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Gaming

IT Management

3D game-based world targets language skills

December 10, 2014 by Laura Ascione
game-learning
Learning-based game provider JumpStart launched a 3D online world based on DreamWorks Animation’s new Penguins of Madagascar film. The World of Madagascar is a 3D online world that…
Featured on eSchool News

4 Essential Game-Based Learning Questions

May 11, 2019December 5, 2014 by By Laura Devaney, Director of News, <a>@eSN_Laura</a>
game-learning
You’d have to live under a rock to be unfamiliar with the rise of game-based learning in classrooms across the nation in recent years. Integrating a game into…
Featured on eSchool News

6 Minecraft lesson ideas for your Common Core math class

December 2, 2014December 1, 2014 by Jim Pike
minecraft-math
Last year I taught third-grade math in a whole new way. Combining elements from the wildly popular sandbox game Minecraft, I had students thinking visually and creatively about…
District Management

Schools gain free gaming with SimCityEDU

November 17, 2014 by Laura Ascione
gaming-free
Partnership between game developer and ed-tech company grants free gaming access for 2014-2015 school year Nonprofit developer GlassLab will partner ... Read more
STEM & STEAM

5 Twitter hashtags you should be searching

November 14, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
twitter-hashtag
Social media remains a game-changer in education. Through platforms such as Facebook and Twitter, students are able to collaborate on projects or discussions about assignments. Educators connect with…
Featured on eSchool News

7 TED Talks about gaming’s potential

October 31, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
gaming-TED
Every educator needs some inspiration now and then, and these days, such inspiration can be found online in just a few seconds. The internet brings inspiring and motivational…
STEM & STEAM

Google, gaming, and going mobile: Today’s 5 tech trends

November 18, 2014October 30, 2014 by By Stephen Noonoo, Contributing Editor
ed-tech
A few years ago the education world found itself entranced by the iPad, a powerful tablet that promised to revolutionize one-to-one programs and revitalize teacher engagement with technology…
Featured on eSchool News

Wanted: Immersive gaming in K-8 classrooms

October 22, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
Gaming-Digital
Seventy-four percent of K-8 teachers in a recent report said they use digital games for instruction, though few teachers reported engaging students with immersive games that offer in-depth…
STEM & STEAM

7 STEM apps designed by students

October 13, 2014 by By Michael Sharnoff, Associate Online Editor, <a href='https://twitter.com/michael_esm' target='_blank'>@Michael_eSM</a>
Students from across the United States met with congressional leaders and the Obama administration to show STEM apps and games they've developed.
STEM & STEAM

Students receive innovation grants for games and apps

October 6, 2014 by By Michael Sharnoff, Associate Online Editor, <a href='https://twitter.com/michael_esm' target='_blank'>@Michael_eSM</a>
At a special luncheon in Washington, D.C., 20 students from across the United States received awards from the Hispanic Heritage Foundation and the Entertainment Software Association as Leaders…
IT Management

Video-game industry gender gap persists

September 25, 2014 by By Richard Burnett
gaming-industry
This article is no longer available. 
IT Management

How can we engage all learners? Let students play

September 10, 2014September 10, 2014 by By Suzi Wilczynski
When students are put in an environment in which they can learn their own way without fear, they become lifelong independent learners.
Featured on eSchool News

Games: The new learning experience

August 18, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
game-trend
It seems you can’t go anywhere in the education world without hearing about game-based learning. At its core, game-based learning connects learning and meaning to content to give…
eClassroom News

Try a subject-agnostic role-playing game for your class

August 13, 2014August 6, 2014 by Laura Ascione
classcraft-game
Classcraft is a free online educational role-playing game that teachers and students play together in the classroom.
Featured on eSchool News

4 ways games make it ‘OK to play’

August 6, 2014August 4, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
games-learning
While technology is a powerful learning tool, there are still concerns about how tech tools are used, as well as how much screen time young children should experience.…
Featured on eSchool News

How Minecraft can help with Common Core math

October 28, 2014July 18, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
mathcraft-minecraft
As gaming gains steam and loses its stigma in the wake of educators who champion its engaging nature, more teachers are incorporating the strategy into their instruction. One…
District Management

5 gaming dynamics that truly engage students

November 14, 2018July 7, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
gaming-education
Gaming. It’s more than a buzzword in today’s schools, but it still sometimes carries a stigma--is gaming really an effective way for students to learn? The answer, according…
Curriculum

Why everything about personalized learning is about to change

June 18, 2014 by By Peter West
Be prepared to be amazed...very amazed. A quantum leap in the way online learning materials are organized and presented to students is happening as you read this. It…
Curriculum

How games can engage students and improve learning

June 6, 2014June 6, 2014 by By Marilyn Ault
Teachers have used games as a part of instruction long before the advent of computer games. The reason is that teachers recognize the emotional energy that is created…
Featured on eSchool News

