As the buzz around games and learning continues to grow, one particular subset — Massive Open Online (MMO) games — is catching the attention of educators as a…
When his young daughter was learning to read, Michael John, Game Director at the Games, Learning and Assessment (Glass) Lab—and known to friends and colleagues as MJ—met with…
It is easier than you might think for kids to make their own video games, Forbes reports. Gamestar Mechanic is a great web based place for younger children…
Gaming--educational gaming in particular--has supporters and skeptics. During the ISTE 2013 opening keynote, speaker Jane McGonigal, , a gaming researcher and author of Reality is Broken: Why Games…
Anyone who grew up with a Nintendo more than likely has memories of their parents telling them to stop playing before it rots your brain, the Vancouver Sun…
Games are often trumpeted as the perfect tool for creating learner engagement. But what do we really know about how engagement works? What opportunities and risks do games…
Many of the elements and engagement factors found in any number of games across a wide range of genres can help inform the shape of tomorrow’s classrooms.
For developers and publishers of digital games to penetrate the education market, they must overcome several significant barriers to digital game implementation, including funding and teacher professional development,…
Many people associate video games and gaming with boys, but researchers have discovered that girls become just as engaged when playing interactive educational games featuring certain motivating elements.
Educational gaming is a well-known concept in educational technology by now, though many schools have yet to implement it in their classrooms. But as experts often agree, gaming…
A cell phone game for kids about U.S. geography, “Stack the States,” gets rave reviews from parents. Its creator, Dan Russell-Pinson, considered making the 99-cent app better by…
State officials in West Virginia have spent $90,000 on 286 new video game systems in the hope the machines can be used to motivate 21st century schoolchildren to…
A recent Joan Ganz Cooney Center survey of 500 educators found that half of all kindergarten through eighth grade teachers are now regularly using digital games in the…
In a national survey, teachers say they believe that using digital games in the classroom helps students maintain concentration and enthusiasm for learning, while making it easier for…
Some tech-savvy school districts are helping students take knowledge and creativity into their own hands by giving them the chance to create their own 3D content.
Social networking and educational gaming ignite spirited debates regarding their practicality in the classroom: Some educators say those technologies can engage students in new ways, while others question…
What if the 232 million people who log into Zynga's Facebook games each month instead spent hours working through online learning resources? Asks Mashable.
Focusing on an hourlong lecture about American history or algebra can seem daunting to high school students, who are used to splitting their attention between texting, Tweeting, and…
A $3 million Bill and Melinda Gates Foundation grant will help the MIT Education Arcade build a massively multiplayer online game to help high school students learn math…
A U.K. study that compared teenage video gamers found that those who played video games frequently have more gray matter in the area of the brain known to…
I have never played video games. They cut into reading time. Today, I don’t even understand TV advertisements for games. Do you have to get inside an Xbox?…
Education policy in the United States should change and adapt to digital technologies that make personalized learning a reality, agreed a number of panelists during an Oct. 6…
Technology, when used properly, has the potential to increase student achievement and engage students in learning. But the overwhelming number of technology devices and solutions sometimes leads to…
Michael Gove, UK's Secretary of State for Education, believes that video games can help aid the study of mathematics and science in the nation's classroom, TechSpot reports.
An annual report reveals that mobile learning and cloud computing are poised to reach widespread adoption in schools in one year or less, with game-based learning and open…
Twelve students in grades 5-8 are winners in the first-ever National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering, and math (STEM) education…
Kaplan—a name that should be familiar to anyone who’s studied for a college admissions test—may be known more for its ubiquitous test prep books and courses than for…
A New York Times Magazine writer asks: What if teachers gave up the vestiges of their educational past, threw away the worksheets, burned the canon and reconfigured the…
A grant program that challenges students to design their own video games is one of several new initiatives announced by President Obama Sept. 16 as part of a…