Learn Letters with 3D Augmented Zoo Videos

As educators are seeking engaging ways to help parents and kids with learning from home, this magically entertaining show for learning letters and letter sounds starts on YouTube.

Designed with early learners in mind, Alive Studios created The Zoo Crew Alphabet Show using the same mind-boggling technology they offer to classrooms. Cynthia B. Kaye hosts the show along with my zany friend, Gerdy Giraffe (a puppet character played by Faith DeWerd, one of their Training Coaches).

Each episode introduces a zoo animal, a letter, and letter sounds using 3D Augmented Reality technology. Some of the shows include a “Come Alive Surprise,” which allows children to use a mobile device to scan an image shown in the show and bring the day’s animal into their home. The free Journals alive™ mobile app is compliments of Alive Studios and works on most tablets and smartphones. This interactive experience breaks new ground in distance learning and presents endless possibilities for young children. The shows also include the reading of an original short rhyming story that teaches a social-emotional growth skill. These stories can be downloaded and printed for kids to read and color at home.…Read More

School district invents custom charging solution for all schools

As Denton Independent School District (ISD) prepares for future ready classrooms with technology and builds new schools, the Texas district is partnering with LocknCharge to create a new mobile device charging cabinet – the Carrier 15 Charging Station™.

“There were no solutions designed to fit the unique needs of Denton ISD,” said Judy Bush technology manager. “LocknCharge stepped in and constructed a new charging station to fit the vision of the curriculum and technology team to incorporate Chromebooks into classrooms.”

This customized solution will store, charge and deploy up to 20,000 devices in the school district.…Read More

#8: 10 TED-Ed videos your students can use today

[Editor’s note: This story, originally published on November 1st of this year, was our #8 most popular story of the year. The countdown continues tomorrow with #7, so be sure to check back!]

More often than not, students pick up a mobile device or use a computer to access videos and digital media online. With a wealth of resources online, educators can find content that meets students where they’re comfortable learning, with interactive and engaging presentation.

TED Talks have grown in popularity in part for their inspiring and frank perspectives on any number of world issues, and educators can leverage these resources for learning.…Read More

10 TED-Ed videos your students can use today

More often than not, students pick up a mobile device or use a computer to access videos and digital media online. With a wealth of resources online, educators can find content that meets students where they’re comfortable learning, with interactive and engaging presentation.

TED Talks have grown in popularity in part for their inspiring and frank perspectives on any number of world issues, and educators can leverage these resources for learning.

Educators can build lessons around any TED-Ed Original, TED Talk or YouTube video through Ted-Ed. Once they locate the video they wish to use, they next use the TED-Ed Lesson editor to add questions, discussion prompts and additional resources. When the lesson is published, educators can monitor their progress and submitted work.…Read More

Yes, teens are addicted to mobile devices — but so are adults

Infographic shares realities behind today’s mobile device addiction

As kids get older, cries for strict limits on their screen time tend to taper off. By the time students hit high school, many are accustomed to texting in the hallways or even sneaking a peek at Facebook during dinner. But is the laissez-faire approach to device use actually enabling addictive behavior? Parents think so—and so do many of their kids, according to a recent Common Sense Media poll of 1,200 parents and teens centered around technology use and addiction.

Multitasking, toggling between multiple screens or between screens and people, which is common for kids doing homework or socializing, can impair their ability to lay down memories, to learn, and to work effectively, according to the report.

See also: Report: Teens feel ‘addicted’ to mobile devices…Read More

How to manage your one-to-one program after you hand out devices

After the Chromebooks and iPads are distributed, admins and IT teams must keep asking the tough questions

If there’s one thing schools have learned from the multiple one-to-one mobile device implementations that have rolled out during the last few years, it’s that they’re hardly “set it and forget it” projects.

Purchasing and handing out the iPads, Chromebooks, or laptops are just the first steps on a long path that must also incorporate ongoing professional development for teachers and training for students; the establishment of acceptable usage policies and procedures; management of device support, insurance, and repair…and the list goes on.

“As a one-to-one implementation matures, different things happen that you may not have considered at the outset,” said Scott S. Smith, Ed.D., who serves as chief technology officer at Mooresville Graded School District in Mooresville, N.C — a district with one of the most celebrated one-to-one programs in the country. “For this reason, it’s important to maintain a clear vision and purpose from day one.” For most districts, that vision should center on why the one-to-one initiative is a good idea and how it will change instruction, teaching, and the learning environment for the better.…Read More

Lenovo, Google launch Project Tango device

Project Tango technology gives a mobile device the ability to navigate the physical world similar to how we do as humans

At the 2016 Consumer Electronics Show (CES), Lenovo announced the development of the first consumer mobile device with Project Tango in collaboration with Google.

Available in summer 2016, the new smartphone, powered by the Qualcomm Snapdragon processor, turns the screen into a magic window that can overlay digital information and objects onto the real world. Lenovo, Google, and Qualcomm Technologies are working closely together to optimize the software and hardware to ensure consumers get the most out of the Project Tango platform.

Google’s Project Tango is a technology platform that uses advanced computer vision, depth sensing, and motion tracking to create on-screen 3D experiences, allowing users to explore their physical environments via their device. Specialized hardware and software combine to let the device react to every movement of the user, when they step forward, backward, or lean side to side. App developers can transform your home into a game level, or create a magic window into virtual and augmented environments. Project Tango-enabled devices can recognize places they’ve been before, like your living room, the office, or public spaces.…Read More

Top ways to choose and use tech in early education

Proper early childhood education technology use is critical

early-educationMaking sure that young children benefit from technology isn’t quite as simple as handing a child a mobile device with age-appropriate apps. But using a series of questions and requirements can help ensure that technology in early childhood education environments makes a big impact.

Research has already established some key steps to better early childhood technology use, and ensuring that technology resources and software meet certain requirements can enhance young students’ experiences and learning.

Technology tools are just like paper, blocks, or crayons–they’re materials from which teachers can select to facilitate learning and play.…Read More

10 school solutions for mobile device management

Bring Your Own Device initiatives just got a whole lot easier for schools

school-device

Schools usually never do anything on a small scale, and that includes the recent boom in “bring your own device” (BYOD) initiatives. From smartphones to tablets and iPads, mobile device management (MDM) has never been more vital for a successful school BYOD program. However, choosing a mobile device management solution can be a daunting task, especially in light of already-strained school IT resources and limited administrator knowledge beyond what device to implement.

That’s why the editors of eSchool News have hand-picked 10 school solutions for mobile device management, based on scope of the solution, how well the vendor incorporates school-specific needs, and industry reputation.…Read More

College-bound students flock to universities’ mobile websites

Only one in 10 campuses have a mobile website.

A surge in the percentage of recent high school graduates who use smart phones to research colleges and universities could turn campus web development on its head.

Colleges’ mobile sites, once considered experimental by campus leaders, could take priority over traditional websites, and soon.

Fifty-two percent of prospective college students said they had viewed a school’s website on a mobile device in 2011—more than double the percentage from 2010. And 48 percent of those students said the mobile site experience bettered their view of the campus, according to a survey conducted by higher-education consulting company Noel-Levitz and the National Research Center for College & University Admissions.…Read More