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    • Game-Based Learning

game-based learning

STEM & STEAM Trends

3 keys to making math engaging

November 12, 2024 by Ki Karou, MIND Education
Embracing game-based learning and using data to adapt tools to students’ needs will bring math to life and make math engaging.
One of the challenges to getting students engaged in math is the perception that it's a subject where you sit at a desk and do 30 math problems…

Dallas Independent School District Approves CoderZ and RoboXFor Pre-engineering and Robotics Certification Programs

November 8, 2024 by ESchool News Staff
DERRY, N.H. – Intelitek and CoderZ, an Intelitek company, announced today that the Dallas Independent School District has approved the CoderZ coding platform and the RoboX 3D simulation platform for the district’s ... Read more
Game-Based Learning

Prioritizing inclusivity in game-based learning

April 22, 2024 by Laura Ascione
Inclusive design in game-based learning can foster educational experiences that are more flexible, customizable, and meaningful for students.
Applying the principles and practices of inclusive design in game-based learning can expand access to rich learning experiences to a neurodiverse group of learners, according to a new…
Game-Based Learning

3 ways educators leverage gamification strategies

November 23, 2023 by Laura Ascione
Gamification helps students dive into learning--and it helps educators present challenging topics in engaging ways.
When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to teach new concepts, students become immersed in their learning and…
Innovation Insights

The future of game-based learning

November 15, 2023October 31, 2023 by Kevin Hogan
Game-based learning holds great potential for student engagement in the classroom--where is it headed next?
Kevin Hogan sits down for a conversation with Ki Karou, Senior Director of Product, Content for MIND Research Institute, on the evolving landscape of education, gamification, and technology…
Classroom Innovations

The critical link between scholastic esports and career pathways education

July 29, 2022 by Daniel Rolo, Intermediate Teacher, St. Clair Catholic District School Board
Few students will have careers as esports athletes, but all will enter the workforce, applying skills they learned in scholastic esports to any number of careers
When I first approached my administration back in August 2021 about implementing a scholastic esports program at school I had imagined facing significant opposition to the idea, and,…
Newsline

SplashLearn Announces SpringBoard Math Challenge 2022 Winners

June 22, 2022 by ESchool News Staff
San Francisco, CA, 22 June 2022: SplashLearn, the game-based learning program used by millions of students, announced the winners of ... Read more
Newsline

SplashLearn Rolls Out Dates For Its Much Loved ‘SpringBoard Math Challenge 2022’

February 23, 2022 by ESchool News Staff
San Francisco, CA, 23nd February 2022: The popular game-based learning program SplashLearn, today announced the 8th edition of its massively ... Read more
Classroom Innovations

How scholastic esports helps students’ academic achievement

December 1, 2021 by Dr. Brooke Haag, Board Member, NASEF
Scholastic esports offers many benefits, key among them its ability to boost learning outcomes and career interest for select student groups.
According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers. Clearly,…
Classroom Innovations

Scholastic esports participation leads to substantial learning outcomes

August 3, 2021 by Dr. Brooke Haag, Board Member, NASEF
Scholastic esports offers many benefits, key among them its ability to boost learning outcomes and career interest for select student groups.
According to Newzoo, the live-streaming audience for games will hit 728.8 million viewers in 2021 globally. For reference, the NFL is projected to hit 141 million viewers. Clearly,…
Newsline

SplashLearn Announces Winners of SpringBoard Math Challenge 2021

May 26, 2021 by ESchool News Staff
Mega success with participation from over 600K students SAN FRANCISCO, CA, May 26, 2021: SplashLearn, the game-based learning program used ... Read more
Newsline

SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

February 10, 2021 by ESchool News Staff
SplashLearn, the US-headquartered learning company began 2021 on a high note raising $18 million in Series C funding round led ... Read more
Newsline

SplashLearn Announces ‘SpringBoard Math Challenge 2021’

February 5, 2021 by ESchool News Staff
The popular game-based learning program SplashLearn, announced the 7th edition of its massively popular SpringBoard Math Challenge today. The math ... Read more
Game-Based Learning

8 reasons game-based learning is growing

December 7, 2022July 27, 2020 by Laura Ascione
A person in a VR headset illustrates how game-based learning is taking its place in the classroom.
Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market…
Ancillary

Read to Lead free web-based curriculum

March 31, 2020 by ESchool News Staff
language-development
Read to Lead is a 100% free and proven blended learning solution that leverages game-based learning to help students in ... Read more
Game-Based Learning

