Skip to content
  • eSchool Media Sites:
  • eCampus News
  • Featured Contributors
  • Login
  • Bluesky
  • X
  • Facebook
  • LinkedIn
  • Resource Library
  • Edu. Resource Centers
  • Webinars
  • Newsline
  • Digital Issues
  • Resource Guides
  • Podcast
  • Profiles in Innovation
eSchool News
FREE REGISTRATION FOR EDUCATORS
REGISTER NOW 
eSchool News
REGISTER NOW
  • IT Leadership
    • Innovation Insights
    • CoSN Corner
    • E-rate Funding
    • Internet Connectivity
    • IT Innovations
    • K-12 Cybersecurity
    • K-12 Tech Innovation News
    • School Data Management
    • Student Data Security
  • Innovative Teaching
    • Teaching Trends
    • Classroom Management
    • Curriculum & Assessment
    • Personalized Learning
    • ELL
    • Universal Design for Learning
    • Literacy
    • College and Career Readiness
    • Durable Skills
    • Students with Special Needs
    • Edtech Trends
    • School Library Innovations
  • Educational Leadership
    • DEIA (Diversity, Equity, Inclusion & Access)
    • Education Policy & Funding
    • School Management
    • District Management
    • COVID in Schools
    • Building & Campus Security
    • Digital Innovation
    • Teacher Professional Development
    • Emergency Planning & Response
  • STEM & STEAM
    • STEM & STEAM Trends
    • Computer Science Education
    • School Makerspaces
    • Coding and Robotics
  • SEL & Well-Being
    • SEL Trends
    • Student Well-Being
    • Teacher Well-Being
    • Trauma-Informed Teaching
  • Digital Learning
    • Learning in the Digital Age
    • AI in Education
    • Digital Literacy
    • Digital Learning Tools
    • AR & VR in the Classroom
    • Machine Learning in Education
    • Academic Esports
    • Online & Hybrid Learning
    • Virtual Field Trips
    • Game-Based Learning
  • IT Leadership
    • Innovation Insights
    • CoSN Corner
    • E-rate Funding
    • Internet Connectivity
    • IT Innovations
    • K-12 Cybersecurity
    • K-12 Tech Innovation News
    • School Data Management
    • Student Data Security
  • Innovative Teaching
    • Teaching Trends
    • Classroom Management
    • Curriculum & Assessment
    • Personalized Learning
    • ELL
    • Universal Design for Learning
    • Literacy
    • College and Career Readiness
    • Durable Skills
    • Students with Special Needs
    • Edtech Trends
    • School Library Innovations
  • Educational Leadership
    • DEIA (Diversity, Equity, Inclusion & Access)
    • Education Policy & Funding
    • School Management
    • District Management
    • COVID in Schools
    • Building & Campus Security
    • Digital Innovation
    • Teacher Professional Development
    • Emergency Planning & Response
  • STEM & STEAM
    • STEM & STEAM Trends
    • Computer Science Education
    • School Makerspaces
    • Coding and Robotics
  • SEL & Well-Being
    • SEL Trends
    • Student Well-Being
    • Teacher Well-Being
    • Trauma-Informed Teaching
  • Digital Learning
    • Learning in the Digital Age
    • AI in Education
    • Digital Literacy
    • Digital Learning Tools
    • AR & VR in the Classroom
    • Machine Learning in Education
    • Academic Esports
    • Online & Hybrid Learning
    • Virtual Field Trips
    • Game-Based Learning

Gaming

IT Management

College students sound off on social networking likes and dislikes

August 4, 2010 by Maya Prabhu
Google is talking to several top online game developers about creating a broader social networking site that would offer social games and could compete with Facebook—and in interviews…
IT Management

Researchers: Even violent video games can be learning tools

May 28, 2010May 28, 2010 by From staff and wire reports
You're at the front lines shooting Nazis before they shoot you. Or, you're a futuristic gladiator in a death match with robots. Either way, you're playing a video…
IT Management

3D gaming firm, Duke Medical School team up for virtual training

May 28, 2010 by Staff and wire services reports
Virtual Heroes, a Raleigh, N.C.-based firm that focuses on so-called serious games technology for use in education and training, has teamed up with Duke University School of Medicine…
Curriculum

New computer games promote civics education

October 10, 2013May 27, 2010 by From staff and wire reports
An "unintended consequence" of the No Child Left Behind initiative has been a decrease in civics knowledge, former Supreme Court Justice Sandra Day O'Connor said May 26 in…
Blended Learning

