AR and VR tools add something special to learning, and the impact they have on student engagement is unparalleled

10 cool AR and VR tools for the classroom


AR and VR tools add something special to learning, and the impact they have on student engagement is unparalleled

ClassVR: ClassVR, by Avantis Education, is a turnkey VR solution providing engaging content for students of all ages. Unlike other VR headsets, the ClassVR headset is a standalone, classroom-ready device that does not require any additional equipment, such as phones. The new ClassVR Premium Virtual Reality Headset, offered in 8- and 30-packs, includes several new features, including a new and improved 2K HD fast switching display, a high performing Qualcomm processor made specifically for AR and VR devices, a 100 degree field of view, upgraded optics, a front facing camera and an all new body to complement the new device features. ClassVR offers hundreds of Virtual Reality resources, a web-based management portal and uses existing IT infrastructure to make it simple for teachers to integrate VR into their instruction.

FigmentAR: Users augment their reality with objects, portals, and effects. Students can create imaginative scenes and capture them to share with peers as they place 3D emoji, animals, and other objects around their augmented space. Or, students can step into another world by using portals and walking into a new dimension.

Killer Snails: Killer Snails creates immersive games that inspire a love of science. Its games are built by scientists and backed by science, and the company’s mission is to create the next generation of changemakers and to bring science out of the laboratory and into the hands of learners. The company aims to get kids–particularly girls–interested in STEM careers. One of the company’s newest products, BioDive!, is an immersive dual virtual reality/digital experience where players are marine biologists investigating the delicate ecosystems of venomous marine snails. Throughout their expedition, students observe, discover, and hypothesize about abiotic and biotic factors that impact marine biodiversity.

Story Spheres: Users upload a 360-degree image, add sounds or triggered hotspots, and embed the Story Sphere on a website for a fully digital storytelling experience. Story Spheres has been used by journalists, documentary makers, wildlife activists, artists, educators, and small businesses to tell stories that truly revolve around their audiences.

JigSpace: This tool lets students create AR presentations. For example, an engineering teacher might pull up a relevant object and use it to explain an engineering concept to students via AR.

Kai’s Clan: Kai’s Clan is a collaborative coding platform that encompasses several technologies into an all-in-one learning platform. Robotics, ARVRInternet of Things (IoT) and Artificial Intelligence are more than just current trends–they are important tools for preparing students for the Fourth Industrial Revolution and Kai’s Clan incorporates all these tools into an all-in-one platform.

Oculus Rift: This is a truly immersive experience in which users wear a headset and hold controllers. It’s an expensive option but offers a powerful experience. More education content is being created for students and teachers.

Laura Ascione

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