Brianno Coller is showing that video games have a place in the classroom. Coller, an associate professor of engineering at Northern Illinois University, realized several years ago while showing students computer-generated NASA footage from the Mars Rover landings that there might be a better way to teach content that previously had been restricted to the pages of worksheets and tests.
“Students would always be sort of on the edge of their seat watching this thing, because it’s just so cool to see how it works,” Coller said of the video. “But that sentiment ended as soon as you turned off the video, and then they’re back to their boring old homework again.”
This led Coller to imagine a simulation that allowed students to design a desired movement or action using the required formulas and algorithms that apply to all types of engineering. In his mind, this would allow students to do the necessary work and to see firsthand the success or failure of that work.
“I realized that what I was thinking about and talking about, in my head at least, was a video game,” Coller said. “So I got the idea to try to make a video game that I could fit within these courses.”
Five years later, he has done just that. After first introducing his video game idea in spring 2005, Coller’s education technology has found itself at the forefront of the curriculum in two engineering classes: Dynamic Systems and Control, and Computational Methods. While the game is used to a lesser extent in two other courses, these two classes use the game for everything from regular section assignments to the final exam.
Read the full story on eCampus News.
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