With the popular explosion of Minecraft among middle schoolers and beyond, it’s worth noting that it isn’t the only open world virtual environment with educational value. Take a…
Can playing a game help students—especially those with disabilities or special needs—improve their behavior, learn empathy, and increase academic performance? The founder of gaming monolith Electronic Arts thinks…
Common Sense Education has released Digital Compass, an interactive gaming platform to help 6th through 9th graders learn critical skills of digital literacy and citizenship. Based on lessons…
edWeb.net, a professional learning and social network for the education community, is partnering with Games4Ed, a new organization recently established to further the use of games and other…
PBS KIDS has launched Kart Kingdom, the children’s media brand’s first-ever online world. Now available at pbskids.org/kartkingdom, Kart Kingdom features a collection of fun, curriculum-based games that help…
RGS, a business unit of Avnet, Inc., has introduced the RGS Classroom Game Server (CGS), a new high-performance digital learning system designed to enable school districts to affordably…
Amplify has announced it will offer its lineup of 30 cutting-edge, educational games for sale to schools and districts as separate bundles, in addition to offering it as…
A new study reveals that scoring systems and player progress dashboards are among common game traits that can help educators more effectively track student learning, but game design…
The education gaming landscape continues to take shape, and more teachers are looking to implement learning games that teach core subject areas. Backyard Engineers, a new game from…
Access to high-speed internet is among middle and high school students' top technology preferences, according to a CompTIA national survey of students and educators Fifty-six percent of surveyed…
Each year, the eSchool News editors compile 10 of the most influential ed-tech developments and examine how those topics dominated K-12 ed tech conversations. No. 9 on our…
Three-quarters of schools in a recent survey say they currently use or plan to use e-learning software, and two-thirds of teachers and staff say they currently use or…
Learning-based game provider JumpStart launched a 3D online world based on DreamWorks Animation’s new Penguins of Madagascar film. The World of Madagascar is a 3D online world that…
You’d have to live under a rock to be unfamiliar with the rise of game-based learning in classrooms across the nation in recent years. Integrating a game into…
Last year I taught third-grade math in a whole new way. Combining elements from the wildly popular sandbox game Minecraft, I had students thinking visually and creatively about…
Partnership between game developer and ed-tech company grants free gaming access for 2014-2015 school year Nonprofit developer GlassLab will partner ... Read more