Like Facebook, but for learning

November 5, 2013May 3, 2010 by By Laura Devaney, Managing Editor
Aiming to engage students who are multitasking with different forms of technology, companies are creating collaborative learning spaces online where students can help one another solve homework problems…
eClassroom News

Students soon could learn with handheld 3-D devices

August 28, 2010April 21, 2010 by From staff and wire reports
Thanks to new developments in handheld technology, students soon could have glasses-free 3-D displays in the palms of their hands.
District Management

Northern Illinois professor brings video games to class

November 5, 2013April 15, 2010 by From staff and wire reports
Brianno Coller, an associate professor of engineering at Northern Illinois University, is showing that video games have a place in the classroom.
District Management

Six technologies soon to affect education

November 5, 2013April 15, 2010 by By Laura Devaney, Managing Editor
Cloud computing and collaborative learning environments are set to take hold in K-12 schools in the very near future, with mobile devices, game-based learning, and other education technologies…
IT Management

Student-driven film spotlights young gamblers, online betting

March 26, 2010 by Maya Prabhu
With sports betting at his fingertips and a poker table a mouse click away, it was all too easy for Max Shona to spend hours gambling on the…
IT Management

How video games have trained a generation of athletes

January 27, 2010 by Staff and wire services reports
For more than 30 years, sports video games have been focused on simulating real-life athletics more and more perfectly. But over the past decade, games have moved beyond…
IT Management

Warner Brothers to produce ‘Sesame Street’ video games

January 13, 2010 by Laura Ascione
Warner Bros. Interactive Entertainment has signed a deal with Sesame Workshop, the nonprofit educational organization that produces "Sesame Street" in more than 140 countries, to create and publish…
Post navigation
Newer posts
← Previous Page1 … Page4 Page5

Stay up-to-date with the
INNOVATIONS
in K-12 Education Newsletter

Name
By submitting your information, you agree to our Terms & Conditions and Privacy Policy.
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
Email Newsletters:

Sponsored Content

Digital Learning Tools

Why interactive solutions are a smarter investment for schools

Why interactive solutions are a smarter investment for schools

School IT leaders face a constant balancing act to deploy technology that enhances learning while keeping systems secure, manageable, and cost-effective.

Sponsored

Advancing digital equity through teacher leadership

Advancing digital equity through teacher leadership

Meaningful opportunities for teachers to build expertise and leadership beyond their classroom add to a sense of professionalism and fulfillment. In an age when the role of technology in education is rapidly changing, why not allow teachers to lead the way?

Profiles in Innovation
Digital Learning Tools

Why interactive solutions are a smarter investment for schools

Why interactive solutions are a smarter investment for schools

School IT leaders face a constant balancing act to deploy technology that enhances learning while keeping systems secure, manageable, and cost-effective.

Profiles in Innovation

Wearable tech helps students overcome central vision challenges

Wearable tech helps students overcome central vision challenges

Central vision loss–a condition that impairs the ability to see objects directly in front of the eyes–can have profound academic and social impacts on K-12 students.

Read more Profiles »

Latest Newsline
Newsline

ClassMate by World Book Recognized with Prestigious ISTE Seal

Newsline

School Specialty Honors Top Educators with 12th Annual Crystal Apple Awards

Newsline

Follett Content Accelerates Public Library Strategy

Newsline

Celebrating Teachers: Nominate Outstanding Educators for Crystal Apple Awards

Newsline

School Specialty Expands Learning Beyond the Screen with New Outdoor Furniture Line

See All Newsline Updates »

Login

Lost Password
Not a member?
Register for FREE to access all our K-12 news and resources.
eSchoolNews
Advertise

About Us

About eSchool News
Privacy Policy

Contact Us

Contact eSchool News
Article Submissions
Press Release Submissions

Social Media

Facebook
X Twitter
Linkedin

© Copyright 2026 eSchoolMedia & eSchool News. All Rights Reserved. 9711 Washingtonian Boulevard, Suite 550, Gaithersburg, MD 20878 | 1-301-913-0115
  • eSchool News
    • IT Leadership
    • K-12 Tech Innovation News
    • Innovative Teaching
    • Educational Leadership
    • STEM & STEAM
    • SEL & Well-Being
    • Digital Learning
  • Resource Library
  • Edu. Resource Centers
  • Webinars
  • Digital Issues
  • Guides
  • Hero Awards
  • Podcasts