I gamified my classroom and students are soaring

December 7, 2022January 9, 2019 by Amanda Moore
An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of…
Edtech Trends

The Friday 4: Your weekly ed-tech rewind

January 25, 2023August 19, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
news roundup
Every Friday, I’ll recap some of the most interesting news and thought-provoking developments from the past week. I can’t fit all of this week's news stories here, though,…
21st Century Skills

5 ways to gamify writing in the classroom

June 27, 2016June 27, 2016 by Joan Selby
student-writing
Believe it or not, writing is a natural fit for gamification techniques, and students will come to love the challenge.
District Management

New professional development focuses on engagement through gaming

January 25, 2016January 25, 2016 by Laura Ascione
video gaming education
The ever-increasing omnipresence of digital media in student’s lives can be challenging for teachers as they compete for kid’s attention in and out of the classroom. With this…
IT Management

Microsoft replacing MinecraftEDU with new education edition

January 20, 2016 by Stephen Noonoo, Editor, <a href='https://twitter.com/stephenoonoo' target='_blank'>@stephenoonoo</a>
minecraft-edu
Starting this summer, classrooms hooked on MinecraftEDU will be given the option of migrating to a new education-focused Minecraft title, recently announced by Microsoft who has acquired the…
Featured on eSchool News

4 Essential Game-Based Learning Questions

May 11, 2019December 5, 2014 by By Laura Devaney, Director of News, <a>@eSN_Laura</a>
game-learning
You’d have to live under a rock to be unfamiliar with the rise of game-based learning in classrooms across the nation in recent years. Integrating a game into…
Featured on eSchool News

Using games to measure student skills

May 14, 2014May 14, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
game-gamification
Game-based learning is one of the most popular trends in education today, and for good reason--a well-designed game engages students, boosts their interest in the topic it addresses,…
Featured on eSchool News

7 ways to evaluate educational games

March 28, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
educational-game
As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning's (GBL) potential to engage students and…
District Management

Bill Gates: Why ‘game-based learning’ is the future of education

November 12, 2015July 17, 2012 by From wire service reports
This article is no longer available. 
Curriculum

iPhone, iPad apps meld music lessons, video games

June 21, 2012June 20, 2012 by From wire service reports
This article is no longer available. 
District Management

Twelve new ed-tech companies to watch

November 5, 2013June 6, 2012 by From staff reports
Game-based learning and mobile apps are beginning to catch on in schools—and these also were key characteristics that defined several of the dozen emerging ed-tech companies recognized by…
IT Management

Six technologies that soon could be in your classrooms

November 5, 2013May 23, 2012 by By Meris Stansbury, Online Editor
Looking into educational technology’s crystal ball for the fourth time, the annual Horizon Report for K-12 education has listed six emerging technologies that schools are likely to adopt…
Curriculum

Game-based learning catching on in schools

October 10, 2013May 8, 2012 by From wire service reports
This article is no longer available. 
District Management

Twitter chat hour reveals ed-tech insights

November 5, 2013June 6, 2011 by From staff reports
Readers who follow us on Twitter are especially interested in new eLearning tools, mobile devices, and game-based learning strategies, as evidenced by the questions we received during our…
Curriculum

Gaming platform helps reach students through technology

November 5, 2013May 24, 2011 by From wire service reports
This article is no longer available. 
Curriculum

Gates gives $20M for digital learning, Common Core curriculum

April 29, 2011April 27, 2011 by From staff and wire reports
The Bill and Melinda Gates Foundation announced April 27 that it will be investing more than $20 million in game-based learning and other digital tools to help usher…

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Profiles in Innovation
Profiles in Innovation

Wearable tech helps students overcome central vision challenges

Wearable tech helps students overcome central vision challenges

Central vision loss–a condition that impairs the ability to see objects directly in front of the eyes–can have profound academic and social impacts on K-12 students.

Profiles in Innovation

With AI coaching, a math platform helps students tackle tough concepts

With AI coaching, a math platform helps students tackle tough concepts

Math is a fundamental part of K-12 education, but students often face significant challenges in mastering increasingly challenging math concepts.

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Latest Newsline
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Counslr Launches in Texas to Increase Access to Mental Health Support for Staff and Students

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Ignite Reading Again Approved as 1:1 High-Dosage Early Literacy Tutoring Provider in Massachusetts

aiEDU and The Rithm Project Partner to Infuse Human Connection into AI Literacy Through High School ELA Curriculum

Catapult Learning is Approved to Provide High-Dosage Tutoring in Massachusetts Elementary and Secondary Schools

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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

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