Applying the principles and practices of inclusive design in game-based learning can expand access to rich learning experiences to a neurodiverse group of learners, according to a new…
When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and…
Kevin Hogan sits down for a conversation with Ki Karou, Senior Director of Product, Content for MIND Research Institute, on the evolving landscape of education, gamification, and technology…
When I first approached my administration back in August 2021 about implementing a scholastic esports program at school I had imagined facing significant opposition to the idea, and,…
San Francisco, CA, 23nd February 2022: The popular game-based learning program SplashLearn, today announced the 8th edition of its massively ... Read more
According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers. Clearly,…
According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers. Clearly,…
Mega success with participation from over 600K students SAN FRANCISCO, CA, May 26, 2021: SplashLearn, the game-based learning program used ... Read more
The popular game-based learning program SplashLearn, announced the 7th edition of its massively popular SpringBoard Math Challenge today. The math ... Read more
Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market…
Every Friday, I’ll recap some of the most interesting news and thought-provoking developments from the past week. I can’t fit all of this week's news stories here, though,…
The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this…
Starting this summer, classrooms hooked on MinecraftEDU will be given the option of migrating to a new education-focused Minecraft title, recently announced by Microsoft who has acquired the…
You’d have to live under a rock to be unfamiliar with the rise of game-based learning in classrooms across the nation in recent years. Integrating a game into…
Game-based learning is one of the most popular trends in education today, and for good reason--a well-designed game engages students, boosts their interest in the topic it addresses,…
As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning's (GBL) potential to engage students and…
Game-based learning and mobile apps are beginning to catch on in schools—and these also were key characteristics that defined several of the dozen emerging ed-tech companies recognized by…
Looking into educational technology’s crystal ball for the fourth time, the annual Horizon Report for K-12 education has listed six emerging technologies that schools are likely to adopt…
Readers who follow us on Twitter are especially interested in new eLearning tools, mobile devices, and game-based learning strategies, as evidenced by the questions we received during our…
The Bill and Melinda Gates Foundation announced April 27 that it will be investing more than $20 million in game-based learning and other digital tools to help usher…