Optoma is showcasing new and top-selling ProAV projection products in a variety of creative applications at InfoComm 2016. From dome and arch displays to interactivity and edge blending,…
Teachers' use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released on May 5. The national…
The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this…
Full Sail University on Dec. 11 unveiled Full Sail Labs, an educational experience designed for students from 1st to 12th grades with a focus on technology, science, art…
Today’s students are a uniquely interactive group. Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s…
Motivating students and keeping students actively engaged in lessons is becoming frequently more challenging for even the most creative teachers. At times it can seem we’re competing with…
Once accompanied by a stigma, educational gaming has gained even more momentum over the past year. Across the nation, teachers are recognizing that engaging and immersive educational games…
Game-based learning is one of the most popular trends in education today, and for good reason--a well-designed game engages students, boosts their interest in the topic it addresses,…
Once accompanied by a stigma, educational gaming has gained even more momentum over the past year. Across the nation, teachers are recognizing that engaging and immersive educational games…
Engaging forms of educational gaming offer real-time data, individualized learning opportunities Educational gaming has been present in classrooms and schools ... Read more
Okay, so one thing is clear: Youth are hooked on technology. Computers, smartphones, tablets, social media, video games... the list goes on, the Huffington Post reports.
When his young daughter was learning to read, Michael John, Game Director at the Games, Learning and Assessment (Glass) Lab—and known to friends and colleagues as MJ—met with…
Gaming--educational gaming in particular--has supporters and skeptics. During the ISTE 2013 opening keynote, speaker Jane McGonigal, , a gaming researcher and author of Reality is Broken: Why Games…