Gaming in education: ‘We don’t need no stinking badges’

May 23, 2014 by By Jake New, Editor, <a href='https://twitter.com/ecn_jake' target='_blank'>@eCN_Jake</a>
Washington, D.C.– When video game designer and writer Lee Sheldon designed a physical fitness class called “Skeleton Chase,” he didn’t ask any students to climb into a sewer…
STEM & STEAM

12 big technologies on the education horizon

May 21, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
horizon-technology
Much of technology's potential remains untapped in today's classrooms, but the more stakeholders know about how technology tools can transform learning, the more those technologies can truly influence…
Featured on eSchool News

8 examples of how gaming is changing education

May 19, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
gaming-list
Once accompanied by a stigma, educational gaming has gained even more momentum over the past year. Across the nation, teachers are recognizing that engaging and immersive educational games…
Featured on eSchool News

Using games to measure student skills

May 14, 2014May 14, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
game-gamification
Game-based learning is one of the most popular trends in education today, and for good reason--a well-designed game engages students, boosts their interest in the topic it addresses,…
STEM & STEAM

5 digital learning trends in museums

May 13, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
digital-museum
Museums are a popular field trip destination, but as learning becomes more digital, more and more museums are offering digital learning programs designed to engage students and give…
Featured on eSchool News

Minecraft’s potential in today’s classrooms

May 23, 2014May 12, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
Minecraft-2
Gaming is gaining more and more momentum in education, and one of the most popular games today is Minecraft, which educators are using in innovative ways in classrooms…
Featured on eSchool News

Minecraft finds a home in schools

May 12, 2014 by From wire reports
minecraft-1
This article is no longer available. 
Featured on eSchool News

How gaming is reshaping the way museums teach

April 21, 2014April 21, 2014 by By Brian Crecente
gaming-museum
This article is no longer available. 
STEM & STEAM

Speak Up: The current state of digital learning

April 11, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
speakup-digital
While girls use many digital tools for learning more than boys, more boys than girls say they are interested in STEM careers--however, student interest in STEM careers has…
Featured on eSchool News

7 ways to evaluate educational games

March 28, 2014 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
educational-game
As educational gaming moves from a future technology to a practice found in more and more classrooms, educators are recognizing game-based learning's (GBL) potential to engage students and…
IT Management

How can developers make meaningful learning games for classrooms?

January 3, 2014 by Staff and wire services reports
Though many educators are excited about game-based learning, the movement is still very much in a state of transition, Mind/Shift reports.
Curriculum

Research-based games help make learning fun again

January 22, 2014January 1, 2014 by ESchool News Staff
educational-games
Young children are naturally curious, and one of the main ways they learn is through play. Yet, when they arrive at school, too often this sense of play…
Featured on eSchool News

Top 10 ed-tech stories of 2013, No. 7: Gaming

December 23, 2013 by From staff reports
gaming-Top10
Once accompanied by a stigma, educational gaming has gained even more momentum over the past year. Across the nation, teachers are recognizing that engaging and immersive educational games…
IT Management

Beyond Minecraft: Games that inspire building and exploration

November 20, 2013 by Staff and wire services reports
The success and popularity of Minecraft in and out of classrooms is no surprise, Mind/Shift reports.
Featured on eSchool News

More educators turning to educational gaming

November 14, 2013November 14, 2013 by By Laura Devaney, Managing Editor, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
ed-gaming
Engaging forms of educational gaming offer real-time data, individualized learning opportunities Educational gaming has been present in classrooms and schools ... Read more
Curriculum

Gaming with a purpose – financial literacy

October 21, 2013 by Staff and wire services reports
Okay, so one thing is clear: Youth are hooked on technology. Computers, smartphones, tablets, social media, video games... the list goes on, the Huffington Post reports.
IT Management

Teachers finding games give a leg up on learning

October 14, 2013 by Staff and wire services reports
Heidi McDonald saw her fourth-grade son, Ian, growing bored while memorizing his multiplication tables and figured he would make better progress if she could make the exercise fun,…
Apps

Using games and apps to teach writing

November 5, 2013October 11, 2013 by Staff and wire services reports
We may be too literal when we think about what it means to be a good writer, Forbes reports.
IT Management

Making our schools “SuperBetter” with GBL

September 20, 2013 by Staff and wire services reports
Jane McGonigal charged me up for more than the 7.5 minutes of life extension she promised, the Huffington Post reports.
Curriculum

This board game aims to teach preschoolers how to code

September 19, 2013 by Staff and wire services reports
These days, the effort to get more of us writing computer programs has become part of an "everybody should learn to code" ethos that folks like President Obama…
IT Management

Disruptions: Minecraft, an obsession and an educational tool

September 17, 2013 by Staff and wire services reports
If you were to walk into my sister’s house in Los Angeles, you’d hear a bit of yelling from time to time. “Luca! Get off Minecraft! Luca, are…
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