Technology is ubiquitous in the lives of today’s students. As technology users, students access technology for entertainment, communication, and learning. Tech literacy, which has become as essential as reading, writing, and arithmetic in preparing students for the future, encourages students to move beyond the role of technology consumers to becoming technology creators.
Encouraging technology creators means engaging students in project-based technology courses that introduce them to coding, design, gaming, and animation. And as students complete projects such as developing an app, creating a 3D video game, or designing a collection, they gain relevant, hands-on experience using industry-standard tools professionals use. Students apply creativity, problem-solving, and critical thinking skills–competencies that are important in preparing students for the future and are applicable to any career, whether it’s in technology or not.
While states are adding computer science as a requirement for high school graduation, fewer than half of K–12 public schools are able to offer technology courses. For Wautoma High School in rural Wautoma, Wisconsin, adding technology courses to the high school offering afforded equity of access to an online solution that would otherwise be prohibitive to a smaller district.
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