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gaming

21st Century Skills

Stretch student collaboration skills with Breakout EDU

August 8, 2016 by Lee Araoz
breakout edu
The physical and virtual escape games build valuable 21st-century skills. Here's how it works
21st Century Skills

5 ways to gamify writing in the classroom

June 27, 2016June 27, 2016 by Joan Selby
student-writing
Believe it or not, writing is a natural fit for gamification techniques, and students will come to love the challenge.
IT Management

Optoma launches 4 new laser projectors

June 14, 2016 by Stephen Noonoo
optoma-laser
Optoma is showcasing new and top-selling ProAV projection products in a variety of creative applications at InfoComm 2016. From dome and arch displays to interactivity and edge blending,…
STEM & STEAM

Survey: Teachers now use twice as much gaming and video in the classroom

May 6, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
digital speak up
Teachers' use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released on May 5. The national…
District Management

When will assessments finally test deeper learning?

March 30, 2016March 30, 2016 by Stuart Kahl
assessment-lab
Technology is making the multiple-choice question obsolete. Can assessments keep up?
District Management

New professional development focuses on engagement through gaming

January 25, 2016January 25, 2016 by Laura Ascione
video gaming education
The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this…
STEM & STEAM

Full Sail launches new camps for coding, robotics, gaming, and more

December 15, 2015December 14, 2015 by Laura Ascione
full-sail-labs
Full Sail University on Dec. 11 unveiled Full Sail Labs, an educational experience designed for students from 1st to 12th grades with a focus on technology, science, art…
Curriculum

3 ways teachers can make learning more interactive

March 5, 2015 by By Mike Broderick
interactive-classroom
Today’s students are a uniquely interactive group. Most of the 80 million Americans who are part of the millennial generation—a group that comprises the lion’s share of today’s…
Teaching Trends

My top 6 gaming resources for STEM teaching

February 17, 2015 by By Monique Liles
stem-gaming
Motivating students and keeping students actively engaged in lessons is becoming frequently more challenging for even the most creative teachers. At times it can seem we’re competing with…
Featured on eSchool News

8 examples of how gaming is changing education

May 19, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
gaming-list
Once accompanied by a stigma, educational gaming has gained even more momentum over the past year. Across the nation, teachers are recognizing that engaging and immersive educational games…
Featured on eSchool News

Using games to measure student skills

May 14, 2014May 14, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
game-gamification
Game-based learning is one of the most popular trends in education today, and for good reason--a well-designed game engages students, boosts their interest in the topic it addresses,…
Featured on eSchool News

How gaming is reshaping the way museums teach

April 21, 2014April 21, 2014 by By Brian Crecente
gaming-museum
This article is no longer available. 
IT Management

How can developers make meaningful learning games for classrooms?

January 3, 2014 by Staff and wire services reports
Though many educators are excited about game-based learning, the movement is still very much in a state of transition, Mind/Shift reports.
Featured on eSchool News

Top 10 ed-tech stories of 2013, No. 7: Gaming

December 23, 2013 by From staff reports
gaming-Top10
Once accompanied by a stigma, educational gaming has gained even more momentum over the past year. Across the nation, teachers are recognizing that engaging and immersive educational games…
Featured on eSchool News

More educators turning to educational gaming

November 14, 2013November 14, 2013 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
ed-gaming
Engaging forms of educational gaming offer real-time data, individualized learning opportunities Educational gaming has been present in classrooms and schools ... Read more
Curriculum

Gaming with a purpose – financial literacy

October 21, 2013 by Staff and wire services reports
Okay, so one thing is clear: Youth are hooked on technology. Computers, smartphones, tablets, social media, video games... the list goes on, the Huffington Post reports.
IT Management

Learning grammar with a joystick and math with a mouse

August 27, 2013 by Staff and wire services reports
When his young daughter was learning to read, Michael John, Game Director at the Games, Learning and Assessment (Glass) Lab—and known to friends and colleagues as MJ—met with…
District Management

ISTE keynote: Gaming has huge educational potential

December 3, 2013June 24, 2013 by By Laura Devaney, Managing Editor
Gaming--educational gaming in particular--has supporters and skeptics. During the ISTE 2013 opening keynote, speaker Jane McGonigal, , a gaming researcher and author of Reality is Broken: Why Games…

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Profiles in Innovation
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Wearable tech helps students overcome central vision challenges

Wearable tech helps students overcome central vision challenges

Central vision loss–a condition that impairs the ability to see objects directly in front of the eyes–can have profound academic and social impacts on K-12 students.

Profiles in Innovation

With AI coaching, a math platform helps students tackle tough concepts

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Math is a fundamental part of K-12 education, but students often face significant challenges in mastering increasingly challenging math concepts.

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Counslr Launches in Texas to Increase Access to Mental Health Support for Staff and Students

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Ignite Reading Again Approved as 1:1 High-Dosage Early Literacy Tutoring Provider in Massachusetts

aiEDU and The Rithm Project Partner to Infuse Human Connection into AI Literacy Through High School ELA Curriculum

Catapult Learning is Approved to Provide High-Dosage Tutoring in Massachusetts Elementary and Secondary Schools

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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

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