How student-created VR can enhance SEL and special ed

Quality social-emotional learning (SEL) and effective special education (SpEd) programming look remarkably similar. Each relies on a positive, safe learning environment and touts activities geared toward student strengths and weaknesses. Both types of programming facilitate a group experience where individual outcomes are designed to be disparate, be recorded, and used to track growth. Because these two types of programming are similar in philosophy, it should come as no surprise that both SEL and SpEd can be enhanced and expanded by innovative edtech solutions—most notably, student-created virtual reality (360 VR videos).

The benefits of VR

VR is proving to be an effective engagement tool in diverse ways: visiting museums around the world, blasting off into space, etc. But VR does not have to be limited to geography and science classrooms. By using student-created, perspective-taking videos, VR can be a powerful experiential tool that aligns with and augments both SEL and SpEd outcomes.

When students put on a headset to view these types of videos, they are stepping into another life, another story. They will find connection in the familiar and discover meaning in what they perceive to be different. Students then begin to develop perspective-taking skills, resulting in newfound levels of relationship skills (communication), self-management (emotional control in response to a story), and social awareness (empathizing with the storyteller). As a bonus, viewing VR films is an incredibly immersive experience, making student engagement—often a legitimate challenge—easier to achieve.…Read More

5 ways to use AR and VR in the classroom

Augmented reality (AR) and virtual reality (VR) are the new hot trends in education. But what does that mean and how is it going to benefit our students? AR superimposes information on our world through the use of a device; VR—a computer-generated environment in which we can interact and be immersed—is typically done with VR goggles and allows you to see a different world or space with 360-degree vision. These new tools may seem futuristic, but we are already living in the world of AR and VR.

Sometimes, technology is a cool factor. This is not a bad thing if the cool factor encourages students to follow their passion for learning or leads a student to a more innovative environment, but we need to keep technology’s instructional benefits at the forefront of our searches. Educators need to look at both AR and VR with a critical eye. We need to discover how this technology can help educate our students. We need to examine the use of this tech and know that we are not just endorsing a cool tool, but rather we are discovering new and innovative means to support our students’ learning.

The benefits of AR & VR are …?

Let’s consider some benefits of these trends. For starters, VR can totally immerse you in another location, another reality. What if we could place the students inside a cell for a science class, or on the road in ancient Rome while reading Julius Caesar? What if we could have students working in a virtual science lab using virtual chemicals that would react according to their natural elements? Talk about an experience like no other!…Read More

Why our district is investing in AI, AR, VR, and MR

For most of our students, it’s hard to imagine communicating without email or text message. The number of ways our students learn, share, and communicate has grown exponentially in the last few years. Each generation has sought to make the transfer of information faster and more efficient than the generation before them, but the world today is changing at a faster and more immediate pace than at any time in our history.

New technologies like Amazon’s Alexa and Google’s Expeditions and Pioneer programs will be the next generation’s Facebook, Twitter, and Instagram. Voice technology allows for screen-free interactions and gives students much-needed life-skills practice in the areas of forming questions and focused listening. Augmented reality (AR) and virtual reality (VR) enables students to learn by doing, which increases student engagement, helps with retention, and enhances learning outcomes.

The power of Artificial intelligence (AI)
AI-powered, voice-controlled digital assistants like Amazon’s Alexa have made their way into millions of living rooms but are just now being used in some classrooms. Unfortunately, a steady supply of misinformation and misunderstanding in the news media has made school leaders turn their backs on what may be the most cost-effective classroom technology of the last half-century.…Read More

Immersive technology: Asset to the classroom or another tech fad?

Augmented reality (AR), virtual reality (VR), mixed reality—can immersive technology really benefit students and their learning, or are these just tech fads? In their recent edWebinar, Jaime Donally, author, speaker, and edtech consultant, and Michelle Luhtala, library department chair at New Canaan High School in Connecticut, explained that although these technologies aren’t the answer to everything, they are transforming learning and will continue to do so going forward. In addition, while the thought of using these tools can be exciting, schools need to first plan for successful integration into the classroom and curriculum.

First, Donally and Luhtala started by distinguishing the three types of immersive technology. AR takes a view of the real world and enhances it with something digital, while VR is a completely digital experience with no views of the real world. Donally added that having a viewer isn’t always necessary to experience virtual reality; a device on its own can be used too. Last, mixed reality combines augmented and virtual reality, having digital objects interact with objects in a view of the real world. When it comes down to it, Donally noted, it’s not as important to know which experience equals which kind of immersive technology, just that immersive technology is taking strides to be more functional for learning.

