A person in a VR headset illustrates how game-based learning is taking its place in the classroom.

8 reasons game-based learning is growing


An analysis takes a look at the innovative technologies and marketplace developments supporting game-based learning and its place in K-12

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast.

Metaari’s 2019-2024 Global Game-based Learning Market study, released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say. The report notes that game-based learning is defined as a knowledge transfer method using "game play" involving some form
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  • Laura Ascione

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