Microsoft replacing MinecraftEDU with new education edition

A new education experience is coming to Minecraft

Starting this summer, classrooms hooked on MinecraftEDU will be given the option of migrating to a new education-focused Minecraft title, recently announced by Microsoft who has acquired the rights to MinecraftEDU from Teacher Gaming, a Finnish company.

The rebranded title, called Minecraft: Education Edition, will launch as a free trial this summer, and all MinecraftEDU subscribers will receive a yearlong subscription to the new game (they can also continue to use MinecraftEDU). In the meantime, Microsoft is reworking and expanding the new education edition especially for classrooms. In a statement, Microsoft alluded to working on a “transition plan” with Teacher Gaming, but said that further details — including if and when MinecraftEDU would be absorbed into the new title — would be worked out in the coming months.

Microsoft is also encouraging more involvement in its online community at, where they hope to connect educators interested in the game with relevant lesson plans, a place to provide feedback, and even a Minecraft Mentors page that “allows educators experienced in Minecraft to connect with those interested in trying it for the first time,” according to a recent online announcement.…Read More

7 ways to evaluate educational games

Educational games are becoming more mainstream–here’s how to evaluate them 

educational-gameAs educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning’s (GBL) potential to engage students and help them prepare for future learning.

By ensuring that games meet certain requirements, educators will find themselves on the path to choosing an impactful game that goes beyond the typical drill-and-practice or end-of-unit reward game.

“It can be overwhelming, but as gaming becomes more mainstream and there’s more out there about it, educators will be better equipped to evaluate games and GBL,” said Dan White, founder of Filament Games, a member of the advisory board for Games for Change, and a founding member of the Games Learning Society at the University of Wisconsin.…Read More

Making our schools “SuperBetter” with GBL

Jane McGonigal charged me up for more than the 7.5 minutes of life extension she promised, the Huffington Post reports. Yes, practicing her four “resiliencies” through gameplay may help make us happier and more productive, but, like her, my interests are in accelerating social change. So if her concussion inspired a game with the power to heal depression — let’s use these insights to make our schools “super better” through game-based learning (GBL). The timing might be right. The recent disappointing test results in states on Common Core-aligned exams have many educators and policymakers in a panic. Opponents of the Common Core, such as Diane Ravitch, are having a field day. President Obama is now focusing on the promise of edtech innovations like games to respond to concerns that schools won’t be able to meet new standards…

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