laura Ascione
panasonic iste
Panasonic, provider of professional display solutions for education, demonstrated its BF1 display technology at ISTE 2016. The ISTE booth featured the new refined BF1 Series Multi-Touch Screen Display,…
IT Management

EXO U to launch visual creation, collaboration tool at ISTE

June 28, 2016June 28, 2016 by Laura Ascione
creation EXO
At ISTE 2016, EXO U Inc., a software development company, will launch Ormiboard, a front-of-class visual creation and collaboration tool. Ormiboard gives teachers and students the freedom to…
21st Century Skills

5 ways to gamify writing in the classroom

June 27, 2016June 27, 2016 by Joan Selby
student-writing
Believe it or not, writing is a natural fit for gamification techniques, and students will come to love the challenge.
District Management

EXO U launches Ormiboard Pro Visual Creation Software

June 9, 2016 by Laura Ascione
ormi creation
At InfoComm 2016, EXO U Inc., a software development company, launched Ormiboard Pro, a visual creation and collaboration tool. Ormiboard Pro gives teachers and students the freedom to…
STEM & STEAM

Survey: Teachers now use twice as much gaming and video in the classroom

May 6, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
digital speak up
Teachers' use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released on May 5. The national…
Apps

13 apps that promote higher-order thinking standards

April 22, 2016March 31, 2016 by Lisa Rodriguez
learning-apps
These mobile apps go way beyond games Mobile devices are becoming increasingly common in schools because they cost so much ... Read more
STEM & STEAM

Introducing the math selfie

February 22, 2016February 22, 2016 by Lana Sweeten-Shults, Times Record News
math-selfie
Sure, you may have taken a selfie, but you likely haven't taken an equivalent fraction selfie — and if you ask the Jefferson Elementary School fourth-graders in Jennifer…
District Management

New professional development focuses on engagement through gaming

January 25, 2016January 25, 2016 by Laura Ascione
video gaming education
The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this…
Featured on eSchool News

How 2 simple role-play games can transform students into active learners

May 6, 2019November 17, 2015 by By Lucien Vattel and Blaine Vedros
role-play-education
Role-play enhances engagement and subject matter mastery. It's also a lot of fun
Featured on eSchool News

4 Essential Game-Based Learning Questions

May 11, 2019December 5, 2014 by By Laura Devaney, Director of News, <a>@eSN_Laura</a>
game-learning
You’d have to live under a rock to be unfamiliar with the rise of game-based learning in classrooms across the nation in recent years. Integrating a game into…
District Management

5 gaming dynamics that truly engage students

November 14, 2018July 7, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
gaming-education
Gaming. It’s more than a buzzword in today’s schools, but it still sometimes carries a stigma--is gaming really an effective way for students to learn? The answer, according…
Featured on eSchool News

Using games to measure student skills

May 14, 2014May 14, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
game-gamification
Game-based learning is one of the most popular trends in education today, and for good reason--a well-designed game engages students, boosts their interest in the topic it addresses,…
IT Management

Beyond Minecraft: Games that inspire building and exploration

November 20, 2013 by Staff and wire services reports
The success and popularity of Minecraft in and out of classrooms is no surprise, Mind/Shift reports.
IT Management

Teachers finding games give a leg up on learning

October 14, 2013 by Staff and wire services reports
Heidi McDonald saw her fourth-grade son, Ian, growing bored while memorizing his multiplication tables and figured he would make better progress if she could make the exercise fun,…
IT Management

Are video games the answer to college counseling shortage?

August 17, 2021May 17, 2010 by By Dennis Carter, Assistant Editor
With college counseling dwindling in public schools, University of Southern California researchers have created a video game that lets student simulate the application process in all its complexity.
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Counslr Launches in Texas to Increase Access to Mental Health Support for Staff and Students

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