Gamification, defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue. In the context of education, gamification elements typically include digital…
Today’s prospective college students prefer to learn and collaborate digitally, driving more higher education institutions to adopt advanced A/V solutions ... Read more
The federal government set aside billions of dollars to help K-12 schools implement upgraded technology for improving outcomes and providing ... Read more
Since 2019, Charlotte-Mecklenburg Schools has tackled some common challenges for school systems: implementing a rigorous new curriculum, adapting instruction to ... Read more
32 Parks Receive Funding to Pilot Hybrid Learning with Students WASHINGTON (April 20, 2021) — Students nationwide will be able to experience national ... Read more
The AVer DL30 Features Advanced Artificial Intelligence (AI) Tracking to Seamlessly Follow Teachers in the Classroom and 12X Optical Zoom ... Read more
The AVerCharge X16 is an Adjustable and Configurable Student Device Charging and Storage Cart Designed for Today’s Ever-Changing Classroom AVer ... Read more
This school year, teachers have valiantly confronted the challenge and uncertainty brought forth by the COVID-19 pandemic. Teachers are doing ... Read more
AVer Information Inc., the award-winning provider of video collaboration, distance learning and education technology solutions, announced today the release of ... Read more
Distance learning is more than a logistical challenge. William J. (Joe) Etheridge, executive director of North East Carolina Preparatory School ... Read more
As we embark on a new year against the backdrop of the ongoing Covid-19 pandemic, we continue to live in an extraordinary age of mass school closures and…
Like all other sectors, the pandemic expedited digital transformation in education. School districts and universities around the globe found themselves making years’ worth of changes rapidly, as the…