Skip to content
  • eSchool Media Sites:
  • eCampus News
  • Featured Contributors
  • Login
  • Bluesky
  • X
  • Facebook
  • LinkedIn
  • Resource Library
  • Edu. Resource Centers
  • Webinars
  • Newsline
  • Digital Issues
  • Resource Guides
  • Podcast
  • Profiles in Innovation
eSchool News
FREE REGISTRATION FOR EDUCATORS
REGISTER NOW 
eSchool News
REGISTER NOW
  • IT Leadership
    • Innovation Insights
    • CoSN Corner
    • E-rate Funding
    • Internet Connectivity
    • IT Innovations
    • K-12 Cybersecurity
    • K-12 Tech Innovation News
    • School Data Management
    • Student Data Security
  • Innovative Teaching
    • Teaching Trends
    • Classroom Management
    • Curriculum & Assessment
    • Personalized Learning
    • ELL
    • Universal Design for Learning
    • Literacy
    • College and Career Readiness
    • Durable Skills
    • Students with Special Needs
    • Edtech Trends
    • School Library Innovations
  • Educational Leadership
    • DEIA (Diversity, Equity, Inclusion & Access)
    • Education Policy & Funding
    • School Management
    • District Management
    • COVID in Schools
    • Building & Campus Security
    • Digital Innovation
    • Teacher Professional Development
    • Emergency Planning & Response
  • STEM & STEAM
    • STEM & STEAM Trends
    • Computer Science Education
    • School Makerspaces
    • Coding and Robotics
  • SEL & Well-Being
    • SEL Trends
    • Student Well-Being
    • Teacher Well-Being
    • Trauma-Informed Teaching
  • Digital Learning
    • Learning in the Digital Age
    • AI in Education
    • Digital Literacy
    • Digital Learning Tools
    • AR & VR in the Classroom
    • Machine Learning in Education
    • Academic Esports
    • Online & Hybrid Learning
    • Virtual Field Trips
    • Game-Based Learning
  • IT Leadership
    • Innovation Insights
    • CoSN Corner
    • E-rate Funding
    • Internet Connectivity
    • IT Innovations
    • K-12 Cybersecurity
    • K-12 Tech Innovation News
    • School Data Management
    • Student Data Security
  • Innovative Teaching
    • Teaching Trends
    • Classroom Management
    • Curriculum & Assessment
    • Personalized Learning
    • ELL
    • Universal Design for Learning
    • Literacy
    • College and Career Readiness
    • Durable Skills
    • Students with Special Needs
    • Edtech Trends
    • School Library Innovations
  • Educational Leadership
    • DEIA (Diversity, Equity, Inclusion & Access)
    • Education Policy & Funding
    • School Management
    • District Management
    • COVID in Schools
    • Building & Campus Security
    • Digital Innovation
    • Teacher Professional Development
    • Emergency Planning & Response
  • STEM & STEAM
    • STEM & STEAM Trends
    • Computer Science Education
    • School Makerspaces
    • Coding and Robotics
  • SEL & Well-Being
    • SEL Trends
    • Student Well-Being
    • Teacher Well-Being
    • Trauma-Informed Teaching
  • Digital Learning
    • Learning in the Digital Age
    • AI in Education
    • Digital Literacy
    • Digital Learning Tools
    • AR & VR in the Classroom
    • Machine Learning in Education
    • Academic Esports
    • Online & Hybrid Learning
    • Virtual Field Trips
    • Game-Based Learning

Gaming

IT Management

Video games are the perfect way to teach math, says Stanford mathematician

August 30, 2013 by Staff and wire services reports
Video games are a much better representation system for learning mathematics than are symbolic representations on a static page, Forbes reports.
STEM & STEAM

MIT unleashes new online game for math and science

August 29, 2013 by Staff and wire services reports
As the buzz around games and learning continues to grow, one particular subset — Massive Open Online (MMO) games — is catching the attention of educators as a…
IT Management

Learning grammar with a joystick and math with a mouse

August 27, 2013 by Staff and wire services reports
When his young daughter was learning to read, Michael John, Game Director at the Games, Learning and Assessment (Glass) Lab—and known to friends and colleagues as MJ—met with…
IT Management

What’s the difference between games and gamification?

August 22, 2013 by Staff and wire services reports
Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game,” EdSurge reports.
IT Management

How I convinced my 8-year-old to choose books instead of Minecraft

July 30, 2013 by Staff and wire services reports
My eight year old is a pretty good reader for his age, Forbes.com reports.
IT Management

Are kids who make their own video games better prepared for the digital future?

July 10, 2013 by Staff and wire services reports
It is easier than you might think for kids to make their own video games, Forbes reports. Gamestar Mechanic is a great web based place for younger children…
District Management

ISTE keynote: Gaming has huge educational potential

December 3, 2013June 24, 2013 by By Laura Devaney, Managing Editor
Gaming--educational gaming in particular--has supporters and skeptics. During the ISTE 2013 opening keynote, speaker Jane McGonigal, , a gaming researcher and author of Reality is Broken: Why Games…
IT Management

3 keys to gamification for education

June 10, 2013 by Staff and wire services reports
Information Week reports that gamification promises good things for everyone.
IT Management

Early childhood education, technology and games: What Mario didn’t teach your kids

May 7, 2013 by Staff and wire services reports
Anyone who grew up with a Nintendo more than likely has memories of their parents telling them to stop playing before it rots your brain, the Vancouver Sun…
Curriculum

Engaging learners through games: Help or hype?