Students are using immersive technology to collaborate with each other in ways that are no longer limited by geographic areas or language barriers. In addition to improved collaboration, these tools can help build empathy. Students can experience anything from being in the position of an individual with autism or right in the middle of a hurricane. Schools can even use immersive technology for enhanced safety training and emergency preparedness. And looking toward the future, immersive technology is paving the way for learning in completely virtual classrooms. “360 environments are our future,” said Donally. “The way that we want to interact with people should be the way we interact normally without that technology. We’re seeing a transition into something that feels more realistic in that way.”…Read More

4 ways AR/VR can transform your lesson plan

The post-1990’s generation, Gen Z, doesn’t remember a world without digital technology. In fact, the children of millennials, born after 2010, are sometimes described as Generation Alpha. They are poised to be the most tech-savvy demographic to date, with a pathway to success that is largely shaped by video, e-books, podcasts, voice command, and the advent of virtual reality (VR) headsets and augmented reality (AR).

As our business and personal lives increasingly merge with the digital environment, the progression to a more technologically focused model in the classroom is gaining momentum. This trend is reflected in the growing demand for VR and AR applications as equipment becomes cheaper and easier to use while proving its value as an educational tool.

Even though technology has allowed knowledge to be more easily attained for more people, there are roadblocks to learning that must be surmounted. Traditional teaching methods too often focus on providing facts and delivering large amounts of information. The result? A bored, disengaged room of students who are not sure about what they are learning and why.…Read More

Virtual reality could help students remember better, new research says

Virtual reality (VR) is exciting and engaging for students, but for the most part, schools have struggled to find ways to incorporate it into the curriculum. Now, new research reveals one possible impetus for more classroom inclusion.

University of Maryland researchers conducted an in-depth analysis on whether people learn better through virtual and immersive environments versus more traditional platforms such as a two-dimensional desktop computer or handheld tablet.

The researchers found that people remember information better if it is presented to them in a virtual environment. The results of the study were recently published in the journal Virtual Reality.…Read More

What research says about virtual reality in classrooms

While we’ve been inundated over the past few years with the promises and potentials of virtual reality (VR), it’s been tough to slice through the hype to find facts, especially the kind of trustworthy research on VR adoption, effects, and learning potential educators need. Our new Common Sense research report, Virtual Reality 101: What You Need to Know About Kids and VR, helps bring some clarity by summarizing the existing body of studies.

First things first, VR has yet to be widely adopted. Only 21 percent of households have a headset and one can assume this percentage is far lower for classrooms. Even so, VR continues to fascinate us with its possibility, and it’s especially popular among kids, 70 percent of whom (ages 8 to 15) express interest in it. Since teachers are always looking for new ways to excite students, some innovative, well-supported educators have been experimenting with VR thanks to relatively low cost platforms like Google Cardboard or any of a number of sub-$100 budget headsets.

If you’re one of these pathbreaking educators, or just VR-curious, how can you make sure your lessons are grounded in best practices? Here are five key tips.…Read More

5 ways virtual reality is being used in education right now

Considering Sony Playstation’s VR headset sold out in pre-order last week, most of us are aware that virtual reality (VR) technology is hot right now. But outside of just hearing about the hype, what is education actually doing with this technology—if anything?

A new survey from Extreme Networks aimed to answer this question by polling nearly 350 schools within higher ed and K-12. According to the results, 23 percent of respondents have tested VR, while 77 percent have not (40 percent of schools polled still aren’t sure if they’ll use the technology in the future). Meaning that although virtual reality has an important and growing role in education, it may take several years to get all institutions on board.

The survey notes that one challenge to implementation is that nearly two-thirds of schools are “somewhat or not sure” their IT infrastructure can currently support VR technology.…Read More

This immersive VR platform was designed with education in mind

A new virtual reality program, designed in part for educators, is giving a whole new meaning to the virtual classroom.

Compatible with VR platforms like Oculus Rift and HTC Vive, the new program, called Engage, lets up to 30 simultaneous users join and interact in an immersive, virtual meeting — which could be set in a museum, historical site, or the surface of Mars.

The platform is new (and available as a free preview) so full functionality hasn’t been released, or even dreamed up, but so far educators can use it to create a custom avatar and then host live sessions or record presentations for download. Students will also be able to showcase artwork and photography in a gallery-like setting.…Read More

How augmented reality enhances the classroom — even without technology

Several years ago, I made one of those foolish Dad choices. Despite my wife’s better judgment, I let my six- and seven-year-old sons watch Men in Black. What I thought would be a cool evening of fighting aliens turned into one of those nights ending with two kids afraid of going to sleep under a wife’s “I told you so” glare.

Miraculously, I stumbled onto a solution when my elder son came into our bedroom around midnight saying he kept waking up scared because he was afraid a giant bugman would get him. In the moment, a solution arose. I told my son that I kept special, super strong anti-bugman powder in the bathroom, so strong it could only be used in emergencies, but that it could keep bug monsters out of the house. With that, I went into the bathroom, filled a small plastic bag with talcum powder, and spent the next thirty minutes walking around the house throwing the powder about the place while chanting “Go away bugmen!” with my son. He slept the rest of the night.

The point of the story is not about showing myself to be a good parent (I abandoned any pretense to that title when I said to my wife, “The boys might be scared at first, but by the end they’ll be laughing”). What this incident demonstrates is a kind of teaching technique that too often is underutilized or even forgotten.…Read More