October 10, 2013April 4, 2013 by By Ben L. Grimley
Games are often trumpeted as the perfect tool for creating learner engagement. But what do we really know about how engagement works? What opportunities and risks do games…
Curriculum

How ‘game mechanics’ can revitalize education

October 10, 2013February 12, 2013 by By Daniel Rabone
Many of the elements and engagement factors found in any number of games across a wide range of genres can help inform the shape of tomorrow’s classrooms.
Curriculum

Digital games still face uphill climb

January 29, 2013 by By Laura Devaney, Managing Editor
For developers and publishers of digital games to penetrate the education market, they must overcome several significant barriers to digital game implementation, including funding and teacher professional development,…
STEM & STEAM

How to engage girls with gaming

October 10, 2013January 17, 2013 by By Laura Devaney, Managing Editor
Many people associate video games and gaming with boys, but researchers have discovered that girls become just as engaged when playing interactive educational games featuring certain motivating elements.
Curriculum

Educational gaming gaining steam

December 26, 2012December 21, 2012 by By Laura Devaney, Managing Editor
Educational gaming is a well-known concept in educational technology by now, though many schools have yet to implement it in their classrooms. But as experts often agree, gaming…
IT Management

Developers worried about new rules for phone apps

December 18, 2012 by Laura Ascione
A cell phone game for kids about U.S. geography, “Stack the States,” gets rave reviews from parents. Its creator, Dan Russell-Pinson, considered making the 99-cent app better by…
Curriculum

Math game scores with students

December 10, 2012December 10, 2012 by From wire service reports
This article is no longer available. 
District Management

Bill Gates: Why ‘game-based learning’ is the future of education

November 12, 2015July 17, 2012 by From wire service reports
This article is no longer available. 
Curriculum

West Virginia funds ‘exergaming’ systems for schools

June 15, 2012June 15, 2012 by From wire service reports
State officials in West Virginia have spent $90,000 on 286 new video game systems in the hope the machines can be used to motivate 21st century schoolchildren to…
Curriculum

Video games help teach students with autism

July 18, 2013June 4, 2012 by From wire service reports
This article is no longer available. 
Curriculum

5 ways teachers can evaluate educational games

May 21, 2012 by Staff and wire services reports
A recent Joan Ganz Cooney Center survey of 500 educators found that half of all kindergarten through eighth grade teachers are now regularly using digital games in the…
Curriculum

Game-based learning catching on in schools

October 10, 2013May 8, 2012 by From wire service reports
This article is no longer available. 
Curriculum

Educational gaming on the rise, but funding remains a challenge

May 3, 2012 by By Laura Devaney, Managing Editor
In a national survey, teachers say they believe that using digital games in the classroom helps students maintain concentration and enthusiasm for learning, while making it easier for…
District Management

New video game-themed high school may be a hard sell

May 1, 2012 by Staff and wire services reports
Never mind video games getting in the way of homework or learning time. At one Florida school, video games are homework, the Huffington Post reports.
STEM & STEAM

Students create their own 3D content

November 5, 2013April 26, 2012 by By Meris Stansbury, Associate Editor
Some tech-savvy school districts are helping students take knowledge and creativity into their own hands by giving them the chance to create their own 3D content.
District Management

Experts: Collaboration tools hold big promise for education

April 26, 2012April 25, 2012 by By Laura Devaney, Managing Editor
Social networking and educational gaming ignite spirited debates regarding their practicality in the classroom: Some educators say those technologies can engage students in new ways, while others question…
STEM & STEAM

Watch: 16-year-old creates working graphing calculator in video game

March 23, 2012 by Staff and wire services reports
You may not think much of your everyday calculator, but the functions it performs in a fraction of a second are truly astounding, reports Tecca.
Curriculum

Pearson-backed startup aims to be the Zynga for learning

February 2, 2012 by Staff and wire services reports
What if the 232 million people who log into Zynga's Facebook games each month instead spent hours working through online learning resources? Asks Mashable.
STEM & STEAM

Competition promotes digital gaming in the classroom

February 2, 2012 by Staff and wire services reports
Focusing on an hourlong lecture about American history or algebra can seem daunting to high school students, who are used to splitting their attention between texting, Tweeting, and…
Curriculum

$3M gaming project could help spark STEM education

October 10, 2013January 31, 2012 by By Laura Devaney, Managing Editor
A $3 million Bill and Melinda Gates Foundation grant will help the MIT Education Arcade build a massively multiplayer online game to help high school students learn math…
eClassroom News

Researchers debate gaming’s effects on the brain

January 12, 2012January 11, 2012 by From staff and wire reports
A U.K. study that compared teenage video gamers found that those who played video games frequently have more gray matter in the area of the brain known to…
IT Management

7 ways games may save our schools

November 10, 2011 by Staff and wire services reports
I have never played video games. They cut into reading time. Today, I don’t even understand TV advertisements for games. Do you have to get inside an Xbox?…
District Management

Panel examines ed tech, personalized learning

November 5, 2013October 7, 2011 by By Laura Devaney, Managing Editor
Education policy in the United States should change and adapt to digital technologies that make personalized learning a reality, agreed a number of panelists during an Oct. 6…
District Management

Panel: Evolving technology has great classroom potential

November 5, 2013July 19, 2011 by By Laura Devaney, Managing Editor
Technology, when used properly, has the potential to increase student achievement and engage students in learning. But the overwhelming number of technology devices and solutions sometimes leads to…
IT Management

UK’s Secretary of State for Education: video games will save the classroom

July 7, 2011 by Staff and wire services reports
Michael Gove, UK's Secretary of State for Education, believes that video games can help aid the study of mathematics and science in the nation's classroom, TechSpot reports.
STEM & STEAM

Teaching the physics behind ‘Angry Birds’

July 14, 2011July 5, 2011 by From wire service reports
This article is no longer available. 
eClassroom News

Annual report pegs mobile learning, cloud computing as imminent

November 5, 2013May 17, 2011 by By Laura Devaney, Managing Editor
An annual report reveals that mobile learning and cloud computing are poised to reach widespread adoption in schools in one year or less, with game-based learning and open…
STEM & STEAM

Students excel in STEM gaming challenge

April 25, 2011March 30, 2011 by From staff and wire reports
Twelve students in grades 5-8 are winners in the first-ever National STEM Video Game Challenge, a competition to motivate interest in science, technology, engineering, and math (STEM) education…
IT Management

Kaplan and Aspyr bring SAT test prep game to iOS

November 4, 2010 by Staff and wire services reports
Kaplan—a name that should be familiar to anyone who’s studied for a college admissions test—may be known more for its ubiquitous test prep books and courses than for…
IT Management

Learning by playing: Video games in the classroom

September 17, 2010 by Laura Ascione
A New York Times Magazine writer asks: What if teachers gave up the vestiges of their educational past, threw away the worksheets, burned the canon and reconfigured the…
District Management

U.S. ramps up efforts to improve STEM education

October 29, 2010September 16, 2010 by From staff and wire reports
A grant program that challenges students to design their own video games is one of several new initiatives announced by President Obama Sept. 16 as part of a…
Post navigation
Older posts
Newer posts
← Previous Page1 … Page3 Page4 Page5 Next →

Stay up-to-date with the
INNOVATIONS
in K-12 Education Newsletter

Name
By submitting your information, you agree to our Terms & Conditions and Privacy Policy.
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
This field is hidden when viewing the form
Email Newsletters:

Sponsored Content

Digital Learning Tools

Why interactive solutions are a smarter investment for schools

Why interactive solutions are a smarter investment for schools

School IT leaders face a constant balancing act to deploy technology that enhances learning while keeping systems secure, manageable, and cost-effective.

Sponsored

Advancing digital equity through teacher leadership

Advancing digital equity through teacher leadership

Meaningful opportunities for teachers to build expertise and leadership beyond their classroom add to a sense of professionalism and fulfillment. In an age when the role of technology in education is rapidly changing, why not allow teachers to lead the way?

Profiles in Innovation
Digital Learning Tools

Why interactive solutions are a smarter investment for schools

Why interactive solutions are a smarter investment for schools

School IT leaders face a constant balancing act to deploy technology that enhances learning while keeping systems secure, manageable, and cost-effective.

Profiles in Innovation

Wearable tech helps students overcome central vision challenges

Wearable tech helps students overcome central vision challenges

Central vision loss–a condition that impairs the ability to see objects directly in front of the eyes–can have profound academic and social impacts on K-12 students.

Read more Profiles »

Latest Newsline
Newsline

ClassMate by World Book Recognized with Prestigious ISTE Seal

Newsline

School Specialty Honors Top Educators with 12th Annual Crystal Apple Awards

Newsline

Follett Content Accelerates Public Library Strategy

Newsline

Celebrating Teachers: Nominate Outstanding Educators for Crystal Apple Awards

Newsline

School Specialty Expands Learning Beyond the Screen with New Outdoor Furniture Line

See All Newsline Updates »

Login

Lost Password
Not a member?
Register for FREE to access all our K-12 news and resources.
eSchoolNews
Advertise

About Us

About eSchool News
Privacy Policy

Contact Us

Contact eSchool News
Article Submissions
Press Release Submissions

Social Media

Facebook
X Twitter
Linkedin

© Copyright 2026 eSchoolMedia & eSchool News. All Rights Reserved. 9711 Washingtonian Boulevard, Suite 550, Gaithersburg, MD 20878 | 1-301-913-0115
  • eSchool News
    • IT Leadership
    • K-12 Tech Innovation News
    • Innovative Teaching
    • Educational Leadership
    • STEM & STEAM
    • SEL & Well-Being
    • Digital Learning
  • Resource Library
  • Edu. Resource Centers
  • Webinars
  • Digital Issues
  • Guides
  • Hero Awards
  • Podcasts